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Vashanti

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Everything posted by Vashanti

  1. Danke. Yah, I'm not much of a rules-lawyer. Other gamers in our group are, though (heh, THREE of them are ACCOUNTANTS). It was great that they didn't know the system I was using for the B-movie zombie style game; it made things go much more smoothly. But, I kept some dice-rolling in there to make them happy.
  2. The often quoted reason: "It's magic!" You hit upon a key element I used to struggle with when designing a campaign or storyline. There seem to me to be 2 routes: 1) Supernatural/Magical 2) Science/Explainable In the Supernatural aspect, things can just happen without any reason; players can expect the unexpected; things don't have to make complete sense. In the more realistic world, things should fit the basic scientific laws of reality; weird things should happen for a reason; people should be able to understand what's going on, at some level. I don't usually like to mix my Supernatural tales with my Science Fiction stuff. Although I've gamed that mixture in the past, my mind somehow rejects the basic notion. I like the idea of the Supernatural to be beyond definition; at most, I like to set those games in modern times or earlier, or in "fantasy" worlds. I don't really like the idea of a Terminator fighting a Demon, for instance.
  3. BRRRRRRRRRRRRR! It's only snowed twice, I believe, since I've been in Florida. The snow quickly melted thereafter. Uninhabitable!
  4. That's the hair color she has listed on her resume, which I guess is also her Screen Actors Guild registration, as found on her site.
  5. HK47: Love is making a shot to the knees of a target 120 kilometers away using an Aratech sniper rifle with a tri-light scope. Atton Rand: Anybody here catch that? All I understood was 'very'. Bao-Dur: I think he wanted us to give up the General to his poorly-trained collection of bounty hunters. Atton Rand: Ah. Well, that would explain it. Which one do you want? Bao-Dur: I'll take the stupid one who decided to threaten us rather than shoot us when he had the chance. Atton Rand: Tell me I'm not going to jail again.
  6. I vote: 1, 2, 3, 4, 5 Amazing! I have the same combination on my luggage! :D
  7. I use silvers on Handmaiden, Orange or Bronzes on Visas, Purple on Jolee (when in K1), and for me, well, it depends on what mood I'm in during the current playthrough.
  8. Kreia mentions early in the game that she has sole access to the ship's navicomputer... it would stand to reason that you could get HK to mimic her voiceprint to unlock it, but I guess we'll never know!
  9. HK would just take off and nuke them all from orbit. It's the only way to be sure.
  10. It'll take a few moments to get the coordinates from the navicomputer. Are you kidding? At the rate they're gaining?? Traveling through hyperspace ain't like dusting crops, boy! Without precise calculations, we could fly right through a star, or bounce too close to a supernova and that'd end your trip real quick, wouldn't it?
  11. I remember the little bat-shorty guy type from Ep IV's cantina, also... http://www.starwars.com/episode-iv/bts/art...02/indexp4.html "Kabe The squeaky little rodent who requests a tall blue beverage was known simply as "Bat" on set. Other notes use the nickname "Demon." Though Kabe has since been revealed to be a relatively harmless pickpocket, the original script for A New Hope has the small rodent creature as a cohort to Dr. Evazan and Ponda Baba as they accost Luke. If you watch the cantina scene closely, you can see that Evazan exchanges a few words with Kabe before the fight breaks out. Production notes identify the alien's early proper name as Tink. It would be renamed Kabe and established as a female partner in petty crime to Muftak in Galaxy Guide 1: A New Hope." Annnnnnnnnnnd, his species is listed as Species: Chadra-Fan in the official SW Databank: http://www.starwars.com/databank/character/kabe/
  12. Yah, that was always the hardest part for me to play K1 as DS -- squishing cute little Mission Vao at the end.
  13. Chancellor Valorum!!!! NOOOOOOOOOOOOOOOOooooooooooooooo....
  14. Yah, my DVD drive is wonky -- sometimes it works, sometimes it doesn't. Pretty frustrating, but I'm too broke to buy a new one.
  15. Wow, now I have to go buy that game!
  16. Except for the Bat-Grappling Hoook. And the Bat-Shark Repellant.
  17. Well, yah, those can be fun ... I think I meant more along the lines of keeping the player arguments down to a minimum. And the raping and pillaging. It's fun to be evil sometimes, as long as players don't take it personally if someone roleplays a badguy partymember stealing their treasure or the like.
  18. WOO! Looks great!
  19. Very cool! Did you Photoshop HK's evil eyes?
  20. She's everywhere you want to be.
  21. More Juhani! http://www.imdb.com/name/nm1057696/ Official voice actress site: http://www.courtenaytaylor.com/ Great interview with her about her Voice Acting for K1: http://www.courtenaytaylor.com/interview.asp :D Edit: there are plenty of great pics of her on her site, but this one really is RAAR in my book. "
  22. 1.0B has that boo-boo, I think, that potentially messes up the initial dialogue with the Sisters of Echani & Handmaiden when you first enter their base on Telos. Hmmm, is there a way to *uninstall* patch 1.0b?
  23. I was actually considering reinstalling Galaxies and trying it out again for a month ... until I read an editorial stating why it still is no fun. I had a cool purple headed warrior Twi'lek.
  24. It can be fun to play an evil campaign, now and then, but in my experience it usually works best if there is some sort of reason why they are forced to work together (may not be as big of an issue with Lawful Evils). For instance, if they're all minions of a very powerful dragon or demi-god or high priest of e-veel, which would cause them to avoid any inter-party assassination attempts...
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