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KungFuFerret

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Everything posted by KungFuFerret

  1. But then so was Kavar, who is a Guardian. It's really hard to say what Revan was, because Revan could easily fit within any of the roles. More then likely, in the game Revan is a Guardian. But I wouldn't say that influences the decision because of how the situation works. Guardian would be the obvious choice for a bigger player challenge from a designer's point of view.
  2. I always liked Carth. Him and Jolee made some great companions. My first LS game, when Carth approached me on Telos, flashbacks of KOTOR 1 came to mind and I just couldn't help but feel sorry for the guy. He lost everything in the Jedi Civil War, meets Revan, finds new hope, only to lose everything again. :">
  3. That's where all those % vs Darkside items come into play. I can think of 80% resistance to Darkside off the top of my head. Combined with a Weapons Master's damage reduction feats, you'd be force crushing until next Christmas. (w00t) And with how computers work, if it's counted as Physical damage, with the right underlays, you might actually be healed by it.
  4. I wasn't overly fond of IWD and didn't even bother getting IWD2. BG2 is quite good though, as is PS:T. I'm still tinkering with Bloodlines myself. It's not often that you see someone do a World of Darkness game and actually do Malkavians in an excellent way.
  5. The whole cave sequence was really symbolic of you directly confronting your past. Would you choose the same, or would you choose differently. Would you go so far as to follow Revan and Malak to the Dark Side, serving with them as your masters, or would to become your own master? Or would to do as you did before, maintain your morality, go before the council, and be exiled yet again? I think the whole cave sequence had a lot more potential if they'd tapped into it throughout the game, but they didn't.
  6. That would fit, except for the fact that Ben was the first to "become one with the force" and the reasoning why it hasn't happened before, and will later, is allegedly to be explained in Episode 3. There's an FAQ regarding this on StarWars.com with George Lucas' own response.
  7. As much as I like Mandalore in both games, I have to say T3. They did so much with him that my opinion of him in general did a complete 180. Other then that, I would have to say Kreia.
  8. After seeing it, I cannot help it. I must make a Darth Tater! All fear the Exiled Spud! The Star Forge shall be used again and the Spud Fleet will conquer the galaxy!
  9. Well in either game, you're being manipulated. In KOTOR 1, the Jedi Council is manipulating you to discover the location of, and to destroy the Star Forge. For the most part, the game was more of a Total Recall type situation, and because of that, I found the game to be rather cliche. I don't really put a lot of stock in Revan's background because so many could have filled those shoes. Kavar for example, had the oppertunity and could have completely changed Revan's fate if he had. KOTOR 2 puts you in a much more believable scenario and a more interesting character imo as far as background and consequences thereof goes. The premise is still the same, you're being manipulated by others, and like KOTOR, you're on a path of self discovery. Unlike KOTOR, you get the impression of having more control over molding your character since in KOTOR you were forced into being Revan. That's the problem with playing a celebrity. No matter what, you're locked into that storyline, for good or ill. The only real constant is, the illusion. But that illusion has a price, and in the end, when Revan's true fate is revealed, a lot aren't going to be happy. Overall, KOTOR spoon fed you entirely too much. In KOTOR 2, you got to singlehandedly exterminate the Jedi Council, kills 3 Sith Lords, and destroy a notable True Sith stronghold. In the end, you had a lot more choice on WHO you were, and what direction you wanted to take to effect the course of the story. Not to mention the actual depth of the story. There are so many more layers to the KOTOR 2 story, that the KOTOR 1 story looks extremely shallow in comparison. By far and large, as the Exile, you accomplish what Revan failed to do. You also have a unique gift that Revan doesn't, because he was "delayed" when you had Bao Dur push the button and blow up Malachor V the first time (because he'd have died like the others.) How much more could ya ask for? Most importantly, I never once felt sorry for Revan. But I actually could feel sorry for all the pain and suffering that the Exile endured, because the Exile seemed more human to me. People get too enamored with being a "Dark Lord of the Sith" (which you can become *THE* Dark Lord of the Sith in KOTOR 2 with your own cadre of followers that you've trained throughout the corse of the game to boot) and the whole Revan armor thing, but hey, looks and cool factor don't amount to much except what you describe. Shallowness.
  10. Darth Tater gets my vote! It's even officially sanctioned! So since Darth Tater is as "official" as the EU, I'm all for it!
  11. It really depends on what they intend to do with Revan. I'm sure up to this point they've decided whether Revan is really LS or DS, and just used KOTOR 2 to give the illusion that you really had a choice in the matter. Worst case scenario, I figure if they decide Revan was DS, the same thing that happened to Exar Kun, happened to Revan. He was manipulated by the True Sith into furthering the True Sith agenda. And the end result might be the same. To be finally defeated by.... padawans....
  12. Somewhere around here I have a comparative listing for a 15 guardian vs 15 sentinel, and the difference in VP and FP is only like 30. One thing the Sentinel does get is +3 CON for LS, +3 DEX for DS. The Guardian gets +3 STR for LS, of 1d8 for DS. So the difference is even narrower then it is in KOTOR. KOTOR 2 seems to be lacking the extra feat and BAB progression of the Guardian though. But it's also lacking the higher saves for the Sentinel. Unfortunately, the only selling point of the Guardian class is Force Jump due to its KOTOR 2 gimpification. Combatwise they're fairly identicle except a Guardian can be stunned and can be knocked back with power and critical attacks, melee or ranged. A Sentinel is immune. The only other difference is the Guardian gets Medium Armor for free. The Sentinel also gets Shien form if you finish before being able to get your prestige class. The Guardian gets Ataru. Shien is vastly superior to Ataru. The only form better then Shien, is Juyo, which you can get if you go Weapons Master/Sith Marauder. As it stands without mods, a Sentinel->Weapons Master/Sith Marauder is at the least, equally as powerful as a Guardian->Weapons Master/Sith Marauder. With mods to fix the BABs, the Guardian would once again resume it's title as the melee king, but any kind of difficulty mod to make enemy jedi as effective as they were in KOTOR would still lend the Sentinel a HUGE advantage. The dinstinction between the 3 was so much more pronounced in KOTOR. I wished they'd maintained that in KOTOR 2. Fortunately, there's a good distinction between the prestige classes at least. I do believe Aurora made a mod to fix the BABs and feat progression, but I'm not sure if she set it to follow KOTOR's design set or not. As for the DCs, set the game to difficult. You'll miss a LOT in the beginning no matter what class you pick.
  13. As others have said, whenever you find yourself alone, simply bring up your party selection screen to see if you can add your companions back into your party. And don't feel bad. The game does a lot of jumping around at times and it's easy to get caught up in the moment.
  14. That's easy to answer. Czerka corporation realized that could glean new profits from Tatooine by shipping out Bantha Podo for hyperdrive fuel.
  15. On the Load Game screen in the lower right-hand corner, you'll notice a new option. [sWITCH CHARACTER] Just click it and you can access the saves for one of your other characters.
  16. I would have to say, not necessarily. George wanted Solo to die in ESB, and Harrison Ford won out.
  17. That sounds like Handmaiden. Her father was at Malachor V, and he survived, until Revan killed him later. But his wife died there. This is obviously Mandalore. This whole sequence actually seems to take place after Kreia leaves you for dead on Dantooine. It's conjecture on my part, but it makes the most sense given some of the elements within the script. It's almost conceivable that at this point, they were all supposed to take off in the ship without you and pursue other parts of the dialog you guys have found.
  18. This is what makes Kreia closer to True Sith (idealogically), then fallen Jedi Sith. Fallen Jedi always cling to their past, and focus their hatred toward it. As such they never "transcend" those boundries. Kreia elaborates on this on Dantooine if you follow the dark side. The only reasoning I can come up as to why Sion decided to bend to her will again is because she knows the "secret." And since he craves power, he decides to do a little brown nosing to learn it. Or perhaps without Nihilus, he's not strong enough to stand up to her himself. It's obvious with your dialog options with him though, that he doesn't understand Kreia at all. But she defnitely understands him. So she has power over him merely because of that. And as far as the Force, and it's will. I think it's a lot more then people give it credit for. Choice or not, it's will still comes about. As was the case with Vader. Palpatine tried to alter the outcome, and failed in the end. Putting that into context, it's much easier to see why Kreia hates the Force so much, because no matter what she does, the Force WILL have it's way eventually. While she didn't fully elaborate on it, this is another reason non-Jedi are more powerful then Jedi. Han Solo, "There's no all powerful Force controlling MY destiny!"
  19. Ironically, I found HotU far easier then KOTOR 2. Fighter/Weaponsmaster using a great axe. By end game, everything's dying in one hit. And the final showdown with Mephistopheles was a cakewalk. I didn't max out criticals completely, but I did boost my saving throws with a lot of feats and patterned my character after my experiences from a few online persistant worlds, which included not having to rely on sleeping constantly to maintain my damage (like a smite paladin would have) as well as very high saves so not much would phase me. I found NWN 1 more difficult. Trying to kill a dragon as a finesse rogue wasn't easy. Fortunately, or unfortunately, you can't adjust your lightsaber and skills in KOTOR to get such an insanely low critical threat range, otherwise you wouldn't even need special combat feats. The real difference that I see with KOTOR 2's AI is, it doesn't use special items and abilities as often as it did in KOTOR 1. Opponents don't use shields or grenades as much. And they don't use force powers as much. But that's easily fixable by modders. As for combat, I made a scout/guardian in KOTOR 1 similar to my NWN char, and can easily kill late game NPCs with a single attack. I've only been using a single lightsaber with critical strike to boot. I just wanted to see if it could be done, and it can. Really what made KOTOR 1 difficult imo, were all the blaster NPCs throwing plasma grenades at you, which was fairly cheesy imo. As a Sentinel, the force using opponents weren't all that much different then they are in KOTOR 2. Stasis worked far more reliably in 1 then in 2, making the game extremely easy. The use of grenades also could make combat far easier then KOTOR 2. I can think of several situations where I used them in KOTOR 1 and cleared a room far faster then Force Storm can in KOTOR 2. The main difficulty at the end was only because of NPCs respawning. Again, easily fixed by modders. Malak dropped just as quick, or quicker then Kreia if you triggered off the event before you fought him. Force Immunity. Force Speed. Force Breach on Malak. Stun on Malak. Thwap, thwap, thwap. End dialog and credits. Next game please. I just finished the game with my Sith Lord, using mostly Force Kill, Insanity and Critical Strike. My most memorable moment was using Force Kill on , and dropping him like a bad habit. Watching him flail about and twitch was $$$. I found his lack of faith.... disturbing. The only one I couldn't get it to work on was But Force Crush worked. As for unarmed combat, mod out all the new unarmed feats, then try to play it that way. THEN compare it to KOTOR 1. Making a comparison when one game has them, and the other doesn't is quite unfair. Play the game as a grey jedi, without having a prestige class. You'll find it's quite a bit more difficult. If you're looking for a hard rpg, play Fallout 2 using Finesse and see how far you can get. I don't advise it if you have a frail ego or get frustrated very easily.
  20. I think the most likely scenario is that Revan and the Exile go off into the Unknown Regions to face the real Sith, and inadvertently "wake" them up so to speak, causing some kind of invasion. So in KOTOR 3, you probably play some new character that responds to this threat. Both Revan and the Exile at that point would be best served to further the plot, then be playable. They're both far more imposing as NPCs then as PCs. Consequently, this is the threat that the Jedi Council saw, which fits into the story perfectly on why Revan shouldn't have gone to fight the Mandalorians to begin with. By doing so, and finding Malachor V, he/she uncovered the secret behind what got the Mandalorians to start this war to begin with, thus instigating the true threat. Personally, I'd find playing an unknown nobody far more entertaining. I could carve out my own destiny, instead of riding on someone elses coat-tails as has been the case of KOTOR 1 and 2.
  21. After you leave Goto's ship, you can talk to Faasa on the docks about the pilot and get him a job. Allegedly, you can also talk to the Ithorian you get the power cell off of for the airspeeder to accomplish this, but I haven't tried that option yet. Also, after Goto's ship, you can speak to Vogga about the fuel situatuon on Telos. You do not need G0-T0 in your party. I was completely alone after speaking to the Jedi Master, and ran straight for Vogga's. You may have to talk to Vogga twice. Just tell him Goto won't be a problem any more, and then ask him to send fuel to Telos. I just ran through one of my saves real quick and had to do so, but the quest was completable. I've had the same issue with the Czerka mercs. I can find them no problem as DS on the planet below, but I've never been able to get them to show up as LS. You can however lie to Grenn and tell him that you killed them. You'll be credited with completing the quest, and he'll give you money. You get no LS or DS points for doing so. I could never get the Redemption thing to work. I did find Berun had some more dialog options about Jedi and convincing him to stand up for the Jedi, but they didn't seem to go anywhere. I was playing DS that time around though, so I'll have to try it out again with LS and see if they do anything different then the normal [Persuasion] line does. Another bug is, you can ask Jorran to join the militia, but he never seems to do so. I'm kind of wondering if perhaps this is why Redemption is buggy. Everyone else responds after the militia battle as if they'd fought in it, thanks you for the help, etc. EXCEPT Jorran. He's stuck in the pre-militia battle dialog loop. The only other option I can think of is the merc in the cave with the gland. He seems favorable towards Jedi, but his dialog is the same pre and post milita battle. Another quest bug that really gets on my nerves is on Korriban. There's no way to continue if you pick the LS path, because Kreia never disappears. You either have to pick the DS path, or Apathy. I do admit, I didn't try the LS option and let the others kill Kreia before killing them. That might work. With Lorsun's wife, you have to kill the Gamoreans and take the DS point if you have any kind of decent persuasion or awareness skills. This is the one point where having those skills seems detrimental. Another bug that's bothered me is with the Nar Shadaa Jedi Master. If you follow LS, and help every innocent you can without bloodshed, he tells you he's confused at your motives. "You've done things to help people, yet others to help the Exchange." I did not help the Exchange per se, I merely accomplished all that I could without aggresive negotiations. If you play DS, I've actually had him to tell me I'm more of a Jedi then he is, despite my wholesale slaughter (both of innocents and the Serroco and Exchange.) So, this leads me to believe you have to kill both the Serroco and the Exchange, while helping the refugees to get his "You're more of a Jedi then I am" approval. This wouldn't necessarily be a bad thing, if you didn't get DS points for doing so (you have to take the DS option to attack the Overseer at this point to kill them) Ironically, I'd oppressed the refugees just so I could get the INF boost with Disciple before I went back and killed off the Serroco and Exchange guys. I killed the Serroco because I couldn't fix the airspeeder (killed the Ithorian right off and never got the power cell), so it was a little tension relief. On my second DS play through, I specifically helped the Exchange to get on their good side, and oppressed everyone else. His response was as expected. But the above one really threw me off.
  22. You can get the Force Sight option the first time you talk to Visas. Make sure you have enough Influence with her first. The best way to do this is to continually gain positive influence with her once she arrives on the ship, and follow the dialog options EXCEPT Force Sight all the way through. When you're done, continue with the Force Sight dialog to get it. You have to do it on your intial conversation with her (after she wakes up), otherwise the option disappears. This is why it's a good idea to save before talking to her. The forms you can achieve are based upon both your original class, and your prestige class. Only a Jedi Master, or Sith Lord can learn all the Force Forms. Everyone can get Force Channel though. GameSpot's Form listing
  23. Early on, I let Bao-Dur, and Kreia handle repair. You're running around enough, and workbenches are easily accessable at that point. I also let Kreia handle the Treat Injury related options as well. My last priorities are Repair, Stealth, and Treat Injury, in that order. LS, or DS, you can use Master Heal without too much fuss. Kreia's a great buff bot, and she has the benefit of boosting the XP you get with her in party. I break down the medkits for components instead, because by midgame, you have so many darned VPs that it's a drop in the bucket. :D The reason I take Demolition myself is not only do I dislike having to switch to another character who has it, but every character that DOES have it, is a subpar character when it comes to combat. With the exception of HK-47. And since even with a super high security skill, you're bound to run into some that you simply have to open with a mine. Statement: Crude, but effective!
  24. Handmaiden's boost is the best, hands down. Whether you boost your wisdom ultra high or not, the defense bonus is great for all classes. And since T3 offers the same meditation bonus that Disciple does, the female PCs don't really get anything extra. If anything, their games are harder.
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