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LadyCrimson

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Everything posted by LadyCrimson

  1. I haven't seen *too* many invisible walls, but even so, that surely doesn't prove obsidz are bad designers. so far the game has been nothing short of brilliant 1. Never said that Obsidz are bad designers. Don't put words in my mouth. 2. I've met far more invisible walls than in Fallout 3 (and there were already too many in that game). In Fallout 3 they were mostly limited to the rubble in DC.. in New Vegas? Full of potentially climbable hills that are somehow walled off. There's almost a circle of invisible walls at Lake Mead. Considering that it's Obsidian's first foray in open-world games, I don't consider the world to be badly designed, from what I've seen it's for the most part to a level comparable to that of Fallout 3, but in some ways it's inferior. I've read on the other forums that part of the decision for those walls are because of the way companion pathing works/is limited (among other things, not sure only hearsay). But on the PC you can apparently get rid of them if you really want. http://forums.bethsoft.com/index.php?/topi...;#entry16523638
  2. For what it's worth (or not)....after a 2nd random game freeze/crash, I noticed one of the K-Lite Codepack icons was in the systray. I have no idea if it affects anything/could be the cause of my crash or is completely unrelated, but when I checked, fallout3.exe was one of the files that was already in the "don't use ffdshow" list. So I added falloutNV.exe to it since I figure it didn't need to be running while playing a game anyway. *shrug*
  3. @sorophx Yea I guess it was just cause I fast traveled into a courtyard & was ambushed by 3 guys. heh After wandering around some more past a train station & prospector camp (armored dude was tough to hit in the head!) I guess I found the 'back way' in, near some big radioactive sludge area. Stood on a cliff & took out a guy on the roller coaster via rifle. :D At least by wandering I have more stuff! I love stuff. Much as I dislike the VATS system there are some monsters that I have to use it on at the moment because they don't sit still for very effective sniping (flying bugs...).
  4. I've lost my head over Fallout New Vegas! ....I got my revenge tho...
  5. I don't mind invisible walls if it seems like it's a map border or something. I found a radio station that seemed nestled in a corner & I just assumed it was a map edge. There are invisible walls outside of that? After reading the Steam FNV forums, it seems I should be able to do Prim at my lvl...just maybe not by teleporting directly in there to be ambushed. Guess I'll try it. Wish I had more bullets/had material to make more tho. Not using the VATS seems to mean that I go through a lot of bullets. I'm a good sniper, but suck at up close aim. If there's a clustered group it's hard to snipe them all & then I have to resort to running & firing madly until I die.
  6. I get this all the time, not only when picking up/using stuff. also, I don't like how the game forces you to level up once you ding. I've not tried canceling it yet, but it makes sence really, if it doesn't allow that. still hate it I've had the red shield thing pop after a critter had died, so I guess the delay is prevalent. Maybe that explains some of the UI messages that seem to pop up for no reason.... And I don't like forced level ups either, especially when the tend to come in the middle of, or right after, a battle.
  7. Rode the exercycle a while, did some light arm weights. Stocked up on caffeine and leftover chinese food if I get hungry. *cracks knuckles* I'm ready to continue thru New Vegas. At least until the SF Giants game...
  8. Double posting, how crass, I know. But I wanted to say...I love the radio music in the game. When I heard "It's a Sin to Tell A Lie" I squealed in delight. The rotating song selection is a little sparse however...it could use a few more. :/
  9. Another vote for mini-map dislike. It feels useless. If you click on the arrows that border the words at the top of the trading screen, it sorts into a few broad categories (Aid, Weapons, Misc, Ammo, Apparel). I've been finding that sufficient, but more would've been nice, yes.
  10. Beyond the stuck enemy stuff - which I've seen in a lots of games over the years/is usually minor - what's odd (to me) is how the enemies seem to spawn in different locations if you reload. By that I mean, I save at a point where I can see an enemy in the distance, with red marks on my UI. If I reload, the red mark disappears and I can't see them anymore. Sometimes they've even disappeared entirely from the immediate area, where I run around all over & there's nothing to be found. Maybe this is normal for the way the game places spawned enemies upon reload, but it feels bizarre. Also, there's this huge delay between my picking a plant and the UI message/sound effect that it's been added to my inventory. Like, 10 seconds delay. Is that normal? 2nd edit:again, I know it's a minor thing. Not saying "omg these are ruining the game for me"...I just find it curious. heh
  11. They're aware of some people getting that error & are looking into it. Whether any solution will actually mean the saves will be accessible I have no idea. Also, it won't help w/the rented game issue. I don't know if others have your 360 crash along with the non-accessible saves. Like someone else said, maybe the quick xbox button hit caused another problem. Dunno. http://www.gamebanshee.com/news/100172-ano...h-released.html
  12. Since this is a spoiler ok thread....I'm wandering towards Prim, killing gecko's and powder bandits that seem intent on attacking me unprovoked, but when I reach Prim apparently lvl 3 isn't good enough to get through all the goons there yet. At least not when you don't have much ammo. Tried teleporting in and dashing towards the side (bonus? something?) quest marker there but nope. Still it was fun trying. I love games that let me do that sort of thing instead of blocking access until later somehow. Trying to figure out what I'm supposed to do/want to do now. There are some for sale in the stores seemingly. Or did you mean one just lying about.
  13. I realize you can't tell in the below image, but it's my first noticeable bug. The gecko was stuck inside an invisible wall or something, running in place, altho it noticed me & kept 'screaming' and clawing. Couldn't get to me, I couldn't hurt with gunfire. Amusing. When I armed myself with a machete I was able to whack it to death instead, but that caused a crash to desktop. On the plus side, when I reloaded, the gecko was no longer stuck & on I continued.
  14. @Maria Caliban - Thanks, that's helpful! I was wondering about having a "home base" since I'm at least a moderate packrat. There was an abandoned shack near another Fast Travel spot, I might use that. I like the idea of being a hermit packrat. haha
  15. I've yet to find any duplicate guns, which is what I meant by not having anything to repair with. Which leads me to ask...are found/chest items random or will they be the same every playthrough? It's difficult (but fun) when I'm not already familiar with how anything in the game world works (what items are useful to keep & so on) & the menus (especially the workbenches) aren't always intuitive/clear for me. At least the game sometimes comes up with an info message at points which has been helpful.
  16. I'm at 5 hours and probably will be similar. We're not slow, we just can't resist the siren call of minute exploration. Or something.
  17. I'm still in the first tiny town & surrounding areas. Where's the first merchant who repairs guns? Do I have to go to Vegas proper? I don't have anything to repair them myself with.
  18. I think you're correct. It makes me wonder why they put Karma in, with such dramatic messages when you alter it, then. http://fallout.wikia.com/wiki/Fallout:_New..._and_Reputation
  19. Not disputing that it may help some. Since I don't have FPS issues I probably just don't notice. I do see the FPS rise & fall dramatically here and there, but still never below 40 so it's fine. The turn jerkiness seems to have little to do with FPS in my case. FPS is fine, even while jerking all over the place when spinning the mouse. For all I know my weird issue only means I need to get a new, modern optical mouse, which I have yet to do since this one still works & it's so comfy in my hand. lol
  20. I only know what wiki's for Fallout3 say, but it seems to be the 'evil/good' rating. If you go past 'neutral' too much either way I think it eventually affects how factions/groups react to you, or something. I have no idea if it's exactly the same as in FO3 tho, so....
  21. Spent some time trying these out: --The dll fix didn't do a thing for my Ultra-Settings mouse-jerk problem & made the graphics rather fuzzy. I think it reset the resolution to a lower one, don't know if it did more than that, didn't seem to. Removed. --the multiple core .ini line fix didn't do anything for my specific issue either. Nor did it seem to improve FPS, but I don't have issue with very low FPS anyway. Changed it back. --the mouse acceleration .ini line fix didn't help either, so strike three. I thought that might be it, since iirc Borderlands had a similar fix, but no. Oddly, so far the thing that helps the mouse-jerk in Ultra settings seems to be to increase mouse sensitivity. Default is a couple 'bars' and by increasing it to about the middle, it smooths out & I don't notice the jerks anymore. Of course then everything spins really fast, but it's better than jerk. So I can play in Ultra if I want now. Weird. *shrug* Enough tech fiddling, I have to play the game. You guys are all so speedy compared to me.
  22. Using a GTX275, still running fine on high for me. Bought it a year (?) or so ago, I think I updated the drivers once since then. But experimentally, I tried clicking the "ultra" option. Frame rate dropped by half to about 40-45fps and the mouse turning motion became skip-frame herky-jerky. Running straight ahead etc. was fine, but big mouse turns were ugly. I then tried turning the AF back down to 4 instead of 15, slightly decreased view distance away from full on a few things & lowered shadow quality to medium, which improved the jerkiness but it was still there. Haven't tried funroc's fix to see if it would enable me to run in Ultra without the mouse motion turning into chop suey since I don't have a big need/desire to run the game in ultra. Game stuff: --How do I reholster a weapon? I equip one, I press the 'ready' key to unholster it, but now I can't figure out how to put it away. Unarmed it works to go between a boxer stance & relaxed arms...but guns? It feels rude walking up to all these people with my gun pointed at their chest. --I don't like the VAT thing, decided I won't use it.
  23. People can, and do, play older games AND buy/play new games as well, you know.
  24. Do agree that a business, over time it's (generally) going to move towards whatever seems to generate sales & this can definitely affect what ends up on the shelf. Happens to everything. Sometimes I like a 'trend', sometimes I don't. Goes up & down. If you're using 'length of time a game is still played by huge numbers online' as the marker of quality, then perhaps it's less. Hard to measure non-online game longevity, obviously. But I see the degrees of quality in games as being more like books. That is, there are books that I really enjoyed reading once or twice but have no desire to read again, and those that I read over & over for years. Not every game/book has to be an outlandishly long-lived product in order to be a good product.
  25. If I'd known, I'd have made her much browner! I should mention the sky in-game is more blue than in the screenshot. I'm not sure why Fraps is muting blues on me.
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