The build up was great - all these little side-quests that tilted the balance one way or another. What was missing was the battle itself - a full-scale battle outside the Khoonda building, where your allies could die and the results of your helping (or sabotage) were played out in full. Droids, mercenaries, militia, turrets, mines, Vrook, and you, all slugging it out - would have been fun.
Great build up, but they didn't get the pay-off right.