Everything posted by Cryptomancer
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Gold, Greed, and Guts achievement doesn't unlock
Cryptomancer replied to Aramintai's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)I had the same thing but it turns out you have to reach Ukaizo (make sure it says it's completed in the journal) then save the game, quit, and load that save. It should unlock when you load the save. This worked for me as well, thanks.
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Trial of Iron is missing core functionality (deleting your save if you quit)
A save+quit button is trivially bypassed by Alt+F4 or force quitting the process. This is still a pointless complaint as there are lots of ways around your proposed solution, or indeed any solution.
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Trial of Iron is missing core functionality (deleting your save if you quit)
Why do you care about this one form of cheating, but not the myriad other ways in which this can be done? The achievements in this game are meaningless as it's essentially all on the honor system. If you want to cheat, there are lots of ways to do it. For Trial of Iron you can just manually copy the saved game file to a backup and then restore it if things don't go your way. It's another method of quit+load scumming and there's nothing they can really do to stop it. So there's lots of "core functionality" missing, if what you want is for the game to enforce Trial of Iron. This really is a pointless complaint.
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Some Status Effects staying on permanently
Cryptomancer replied to Darkeus's topic in Pillars of Eternity: Technical Support (Spoiler Warning!)I'm having the same issue with Battle-Forged on my Fire Godlike character. I posted about it here http://forums.obsidian.net/topic/76266-active-effects-still-sticking-even-after-103
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Active Effects still sticking even after 1.03
Cryptomancer replied to Cryptomancer's topic in Pillars of Eternity: Technical Support (Spoiler Warning!)Updated to 1.03.0530, issue not resolved.
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Active Effects still sticking even after 1.03
Cryptomancer replied to Cryptomancer's topic in Pillars of Eternity: Technical Support (Spoiler Warning!)Yeah but this is specifically an issue that 1.03 was supposed to fix.
- 30+ hours... All gone! saved games? MISSING?
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Active Effects still sticking even after 1.03
Cryptomancer replied to Cryptomancer's topic in Pillars of Eternity: Technical Support (Spoiler Warning!)Anyone else having this issue?
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Why do these two characters have different Health scores?
Cryptomancer replied to Cryptomancer's topic in Pillars of Eternity: Technical Support (Spoiler Warning!)Ok, I managed to fix this problem by using the ChangeClass console command in IEmod. I have no idea why that worked, but it did. So if anyone else has this problem, that's the solution. Just use ChangeClass <character name> <class> and walk your way through the levels and then you'll have the correct value.
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Why do these two characters have different Health scores?
Cryptomancer replied to Cryptomancer's topic in Pillars of Eternity: Technical Support (Spoiler Warning!)Because stat cheating is something that I specifically did with a known, intended outcome. Differing health numbers is a bug. I fail to see the relation. There are no differences in active effects, no active spells or consumables. I used built-in console commands to change the stats and I have no mods installed.
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Why do these two characters have different Health scores?
vs Yes, I cheated the stats, but they're equivalent. Same class and level. None of them have any items or active buffs that change stats, yet they have different amounts of health. The correct amount should be 376. Now I assume that 375 is a rounding error, but where in the hell did 427 come from? I have another pair of characters, again with the same race/class/level/attribute scores, and they also have mismatching health. Why?
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Active Effects still sticking even after 1.03
As you can see from the attached image, my Fire Godlike has Battle Forged still applied even though his endurance is now full. I am running the GOG version and I have the 1.03 patch installed. I thought that was supposed to fix this.
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First custom adventurer(what class?)
You get a Chanter early on, if you go to Caed Nua. There is no Rogue NPC though, so if you want one you have to make a custom.
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Faction exclusive talents
I know the Knights of the Crucible talent is +2 DR. What are the others?
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Fighter or Barbarian?
In my opinion there is a far greater threat from single, powerful enemies rather than from a horde of weak enemies. Therefore I prefer a Fighter to a Barbarian. If you specialize by weapon type you can get +25% damage with Specialization and Mastery combined. Plus Fighter has higher base Accuracy and Deflection.
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First custom adventurer(what class?)
Might = more damage Int = longer debuff durations Dex = faster attacks The others are defensive stats and you don't need them for a DPS character.
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What would be the max stat benefit allowed from gear and items?
There are courtesan buffs?! Damn, all that celibacy wasted!
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Best ranged weapon for PotD post 1.03?
Hmm, the reload time is a killer though, especially with the nerf to the Chanter reload phrase. Do Gunner and the Chanter phrase stack?
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Best ranged weapon for PotD post 1.03?
Well now that the Arbalest has been rightly nerfed (as much as I loved it, it was clearly OP). What's the overall best ranged weapon for a high difficulty or PotD game?
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Ultimate build = highest dps and tankines in 1 char
Ah, ok. That's not something you can enchant, so you basically have to find a weapon that has that property correct?
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Ultimate build = highest dps and tankines in 1 char
What is this retaliate people keep talking about? Do you mean the Fire Godlike racial?
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Is it possible to learn new crafting/enchant recipies?
Cryptomancer replied to Cryptomancer's topic in Pillars of Eternity: General Discussion (NO SPOILERS)I don't really care about naming them as you only see the name when you click on the item, but what annoys me is that you can't change the base model of weapons/armor. For instance if you take plate armor and enchant it with Fine or Exceptional it still looks like plain old plate armor. The actual Fine Plate Armor or Exceptional Plate Armor looks a hell of a lot cooler.
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Too much VO
I agree completely. I also turned the voices off. It makes getting through the dialogues much slower as you have to wait for the VO to finish. They're also just not very good. Sorry, but it's the truth. Reading long dialogues was an IE game trademark and it should have been maintained. Would have saved on costs too. Remember how much reading there was in Planescape: Torment? Ahh, those were the days.
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Is it possible to learn new crafting/enchant recipies?
Cryptomancer replied to Cryptomancer's topic in Pillars of Eternity: General Discussion (NO SPOILERS)You mean from the dwarf cook in Gilded Vale, yeah I got that. So still the answer is pretty much no. You're stuck with the few options you get at start. Sigh.
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Is it possible to learn new crafting/enchant recipies?
I'm really quite disappointed in the enchanting/crafting system in this game. There are woefully few options. There are tons of unique armor/weapons with interesting properties that I'd like to be able to learn so I can put them on other items. It'd be nice if we could disenchant items to learn their properties so they can be added to other weapons. Is there something like this in the game and I just missed it, or are we really stuck with the paucity of options we have now? Thanks.