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                Days Won78
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Everything posted by LadyCrimson
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	First time I tried the Raider armors on Boone. omg I was LOL'ing so much!! "So that's what you want, is it, Boone?" "All right, time to play..." "Like that? Do ya?" "I like this outfit on you better." "Day time already? Time to go back to Legion hunting..."
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	In most games I haven't minded weight limits much at all (tho I prefer none, obviously) but in this game the rapidity with which I'd reach 200 or 250 weight units drove me insane. Having to go back to 'town' to sell gear every 10 minutes, even w/repairing stuff to consolidate, was a serious detraction for me. Plus, using Boone, he not only refuses to wear faction armor, he also refuses to carry it. The silly goose.
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	I would like a Fallout:San Francisco/Bay Area, please.
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	I give up. There's no good/not expensive program I can find that's different in this regard. I guess I'll go back to using Fraps 'half-size' option at least for things like dialogue trees. Don't need 1920.1080 for those anyway.
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	I'm not complaining per se:I'd still play the game even if I couldn't change it, because I like it that much. But the joy of game editors (& why I still love pc gaming) is that you can alter things into something much closer to the way you personally may prefer them to be, whatever that may be - thus you don't have to complain in the first place. My complaint, if I have one, is that I can't seem to quite figure out how to do it/get it quite right, yet. And yeah...leveling is auto-triggered. You can't escape it. Nor can you escape some of those triggered actor events like the Star Bottle Cap guy interrupting me right as a Gecko's arm was in mid-swing in my face, then him running off screaming "Hey, wow, look out!" when his forced dialogue ended.
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	lol, that always works. So does self-gimping. I just don't want to have to use Varmit Rifle through the whole game or something. hehe
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	@mkreku - I have no idea. Just using the simple 'global settings' stuff, it doesn't really seem like it - it's just multipliers or hard definitions of xp for certain actions - but there might be a way using scripts, which I have no idea how to do. I'd have to Google as well. @virumor - Yeah, I finished one NCR main quest, I didn't kill ANYTHING and via the rewards of 1300+ exp, I leveled up from 22something to 23. I wouldn't mind changing rewards for some of those quests, but I don't want to alter all quest exp. in one multiplier-swoop. edit:I'm really on a roll for spelling/grammar typos this morning...
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	I think the ease of the game mostly (as always) depends on one's playstyle. For some reason, I'm not sure why (even w/out Boone/companions) once I got used to the way things work, this game is really easy for me....but there's plenty of games where everyone talks about how easy it was for them and I can barely kill the lowest monster in under 5 minutes. heh
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	Ah! Yes, I agree about nuisance...I call it tedious. I do get why some like it, and I wouldn't mind some more 'hardcore' attributes but eating/drinking aren't the ones for me....especially when those things are so easy to come by anyway. And I almost never need stimpacks so it doesn't matter much whether they heal instant or over time. What things are you interested in changing? I could try to find which settings they are. For instance Gameplay > Settings > the line fAVDActionPointsMult changes how many AP you get per point of Agility. Btw, I find the editor tends to seem like it's frozen when it loads a mod file, but give it a minute and it finishes loading. Like I said before, I don't know much about the AI/actor/area scripting for making complex mods (that others would want) but most of the game global settings are easy 'fixes'. Gameplay > Settings are where all the main gobblygook lines for specific parameters, in list form. You just have to know which ones you're looking for. You can filter the massive list via keywords like XP or 'weight'. Change a setting, hit Save, and that's it. When you want to change it again, make sure you load your named esp file as the 'active file'. If you want to mess with NPC's/items you look through the Object window list, (ie Actors/NPC/Caucasian/Male-->CraigBoone), see what weapons/scripts they use. I can then find Craig's weapon (WeapBooneSniperRifle) under Items/Weapon/Weapons/2handrifle and change its attack damage if I want. I haven't, but I could. heh. Or if I r-click on his name & Edit I can alter what inventory he'll carry. I can also change his SuperSniper 'class' SPECIAL/skill stats to make him stronger/weaker but that would also change any other NPC that uses that 'class'...I don't know if anyone else but Manny Vargas uses it, but cause I'm not sure, I don't mess with. The cell view is where you open certain areas (like Boone's room in Novac) and can then see the list of objects/scripts in there and mess with them or drop copied/new objects into it. It's a lot of r-clicking and double-clicking...
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	I noticed that too, and I agree... I've been using the merchants/timing whenever possible in order to reach distant locations at lvl 1-2. Ok, you can do it without their help too, especially with a Sneak of 40+ but I find it more fun this way. (also, I wish you could alter chr. appearance after...this time she came out too tan, heh)
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	After staying up all weekend (stupid video games, haha) I finally crashed hard at 9pm last night....just waking up now. Gonna be a busy day of family obligations, errands, and other little things.
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	What I did was I edited one of the Traits.- Add new perk entry - Entry point: Adjust Experience Points - Function: Multiply Value = 0.50 Just make sure you pick that trait and you'll get the adjusted XP from everything. Should work like a charm, unless you of course are looking for more sophisticated adjustment. That'd certainly work. It pretty much would do the same thing as what I'm doing, just taking an opposite route to it (decreasing xp for actions instead of increasing xp needed for level up). I think I prefer it to not be a trait/perk I have to choose, tho. Basically I want the first 4-5 levels to take longer but not tooo long, and then have it slow down dramatically. I'm having difficulty finding a good balance I like...if you set the XPBase/BumpBase low enough to feel like you can still get to at least lvl 3 or 4 without it taking fooorrrever it's still far too easy to get past lvl 5. If you make it so the higher levels take very long to reach, like I want, you can be stuck at lvl 1 or 2 for a very very long time. heh
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	Convinced of what, that the combat is easy? I've kept in on VH since I first put it there. At least I have a chance of dying occasionally if someone manages to melee me (I always go 4 or less END...) or gang up on me. The hardest part in the game for me is level 1 to 2, when you have nothing. Then convicts & viper gangs start dropping 10mm's, cowboy repeaters and leather armor and the challenge is over. Thus I go get Boone and have silly fun instead. Like Cant, I don't mind if it's easy as long as there's tons of other things I love, which there are. I noticed for the first time last night that if you loot Jeannie May's corpse, when you close the loot window Boone mumbles down at you from his dinosaur perch the "I'd really like my beret back please" line. I only looted her the first time I did it (I've killed her dozens of times now, lol) and didn't have headphones on that time....he says it so quietly from the distance that if you have music on etc you canl miss it. Made me laugh. I also really love on the first journey to Novac, how those armed merchants & NRC tend to meet up on the road & fight Legion together. Then I follow them in safety the rest of the way, looting as I go. Just love the things in game like that, watching/seeing groups fight each other... I still haven't finished the game. My lvl 23 chr. is close to it, but then I get distracted by wanting to test or goof off... (edit:too many smilies look funny...)
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	Meh, Boone only feels bugged until you're about lvl 12 or 14 or so. From what I got out of that info was he's supposed to start at 53 but ends up with 100 no matter what so until you catch up to him he seems overpowered. After that any of them can kick butt with the right gear on for their skills, or something like Pushy. I could make a player-chr. that has 100 in guns at lvl 6-7 if I really wanted...but I'm not an aim-bot. He also made it sound like some of the others might be starting a bit lower than they should, skillswise. Not sure on that tho. if they really wanted to decrease the overpoweredness of companions they should decrease their "I'm gonna attack now" range. I mean, I put cyberdog on Wait and he still ran down stairs, a hallway, and into a room to beat up on some bad guys. Boone/others literally walk entire floors or more of the Vaults on their own, flinging open doors while hunting baddies. To me that's what's wrong with them more than anything.
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	Stayed up all night, playing/testing FONV stuff while listening to the loud rain. Rain rain rain rain! And Hurl, I'd advise at least learning some basic music-reading. It's not hard learn the basics of that at all, and it doesn't hurt to know, even if you end up mostly using tabs.
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	I'm double-posting again! ...so far setting iXPBase (what a lvl1 chr. starts out needing to reach lvl2) at 250-300 and the iXPBumpBase (the multiplier?) between 180 & 200 seems to be making a decent difference w/out forcing you to be level 1 forever....much better. Editors are fun.
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	It wasn't easy/felt terrible, lol. But I'm also fickle, and anything goes when it comes to testing stuff. It's also the Normal difficulty. But yeah...early game the extra hp's help a lot. And the high str.
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	Yup, HBO...just cable's version of HD. Plus, it wasn't in 3D. The 3D in the theater wasn't that "awesome" or eye-pop stuff, but it did add a little dimension, and at home I could easily tell what bits were filmed w/the 3D in mind...also distracting.
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	Count me in the camp that would've been more interested in the Legion is they didn't feel so obviously "the EVVVVVILLLLL ones." If they had been a bit more grey. 'Cause while I often play semi-evil, I rarely play EVVVVILLLLLL.
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	So testing exp. lowering mods I snuck over to Novac at lvl2 on very hard, that was fun. But when I got there I decided to try and kill Boone. Heard he might have a letter on his corpse. What I found interesting was that I only got one critical hit on the guy but HE only got one on me. So it was very very close thing, but I killed him with about 10-12 bullets. I was expecting to die? Now I'm interested if I reload and hire him, if he'll waste everything like usual even tho I have him at lvl 2, which would mean it's only the player character that he sucks at hitting. I had the varmit rifle (at low repair), a 6DT leather armor, a red baseball hat...that's it. p.s. almost forgot...no letter on him. If he gets one it must be after you've gained history, or not at all...
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	I make Boone angry.
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	Raising both those bases by 50 makes the experience needed for next level increase by about 30-35%. Like to get from 16 to 17 need to reach 28000xp instead of 21200xp. Maybe that's a little too much. I just don't want to reach high lvls before I even start the Vegas main stuff simply because I like to explore and roam & randomly kill "everything". Agree about the stimpacks, I have over 220 of them and I think I only bought about 40. I also have about 180 Sas. sodas in storage. Doesn't bother me to have too many since I can volunteer not to use them, the thing for me is I haven't needed to use them much at all since lvl 8....not even to heal companions. Oh, that's another one...maybe auto-self-healing of companions could be removed. Most of the time they seem to do that after they put away their weapon, unless they're crippled.
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	I think I've found the basic settings for XP related things, but there must be 60ish of them. Specific rewards seem to go in series like: iXPRewardHackComputer 20 iXPRewardHackComputerAverage 40 iXPRewardHackComputerEasy 30 iXPRewardHackComputerHard 50 iXPRewardHackComputerVeryEasy 20 But then there's also (many) ones like these: iXPKillCreatureAverage 6 ...which look like multipliers. And then these two: iXPBase 200 iXPBumpBase 150 But can't tell what they really mean/would do if I altered them or if they're even the right ones. I guess it's time to put on the experiment hat. Maybe just changing the "Reward" ones to be very low would at least help a lot. (edit:I can't search Beth's fora without signing up. Phooey....) (2nd edit:doh, LC, doh... http://geck.bethsoft.com/index.php/Experience_Settings ... still doesn't tell me what kind of ratio they might be but I can try lowering/increasing the bases by 50 and see how that works...
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	I'd still love a slower-leveling mod. I feel like I level up with every 2-4 quests and/or a few bunches of monsters, even post-lvl 20. Too fast for my liking.
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	I'm becoming more annoyed at quests that break other quests. Killed Motor Runner for someone and now I can't do one of the options in a Khan's series. One could argue that it's 'realistic consequences', I get that, but it's still extremely frustrating when you encounter it, because when you get that quest failed message you may have no idea if it'll be something you'll care about until maybe hours later. On the plus side, those NCR quests that dealt with the King etc. sure gave me a lot of experience, and I didn't have to kill anybody. It's one thing I've liked a lot about FONV...so many non-violent options. 80-90% of the time for actual quests I haven't had to kill anyone. Except for Legion, of course. *looks askance at Boone*

 
			
				 
        