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Darth Brooks

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Everything posted by Darth Brooks

  1. A hypersonic DL-D0 attachment with a hi-fi modulator?
  2. Yep. I don't know why it works but if you lose enough influence, you start getting all those "Influence:Success" notes you would get had you gained enough influence. I suppose they coded it that way so that you could train your NPCs without too much harm to your alignment.
  3. Be a jerk and lose influence whenever possible. I just turned Bao-Dur and Atton on Nar Shaddaa. That planet (or moon) is perfect for losing influence all over the place. So right now, my PC has dark side mastery and those two are about 75% in the blue. I'm not sure of the logic behind it but if you're consistent in either winning or losing, you can train them.
  4. I alway got a chuckle when you gained influence with HK-47 and he would say that his behavior core glows when his master acts that way.
  5. Playing dark side, I found (completely by accident) that his remains are there if you side with the mercenaries.
  6. The PDF manual talks about a "defensive" behavior where the AI characters stay within 5 meters of the focused character. I have no idea why they took that out.
  7. I kinda used that as an advantage. I was testing something out by not leveling up my character past 2 (don't try it, it doesn't help anything). As a result, my character was rather weak and Visas was kicking the crap out of me. So in comes T3 to disctract her while I healed up. Then, for good measure, in comes Bao-Dur's remote to join the fun.
  8. Outside the cave on Korriban if you bring along Visas and Atton: Most of the humor is in the deliver. I suggest that anyone with a save close to that point should bring those two along just for that dialog.
  9. There's a mission with T3 in a warehouse. I had him go to open a metal box. He went up next to it but couldn't quite get to the point where he could open it. Instead he just kinda repeatedly bumped into it and he looked like a little droid in heat.
  10. Also known as the Lucas Standards of Practice. If anything KotOR II felt very much like a traditional Star Wars sequel (Empire Strikes Back, aside). It made me cringe and want to play the original again very much like Episodes I and II made me long for the first trilogy. I'm just afraid there will come a day where KotOR V will make KotOR II look like a masterpiece. That said, The Sith Lords was an excellent game that stands out above the quality that most games seem to settle for these days. It's a shame that it was rushed.
  11. The one thing that stuck out to me was the fact that Atton didn't understand T3 on the mining colony but later on in the game he was arguing with him a couple times.
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