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Everything posted by LadyCrimson
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Clicking to move Xan over and over to hear him say "Our quest is vain" 50x, laughing like a loon the whole time. ...I don't really have "best gaming moments." It's mostly those sudden, inexplicable and wholly random times where I can't stop laughing for some reason that I remember most in terms of years later. Not that I haven't had satisfying moments of beating a boss or finding an item or liking a chr. arc or whatnot. But none of those compares to a good bout of hysterical laughter.
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1 Necromancer (stun bone spikes primary with all legendary gear and Cubed powers) 7 skeleton minions (super fast attacking) 16+ skeleton mages (unique ring effect to double them, also mega speed) Corpse explosion spam everywhere A zillion monsters filling the entire screen screen doing their own effects things ....it sort of brings the PS4-Pro to its knees. I'm surprised it does as well as it does. But it stutters/lags here and there during the busiest moments. With the relative easy of difficulty in D3 now, all classes are OP'd in their own ways, but the Necro is something special in that regard, even for a minion class. imo. It's hilarious really. Edit: also, bone spikes can attack through walls a lot of the time (if there's no ceiling to them like in many dungeons). Meaning you can kill stuff without opening doors or them being able to fight back. How silly.
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Best thing in that cpt marvel trailer is Sam and cat. the Avengers trailer makes me feel like I never saw the last one (no clue what's up in trailer in other words) but I'm pretty sure I did....
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Release Date Gausses
LadyCrimson replied to SonicMage117's topic in The Outer Worlds: General Discussion (NO SPOILERS)
5 million quatloos on mid summer, aka June-Aug. -
That was not the reason for it, Bethesda fallouts did not use shooting mechanics like "you point, you hit" it was more if your stats say you will miss, you will miss even if you are 1inch away from the enemy. NewVegas added actual aiming and using sights, so they are capable of doing it properly even when using ****ty engine I don't think that was true outside of vats. I seem to recall skills affecting damage but not whether you could hit your target or not. Or perhaps that was just in New Vegas. In any case, the aiming mechanics for third person shouldn't be the same as for first person. Allowing for the two should impact the design significantly. I played Fallout:NV without using VATS just fine (I don't like VATS at all), the shooting mechanics were ok without it. I mean, it wasn't true fps shooter smooth, but it worked fine/wasn't a problem. But yeah that's not the same thing as 3rd person combat visual design/mechanics. I remember when people wanted Borderlands in 3rd person. You could force it using some dev commands or something (I don't remember exactly) but while it sorta worked, it looked and felt awkward (aiming was off by a mile) and was obviously "unfinished"/not meant to be played that way. The indie survival alpha game 7 Days to Die also had a crude 3rd person that they tried to test but it was barely functional and they've never tried to improve it so hardly anyone uses it. It would definitely impact time/work to make both 1st and 3rd feel and behave "right". Could they do both? Yes, if they felt it was worth their time and the way they've set up gameplay would work with both. No idea if they will, however. As to viewing your character - I only care about that if they make fashion a big deal in the game. Why bother with collectable funny wizard hats or recoloring clothing (as example) if I can't see it. Especially if it's not even MP where at least you're dressing up for other players. Might've been ok in the paper-doll only days but not so much now, for me. That said, an idle/non-combat vanity-camera would be fine.
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Did the TC mean quick save (press one key to save while in-game) or manual save (go into a menu to save)? I can live without a quick save (almost never use that actually), but yeah, manual saving of some sort is important ... even on a console version. Console games these days do often have manual save systems, y'know, if it's not an enforced linear story chapt. movement (some jrpg's come to mind) or online game. Also, if not unlimited save slots, please don't limit me to 8 manual save slots like FFXV did (where Square's lazy butts kept it to 8 even on the PC version). At least 20, ok?
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Heh, yeah, open bnet was lulz back then in terms of item hacking. "50 Zod runes for trade!" pfft. I played Closed bnet and didn't hack, hence the irritating way of multiple account muling. :D I did use an offline mod that incorporated the later closed bnet online features into offline-SP for a while tho. The super Diablo or whatever that was.
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But of course you can't keep everything. I'm not talking about everything. D2 had a lot less Legendary's and all their stats and lvls were largely fixed so you didn't care about having more than one or two of the special Mage Hat or whatever. And people I knew definitely complained. That was the era of people making multiple battle net chrs just for mules, dropping things on the ground and going in and out of the game before the session expired/disappeared or something, can't recall exactly. And logging in to each mule chr. once every 3 months so they wouldn't be deleted. I know I had like 20 (more or less) mules on 3 battle.net accounts back then. ...modern times shouldn't be an issue. People who like small stashes can just keep their stash small/not get more tabs if they want.
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Diablo3 has the same problem as Path of Exile - I want essentially endless stash, but D3 sticks you with (on console) 350 "slots" with no options to get yet more. How is one supposed to collect an INT, STR, and DEX legendary version of everything, since legendary stats aren't fixed anymore and items tend to be catered to your class? Huh? Huh? Solution: use the 4 allowable ps4 "local accounts" to create and max the stash on 4 save files, thus having 350x4 and using the PS4 share-screen co-op feature to share/store between. Makes it easy to level up mules on other accounts, too, dragging them along behind (game uses auto-follow AI) your power-lvling chr. At any rate ... item collection is the only reason to keep playing such games and these days one could at least make mega stashing an option. I'd pay, just like I paid for 100+ stash tabs in Path of Exile. Also, I tried to see if hubby would want to play D3 using this share-screen co-op mode (LAN gaming is so limited now vs. online coop) but the way you're limited to staying within what feels like 20 yards of each other or the game either refuses to let you move and/or teleports you close again is ... too weird.
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Been living under a rock for a while (and likely will continue doing so) so I wasn't aware of the countdown/new Obs game announcement. The trailer is fantastic fun. Hopefully the gameplay will be too. edit - certainly looks like a game I'll be buying at or near release tho.
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Yeah, this. I don't mind 1st person gameplay at all, but do not lock the FoV to some narrow cone. I can't stand that because it never feels right to me. Humans have peripheral vision and 1st person at the typical game fixed fov (when there's no slider) always makes me feel like something's wrong. I'd also love for a 1st person to be able to look down at their own legs/feet gosh darnit, do these chrs. have non-flexible necks? Yes yes it's not practical I suppose, but it's so weird.
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I remember in my youth when some friends and I were up late partying and we all started (loudly) comparing scars. Clothes were half-shed to show them off. Alcohol might have been involved.
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^ I have many small scars from cat scratches of many years past. Mostly gained while playing or while giving baths. Most of my cats were fairly calm with baths, just meowing loudly with the occasional squirm, but there's always those couple.... ...was a thunderstorm this week. Seems to have mostly cleared up but last night the wind was howling like a banshee. The yard is now covered in what appears to be every single remaining tree-leaf (and one neighbor's palm tree section that the wind broke off). There might be grass/cement under there somewhere.
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Diablo 3/PS4. At least in single-player, the game catering drops to your class (mostly gear with DEX drops with Monk, mostly gear with STR for Crusader) is sorta annoying/dull. I get it, ppl don't want to find useless stuff for the chr. they're playing on, but they could have made class-catering drops a little less extreme. The loot drop lvls scaling (in all Acts) with clvl is also a bit annoying at times, but again, I get why I suppose. Everything is catered to the Paragon levels now, and since you can switch the basic difficulties without having to even finish Normal first, lvl 1-70 is just training wheels I guess. The balance for 1-70 feels totally out of whack. Normal/Hard and even early Hell is comically easy as a result, since there are now seemingly ten other difficulties to consider. I found it amusing I could technically level up to 70 never leaving Act1. I lvl'd up 1 chr. to 42 - didn't take too long really - before being bored of that experiment and finally killing the Butcher. And of course the Seasons (ladders). Sorta MMO styled never-ending post-game to retain high level players, where a long-term audience no longer cares if it's too easy getting there. The best thing about the game (outside of item hording addiction which is just an arpg fixture) is the pets. It is so freaking cute the way they dash to pick up gold for you (their only purpose besides looks) that I'll often stand still waiting for them to do it even if I could reach the gold first. That all said, oddly, the way D3 is now, I'd rate it a little higher than first-PC-release version. It's at least more casual "fun" overall than originally, with all that post-game/Paragon/Seaonal to suck up 1000's of hours if you're of a mind (I'm not of that mind). It still doesn't feel like "Diablo" to me, tho. Not at all. Edit: and the best thing about console version is you can play offline
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RD1 was one of the few that I was interested in once, but not enough to buy a console at the time. Now that I have a PS4/pro, I'm somewhat interested in RD2 but ... not enough to pay $70 for it ($80 not on sale - the one with extra storymode content, the one with extra online stuff is even more, base is $60). RD1, far as I can tell, is still available on PS4 but only as part of the PSNow thing - eg, it's not the "full game" install category, so I think streaming with the extra monthly/annual fee. A lot of the PS2/PS3 games are that way. Edit: Also, I'm still alternating between console-Diablo3 and PC Grim Dawn. After getting used to the horrible wheel GUI (I still hate it tho) the rest of D3 on console has been ... interesting. It feels very casual and Normal has become SUPER DUPER easy, to the point of comical. Legendaries dropping left and right, clvl-20ish items having +100 and more to stats on them, beating Act bosses in literally 15 seconds. But I need to try harder difficulties before I judge that. I recall PC-D3 ticking me off with difficulty spikes in a bad way, and I'm curious how much they tone it down. 2nd Edit: Also, I still don't like the overall design of D3 past Act2. It feels/felt boring. 3rd Edit: I haven't played D3 since maybe 6 months after original release. Even the PC has changed drastically I hear - I think console and PC are largely the same now, except for controller differences.
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^ I'm the same way actually, it's just that in Grim Dawn after the first 25-30 clvl's imo the green+ items are the only things worth looking at. Even with that it's so much I spend 30-60 minutes after every session cleaning up a lot of "maybes" out of the shared stash and have multiple mule-only chrs. Tried Diablo3 on the PS4. Wow that radial menu system for looking at inventory and what your character is wearing - it blows. I mean maybe it's efficient in a way but I dislike it intensely. When I use the stick to try to navigate it always overshoots....the UI text is also a bit too small for sitting farther away even on the 43" TV. Borderlands series was fine re: their more simple UI even with all their billion guns and accessories and skiltlrees, D3 is a mess. Combat's fine I suppose once you get used to using console buttons/triggers vs. KB/mouse.
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Still Grim Dawn, still loving playing a Necro/Arcanist, into Elite difficulty now. She uses this "laser ray" spell so I have something to do besides stand around staring at the summons fight. I'm so glad you can control what loot rarity is visible. I have it set to only show green and above so I don't have to stare at the 100000000 yellow items which don't even sell for much and get in my way visually. I have a Necro/Shaman going as well, she can add another pet (who can buff your other pets) on top so that's probably the best summoning combo, imo. Plus my pure Arcanist who is a total fast cast spell spamming fool. Good times.
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I'm just very loyal.
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Did you buy that Dr. Wu DLC? Some comments said it had features that "should have been in the game originally" so it improves it a bit, but that it was priced too high.
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Graphics is the main reason for JWE for sure, imo. Realized PS4 was having a sale too. I still have trouble finding anything for PS4, because most aren't my "thing" or are PC-available, or they're only a PSN version and I don't want to stream play video games. PS4 Diablo3 everything-bundle was $20 vs. $60. Not my favorite arpg at all, but never bought any expansions on PC (no plans to either). When I don't want to sit in a deskchair for Grim Dawn I'll try console D3 a bit instead. For 20 bucks I won't mind even if l become annoyed and (figuratively) toss it out the window once more. Haha.
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The Christmas Chronicles on Netflix. I was totally going to skip this holiday kid-family-looking film but then .... I saw Kurt Russell's name. I instantly just knew he was going to be Santa. I had to see that. After the predictable beginning setup, in came Kurt and I spent the rest of the movie grinning every time he was on-screen (which was a fair amount). Everything else was typical/forgettable for such a movie - plus the CGI elves that show up late-game looked like a fuzzy Gremlin and a lawn dwarf had babies (eg, they're weird to creepy looking), but ... Kurt "I don't HoHoHo" MFing Russell. Best. Santa. Ever. Worth it just to see him, far as I'm concerned.
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Steam sale got me this time. --Psycho-Pass Mandatory Happiness - been waiting for this VN to go on sale. $15 is a lot better than $30 so ok. --Jurassic World Evolution "Deluxe" (get 5 extra dinos, cheaper than buying separately). $22 was acceptable, considering I mostly want it for Ansel goofing and don't expect to seriously play it all that long. The Dr Wu DLC wasn't on sale so I skipped it.
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Harriet Oleson....one of my fave early "chrs. you love to hate."
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I probably would have liked Avatar in the theater a bit more if I hadn't elected to see it in the 3D version. I chose 3D because I was curious about how far advanced theater 3D might've become. I wasn't very impressed. Film itself felt so by the numbers. I did find that evil Marine guy hilarious tho. And yeah, on home video, even with a somewhat large screen (50"), it looks flat and too obviously CGI and 3d cinema designed which is distracting - it's a film that's definitely better seen in a theater.
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The best thing about instant ramen (Nongshin's Shin Ramyun is the best) is still the fact you can add all kinds of things to it and make it your own (and don't forget, you don't have to use all of that flavor packet, which is too much salt anyway). Vegies, meats, whatever. I often put so many things into mine it makes for a giant bowl. On a rainy morning, it's also great as an easy warming comfort food I can slurp while staring out the window.