Everything posted by Torm51
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Explain a 6-7 sec cast+recovery time for a pitiful single target buff
Torm51 replied to gristlethick's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)All my casters have fast cast so I do not run into this...its still like 4.5 though so its doable.
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Is it me or T8 and T9 Paladin skills are terrible?
Agreed. Sad Bear, oh well I really like Fighter so I will roll a Crusader for now. Until Sacred Immolation is fixed.
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Is it me or T8 and T9 Paladin skills are terrible?
You are right and Paladin is my fav class. I rather play a Crusader. I messaged a moderator and he wrote the bug down with Sacred Immolation. He confirmed that 43 damage per pulse to the Paladin is wrong. Of course it is. The AOE nerf sucks to but thats not as bad I can cluster enemies.
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Memory leak still downgrading the game.
Torm51 replied to Mazisky's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Ya micro stutter is a problem for me as well. I have done everything I can on my end except elevation of the priority on task manager. I will try that tonight. But I am running not much in the background so I do not see that helping, but I have seen stranger things.
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Subclasses: Poor design makes them undesirable.
Its just easier to damage now though. Like one handers actually hurt because of the new armor system. My example is the Paladin. You really do not have to alpha with big hitting range weapons now. Range weapon damage seems to be tuned down a bit more compared to melee. My sword and board Paladin crits really hard with his one hander and Flames of Devotion. In POE 1 unless you were Duel wielding, Firing of FoD with a one hander and shield was pointless for damage. Maybe to fire of a buff ability like healing for Wayfarers or Deflection for Shieldbearers but thats it. Normally youd want to get passed DR with high base damage. It seems you do not have to do that as much anymore. +pen on disengagement attacks isn't a DPS buff, it's dissuasion from breaking engagement. Now, if the AI is smart enough to recognize that is another story altogether, but it's an enhancement to the fighter's "stickiness" by making it more punishing to break engagement. Barbarian has the most "meh" subclasses to me right now - they don't substantially change how the class is played, and the cost of 2 of the 3 seem really steep for the limited benefits they get. Agreed on the stickyness. But for that reason tanks can work well. And its not that hard to do damage even if you are not speced for it. Unlike POE 1.
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Subclasses: Poor design makes them undesirable.
Its just easier to damage now though. Like one handers actually hurt because of the new armor system. My example is the Paladin. You really do not have to alpha with big hitting range weapons now. Range weapon damage seems to be tuned down a bit more compared to melee. My sword and board Paladin crits really hard with his one hander and Flames of Devotion. In POE 1 unless you were Duel wielding, Firing of FoD with a one hander and shield was pointless for damage. Maybe to fire of a buff ability like healing for Wayfarers or Deflection for Shieldbearers but thats it. Normally youd want to get passed DR with high base damage. It seems you do not have to do that as much anymore.
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[Framerate] General Framerate Problems.
Torm51 replied to hamskii's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Ya I have been trying all day and cannot fix this. I have tried all of the above suggestions. It is not that its unplayable but it is annoying.
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Scyorielaphas room pegs my GPU
Torm51 replied to Thraish's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)bump, same here with a 1080 TI
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[Framerate] General Framerate Problems.
Torm51 replied to hamskii's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)So I am hoping you guys can help a dummy out. I am trying to see if my card is in the right PCI slot. As I am looking at Washfire's solutions to help my micro stutter, GPU-Z is telling me: The Graphics Card Reports that it Supports: PCI-Express x16 v3.0 It is currently runing at: PCI-Express x16 1.1 I am assuming that is wrong. The Bus Field reads PCI-Express x16 3.0 @16x1.1 Update: The above result is when I am not running a game...When I run a game it changes to PCI-Express x16 3.0 @3.0 So I think my card is in the right slot.
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[bug] endless paladin aura effects and ending trainer effects
Torm51 replied to ObUser's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)I have gotten the permanent buffs issues to go away by resting in an inn that gives you NO bonus. Maybe that is a work around because it worked for me.
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Love the game, but the bugs and performance issues are ruining it!
Torm51 replied to Nuruhuine's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I am in the same boat as you, and have your exact specs and get the same performance as you. I don't believe the micro stutter you experienced will ever get fixed totally. It happened in POE 1 in certain areas of the game such as Copper Lane in Defiance Bay (not half as bad as in POE 2 where you get it everywhere and in combat) but not in combat so it was not as bad. Every Unity engine game I play has micro stutter issues. BATTLETECH has the same problems and they have patched the game and fixed it SOME but it is still there (uses Unity). That being said maybe I am lucky but have had no save game state errors except Eder's and this one was fixed last patch (fingers crossed). Why I have not had the save game state errors and you have with the same specs? no idea. I was really hoping they would delay the release as I felt it came too fast but I know money is not infinite and they must release at some point . Overall I enjoy the game but the micro stutter drives me nuts sometimes.
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Seriously pissed about Dunnage
Wrong forum dude, and if you build your teams for ambush type scenarios you can get through them. Even my backline squishes have emergency button defenses where they are much harder to hit or un hittable until the party can focus fire whats hitting them.
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Sacred Immolation Raw Damage to Paladin Numbers cant be right
You will be dead ASAP while it pulses because of the big raw damage. 43 base that scales up with might. It was 50 on my Paladin before I speced out of it . The self damage numbers cant be right, maybe a typo?
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Is it me or Sacred Immolation Really Bad.
Torm51 replied to Torm51's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I agree ill write it up as a bug, see if they noticed or at least get some answers.
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Is it me or Sacred Immolation Really Bad.
This ability was awesome in POE 1 but this time around it is bad..you will be dead ASAP while it pulses because of the big raw damage. Unless you get its upgrade where you get revived after it knocks you out but..is some AOE fire damage worth the knock out? What do you guys think the devs were thinking when they made the ability damage the Paladin so much?
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What is your worst single-class in Deadfire?
Torm51 replied to IndiraLightfoot's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I feel the same way lol
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What is your worst single-class in Deadfire?
Torm51 replied to IndiraLightfoot's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)So in POE 1 this turned Paladins from a good support tank to face melters. I have not gotten that far what changed? It does x fire damages to enemies and approximately twice that amount to the paladin himself as raw damages, so you will kill yourself real quick when you use it. I think the radius is also smaller than it was in PoE 1 but i could be wrong about that. You know I read the ability and it seemed that way too me. My Paladin has a ton of HP because high CON (15 base) and tough but ya you can’t turn it off right? Seems like they need to turn the raw dmg down some.
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What is your worst single-class in Deadfire?
Torm51 replied to IndiraLightfoot's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)So in POE 1 this turned Paladins from a good support tank to face melters. I have not gotten that far what changed?
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What is your worst single-class in Deadfire?
Torm51 replied to IndiraLightfoot's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I haven’t had an issue. Playing a single class Paladin and it does what it’s supposed to do extremely well. Tank and support. That being said I ya I think Crusader is better.
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Xoti's Lantern/Light of the Dawnstar Beneficial Spell Resistance
Torm51 replied to hippofant's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)The Ironman pain seeker in me says this is a features how does the item know what’s harmful or beneficial magic? but I know it’s a bug
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What is your worst single-class in Deadfire?
Torm51 replied to IndiraLightfoot's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Agree with you here. I’ve had success with the ranger but only as a Scout. I think a lot of the classes are good as single class but the ranger needs a bit of a nudge in that direction. Also since there is no more heath/endurance system the pet isn’t as attractive. That being said with a few invested points they are a good mini fighter and haven’t been that soft in my case. Combined with the ranger/rogue firepower I find it to be a good class.
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What is your worst single-class in Deadfire?
Torm51 replied to IndiraLightfoot's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Maybe I am just a crap player but I have had great success (Borat Voice) with Maia (however you spell her name) as a Scout gunner. Rifles, Blunderbusses and pistols. She hits hard and has very quick reload times. She is my only single target damage dealer but it works. That being said for once I am not playing PoTD it is on veteran and most things work on less than PoTD. I didnt play PoTD on this first run cause of Josh's comment on the balance. Can I be playing PoTD or is it that bad? I really want to lol but do not want a crap experience.
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Reddit Deadfire Q&A With Josh Sawyer
Torm51 replied to Jayngo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I agree
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The 'Changes for Balance' Thread
Torm51 replied to nemesis205bw's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I do not think its that bad, the story is still great and the last patch fixed Eder and all of my companions so I am good ( so far). That being said it could run a lot better, needs some balance and needs bug fixes. Just like the first game.
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The 'Changes for Balance' Thread
Torm51 replied to nemesis205bw's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)But enemies use those abilities too! Combat is trivial (mostly) for other reasons and OEI is already working on them. Some ya, but not stuff like a monk being invulnerable to melee, not that I have seen. High int monks are ridiculous at the moment and at times do not take any damage for extended periods of time in melee. This is my understanding of course of the mechanic I have not seen it yet, I will admit that.