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What You've Done Today...or yesterday...or what you are doing RIGHT THIS MINUTE!!!
Eh. You get used to the notion. I think fires, lately, are more of a threat to any individual. Edit: when I was young, these small tremors happened all the time. They don't seem to occur as much in the past couple decades (where one can feel them at home, I mean), which could be a good or bad sign. Who knows.
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Wag More Bark Less -- Cute and Funny Animal Pics
Before there was YouTube, there were ... educational classroom videos.
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What are you Playing Now? Volume XIX: The New Beginning of the End of the Middle
Yeah, ofc different weapons have different attack patterns/skills. Spear is fun. Doesn't negate that the stats/dmg of each type ends up almost the same. I think most ppl don't upgrade lots of things/are still not even past chapt 3 and just haven't noticed. The puzzles are kinda interesting but I haven't found them hard (time consuming a bit at times) yet. And I liked the way Hogwart's game did puzzles a lot more. The no yellow paint notion seems more about the puzzles and features you may not realize even exist for 50 hours - there IS a marker to tell you general area to go to for quests. It's just one of those wide as ocean, deep as puddle sandboxy games. There will be "I love this" moments but also a lot of "this sucks/I'm bored".
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Picture of Your Games the 17th
Sadly no. There's tons of animals but so far they only seem to be for meat. I've become a butcher of chipmunks for food. 🤡
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Picture of Your Games the 17th
I spoiled my kitty and he got fat. -- j/k, it's a different black cat. At last a game where I can be a true "cat lady". Forget gameplay, I'll just tame cats for hours. Sadly, cannot rename. There's a few outfits to start, rumor has it one can get more. MUST GET.
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What are you Playing Now? Volume XIX: The New Beginning of the End of the Middle
Crimson Desert - 35ish-40ish hours in. I'm getting a little bored. --- maybe I'm missing something, but I feel like weapons/armor is mostly all the same, because of the upgrade system. If you upgrade anything enough - whether a seeming starter you buy in 1st city or some cool looking thing you looted, everything ends up with similar stats. You can eventually socket items and stick "gems" into them that give some bonuses/effects, but you can swap these out and put them into anything else, far as I can tell. This makes gearing feel more about cosmetics - what you like the look of - more than function. Which is good for those that don't want to be stuck with something "ugly" because it's the "best." But it means there's not much reason to care about finding a new armor, outside of do you think it looks badass. eg, loot hunting/treasure finding is boring/feels pointless after a while. I find nothing by looting that is "better" than what I've already upgraded and I have no desire to swap (meaning I'd have to upgrade new stuff, all over again). --- I don't know if it's the patch nerf or that I've already gear-upgraded much more than they expect, but combat, even MQ bosses, are so far easy. I've just button spammed them, food-healed a few times, didn't need any fancy moves, and win in 60 seconds. I'm sure I'd hit a "wall" somewhere late game perhaps but I was expecting boss-combat frustration and it's not there. I guess one could conceptualize that the upgrade system is like a Difficulty option. >.> --- MQ combat surges are visceral and very busy/large but eh Anyway, it's not that it's bad - but the appeal in this game is largely/simply visceral/visuals/cosmetic and for those that never tire of finding yet another small POI/cave/castle over the hill over there with mundane loot or simple quest, because it's discovery. And I do very much like discovery, but if you're talking 100's of hours of a map of untold size, I feel like I need to have more of a mental or game goal to go with - there is no base-building or mega resource hunting, outside of one time type gear upgrade costs, as example - but so far I already have enough "money" to not worry much re: general or frequent small purchases. City/regions have a "you're popular/respected" currency that is slow to accumulate but mostly that gets you - more cosmetic gear options. The visuals/vistas are great, but that only takes me so far before I get bored of looking at them. EDIT: oh, some exploration tedium after a while, is because the main traversal methods are too slow/drain stamina super fast. Enshrouded-gliding it's not. So far the best thing in the game for me long term is - you can gear up your pets with adorable costume pieces. SO CUTE. EDITEDIT: I think for most of the forum long-timers here, this would be a $30-40 game at best. But optimization/performance IS pretty good, if you're not trying to 4k it. :D
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Wag More Bark Less -- Cute and Funny Animal Pics
If you've never stumbled across this channel before, it's one of my faves. She has two channels, one with shorter/more edited grooming sessions and one with longer/less edited. Anyway - it's crazy, she's wonderful at job, she does both cats and dogs and rescues, and it's oddly entertaining/amusing.
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Random video game news... video random news game
The Fun Pimps partnered with Behaviour Interactive (I guess they made Dead by Daylight?) Steam :: 7 Days to Die :: A New Chapter for The Fun Pimps...Survivors, We’re excited to share some big news. The Fun Pimps have officially joined Behaviour Interactive. 7 Days to Die started back in Thanksgiving 2012, when two brothers cooked up a game ideaMy opinion on this: RIP 7 Days to Die. At least for us "long timers." Maybe I'll be wrong but eh. I think my main concern is whether this means the eventual removal of the ability to play older alpha's at whim, or reducing modability. For me either (or both) of those things would likely = uninstall.
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What are you Playing Now? Volume XIX: The New Beginning of the End of the Middle
Postscript: I'm definitely of the opinion that this is a game where one has to give it 10-20 hours before it starts to shine. You can judge two things in two hours: whether you're going to put up with/let yourself get used to the interface UI, and whether the way any story/chr stuff is done appeals to you. The rest is a slow burn. Combat gets more interesting, exploration gets more interesting, puzzles get more interesting - in a way, the 1st castle-region/starter area gives some bad impressions but get past that and there's a pretty good game. Not GOTY material tho. Unless continued and rapid patches turn that around.
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What are you Playing Now? Volume XIX: The New Beginning of the End of the Middle
Crimson Desert - they patched it again. there's now a personal stash function, although it seems mixed with the auto-collect wayward-loot function (it's the same chest), plus some control changes, plus some boss nerfs I guess (some will like that, some won't). A lot of other small things. Kliff now no longer feels like a 3-ton brick - maybe now he's a 1-ton brick. It's still an improvement. Anyway, I'm around 20-25 hours now, although much of that time initially was wandering starter castle region to amass lots of food (your heal potions) and revive orbs (ability to immediately continue boss fights, with a bit of health, if you die), and upgrading weapons/armor where possible. Because I'm a wuss and figure I'll need extra. :P So far I'd call this a 7.5/10 game. Higher if you like the mechanics/environment, lower if you dislike them etc. ---Main questline goes in chapters, with multi-parts to each Chapter. Doing these quests is pretty important for the first 4-5 chapters to unlock stuff, including some crafts, stores, npcs. Don't have to if you don't want, but you won't be able to access/do everything you may wander into, otherwise. ---definitely a sandbox-action game, with RPG elements. The story cutscenes are there, but yeah. ---exploration and mechanics (outside of the crazy control UI) are good and yes it's very desnse vs. empty. But they ARE a lot of MMO or fetch or "go kill the bandits for me" stuff. A few sidequests are more than that, and MQ stuff can be more involved. --- the main process of improving gear is upgrading with crafters and resources. So your sword gets +1 or 2 per upgrade - do that often enough you can way outlevel current mobs. But it does take some resource-gathering time. If you don't upgrade your gear periodically and try to rely on randomly finding something better, you're likely gonna rapidly die to mobs/mini-bosses the farther from the starter-castle you go. Diablo/PoE/or even some more focused story-rpg type loot progress this is absolutely not. I'm having fun. It's kind of obsessive, but for me, not the "sleep, what's sleep" type of obsessive. It's more the load-save, 3-6 hrs blink by, then I feel like a 12+hr break. EDIT: oh - I have the particles effect at around 30-40%, which so far hasn't felt too busy/ostentatious etc. I think if you have it at 0, it starts to affect things like visibility of rain. EDITEDIT: weather sometimes affects resources found. Rainstorm - toads/salamanders and other such appear to collect, sunny, it's butterflies and insects, which have different purposes. Small stuff like that.
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What are you Playing Now? Volume XIX: The New Beginning of the End of the Middle
Oh you. :D I didn't notice it while taking the shot because I was just staring at the SOFT KITTY WARM KITTY. Hehe. But yeah. It's not something you're going to notice in normal gameplay - typical 3/4 top down 3rd person - outside of photo mode or full zoomed in and spinning the camera. There is a 1st person view in the game but I think you cannot fight/combat while in it - it'll knock you into the overhead 3rd person. I have maybe 8 hrs of total gameplay and so far it's a mix of 50% "wow, cool, totally rad" and 50% "F! How annoying, how unnecessary, balderdash!" I can also begin to see that while you can technically free-explore probably as much as you want, and there are some things you can discover/do on your own right away maybe, many of the mechanic features and/or larger things to do are going to be kinda gated by main questline progress steps, at least in the first several "chapters".
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What are you Playing Now? Volume XIX: The New Beginning of the End of the Middle
Crimson Desert: Taming a pet requires "100 appreciation points" - you can only get 25pts per day (petting it). Dogs generally stay in place so you can return to a spot each day to pet it. The cats, so far, because you have to pick them up and pet while cradling them in arms, then put them down again, do not stay in place (they tend to run off) and if I return to an area I can't ever seem to find it again to pet it again. Hadn't seen a cat I liked much anyway so I was eh. Then I saw --- a sleek black cat! It reminds me of Mr. Black! I must have it! So I picked it up. But if I set it down again, how would I find it again? So ... I never set it down again. Made Kliff stand in place, doing nothing, for 3 "days" while I did other IRL things, petting kitty each day. Until finally: Forget anything else, this game is now a 10/10. Yes.
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What You've Done Today...or yesterday...or what you are doing RIGHT THIS MINUTE!!!
I believe climate patterns are changing, and I believe the ice is melting. It's the predictions of when mega land/human inconvenience/forced changes - like the US East or Gult coast being totally flooded out or weather or farm/food potentials are so severely altered where heavily populated areas are completely abandoned - is still in the "who knows" category, yeah. Like trying to predict the "big one" earthquake wise. Could be 20 years. Could be 75. Or 200. Or maybe it won't hit the areas they think it will, first etc.
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Obituary thread
Another Legend gone. RIP Mr. Norris, thanks for all the fun action (and sometimes goofy) entertainment.
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What are you Playing Now? Volume XIX: The New Beginning of the End of the Middle
If you see reviews/gameplays of Crimson Desert and they go on a small rant about UI/interface control setup, it's true. It sucks. Can you get used to it and eventually "memorize" enough for it to work. Sure. But they suck, to the point where you wonder if the UI/interface designer should be fired. It's bad enough that the first few hours feels like learning how to not hate the Ui. I did try controller for a bit but it's not much better. And apparently you can't remap controller layout at all, unless some 3rd party app can force it. I got stuck on that arm wrestling bit (you have to do it re: main questline) because I couldn't do the QTE mash timing, even after 30 tries, no idea why I usually can do those things fine. I finally realized I could spam both the general key on KB and controller at the same time and that bypassed even needing the QTE press timing. Which seems like an oversight but whatever. The world outside is quite pretty even with lowered settings - but lower settings can turn candles/lights/fires into murky/artifact-y low res bloomy lighting making it hard to see in caves and/or at night occasionally. Camera inside tighter areas is annoying. Actual gameplay - it's fine. Exploration motivation is there. Early area combat is super easy (I'm sure it's not forever). The controls/UI is just klunky, time-wasteful/tons of extra clicks and button holds to do anything etc. Cats/dogs to pet everywhere. Little quests, random occasional bandit surprise in early/training area. Many early sidequests you may want to skip, you can't really, because rewards are often inventory increase bags. Early summation: seems like one of those games where if you can get past the bad UI, is one of those "it gets good after 15-20+ hours!" types.