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draego

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Everything posted by draego

  1. Im glad they added these passives back. Dont get OP complaint.
  2. Josh oh snap We do. I described it in detail for our internal team. Ranger stuff i think We did a bunch of martial shifting to put beefy abilities in at 7th level, then at 8th/9th. Twinned Shots and Whirling Strikes are both above 7th.
  3. It maybe a consequence of the more open world design. Basically not fulfilling the main quests and just wondering doing side content.
  4. Yes just saw this. I am sure this is just testing stuff but damn . cant come soon enough Tumblr stuff here and here
  5. Beta stuff: We’re testing a new release right now.
  6. Pax East stuff: Looks like you can play the game and there will be panel "Role Playing-Our Lives Depend on It!". Hope this is streamed.
  7. Also update this week. Interesting item about scaling difficulty and ship combat
  8. Reddit Stuff josh answer: another question: Josh
  9. Not sure if you meant this but I hope its not Bioware style.
  10. Ive found the loot tables in the wiki pretty accurate even now. One thing i have found is that your MC has the be the first character in the character order when you enter actual map where loot exists.
  11. Super Pets Eder class The under-powered POE 1 druid spirit shift ? If by underpowered they mean does more per hit damage than just about every other class once its all built up then ye.
  12. Since some annoying troll got the actual thread closed, here is Katrina new announcement . off to blizazrd wow.
  13. This is kinda an 'beside the point' issue. You can create an xml file to switch the names for your own game. They you get what you want.
  14. Well it wouldnt be so bad if the bash damage was as strong as a weapon. So bashing should be Single weapon with non bash shield - lowest dps Single weapon with bash shield - middle dps Two weapons - highest dps Im not including the other builds just for arguments sake like two handed and one handed no shield. But bash should give you more dps than non bash shield but what actually happens is: Single weapon with bash shield - lowest dps Single weapon with non bash shield - middle dps Two weapons - highest dps From what i understand its is because like you said shield does not increase speed like two weapons build (+50% attack speed) so you attack just as often as a setup of 'single weapon non bash shield' but one of your attacks is a very week bash damage as opposed to each attack with a single handed weapon.
  15. I think we know level scaling will be in a range. It not going to scale forever like oblivion. It has a cap that once reached the creature cant get any higher. Seems fine to me.
  16. Nice to see I'm not the only one who does this. I go with variety for weapons and weapon types as well, and gladly sell off "better" weapons and armor to retain variety across my party. Being optimal is mind-numbingly tedious and boring. Yep i also switch it up in POE1. everyone got different armor types pretty much, but if i am getting totally rekt for moving some to medium or not get a clear benefit in POE2 it will be really annoying
  17. I think its more of a being so powerful the inhabitants believe they are gods because they have not frame to judge and distinguish them from a 'true' god.
  18. On a note about the weapon switching comments from above. I dont really like the weapon design goals in POE2. I do try to define my character with a couple of weapons from the beginning (to give myself a little flexibility) and dont appreciate playing roulette with weapons the whole game. This is why i dont love the move to even more restrictive weapon itemizations as compared to POE1. Its not so bad and i can live with it but i do like to define my class which includes weapons and armor at the beginning and try to stick with it and not change it every time i find new weapons and armor. I get sometimes its necessary for maybe a one off fight but gear is part of my characters identity. Not saying i disagree with Josh's points above just voicing how i played POE1.
  19. and more stuff Yes, I certainly think this can help a lot. One of the things I've asked our designers to do is spec out enemy NPCs with non-traditional weapons and armor when sensible to help reinforce that. If you keep running into monks dual-wielding hammers or wizards in mail armor, it might help remind you that you can do the same thing.
  20. Josh stuff from somethingawful. Rogue topic seems to have gotten Josh riled up . I don't think it is. If you put a rogue in leather armor, they will be about as fragile as a D&D rogue. So if that's your expectation, expectation met. What I think is weird is people who complain that rogues are fragile. If you have D&D preconceptions, that's right in line. If you don't, there's nothing that prevents you from putting on heavier armor. Plate and brig aren't necessary to stand in the front line, but medium armor makes a big difference. We also see this with monks not using weapons, BTW. AFAIK literally all of their special attacks work with melee weapons. People will still complain that their monk came up against a creature immune to Crush and they "couldn't do anything". There is. It's a rogue that emphasizes mobility or ranged attacks. If someone builds a rogue and takes only offensive abilities (i.e. ignores Escape and related abilities) and stands in the front line in light armor, it should not be surprising that such characters fold in half if they are subjected to the focus of enemy attacks. A rogue that emphasizes mobility can absolutely zip out of harm's way very quickly and easily. A rogue that attacks from range can absolutely do fine in light armor. If you could immediately circumvent that Sneak Attack immunity by switching weapons, sure. Whether you can get a reasonably high AC or not, a d6 hit die is pretty fragile, especially in the common gameplay level ranges. You can certainly spec out ludicrous high-level rogues (or high-level anything in 3E), but a standard 3E 1st-7th rogue can't take many hits.
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