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Zwiebelchen

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Everything posted by Zwiebelchen

  1. I'm on Perzyn's side here: Some NPCs seem out of place due to their racial choice. Other than that, I feel this serves two purposes I wouldn't want to miss in this game: 1) it makes the whole soul thing more believable 2) it fills the world with interesting side-stories to discover. I actually took the time to read through most of the stories and I have to say that a lot of them are actually pretty interesting. Some were cliché, but other's were pretty good. Also, what's so unbelievable in finding a hero or two in local taverns, when the world is filled with monsters, magic and warriors? Actually I find this more believable as if my hero group was the only adventurers you would ever encounter.
  2. 10/10. Would troll again.
  3. Yup. It's one of the games best features. I just wished it would matter more (from a cause-and-effect point of view) than it does currently, as it's more or less only altering dialogue itself, not it's outcome.
  4. Then again, there wasn't any observable pattern to firkraag's breath spell. Sometimes you got lucky and he didn't even use it once; sometimes he breathes your all your squishy mages instantly, no questions asked. Not saying that this adra encounter is fair. Just saying that Firkraag wasn't particulary fair either. ... and let's not forget about the demi-lich, who was virtually unkillable if you didn't metagame the **** out of him by using spell immunity: abjuration.
  5. Good point! It might actually be worth rerolling. I'd wait for the next patch (1.03) first. Or at least keep your save until it is released. It was announced for today, so I expect it to hit somewhere around this evening pacific time or night in central european time.
  6. What I was trying to say isn't that disposition doesn't matter; i was trying to say that you will encounter enough disposition choices that missing out some of them doesn't matter in the grand scheme of things. In other words: chances are you will still be able to "unlock" high disposition choices even if you didn't take them all. Also, think of it like that: if a disposition choice doesn't fit your idea of how to play your character, maybe your own personal agenda isn't as extreme as you think it should be? For example: if the "aggressive" choice seems way too extreme for my taste, wouldn't that mean that my character isn't as aggressive as I think he is? So in that case, would it actually fit my character to have a 100% aggressive disposition? The way this system plays out is phenomenal! Due to the fact that some people like and dislike certain dispositions, it's even possible to play a "grey" character, who tends to stay away from any of the extremes and is known for applying common sense and case-to-case judgement on anything he encounters. So, my advice: roleplay your character as you see fit from the choices presented to you. If your character turns out not being 100% on either of the scales, chances are that that actually fits your character better than being an extremist. The impacts on dialogues of extreme disposition can be equally negative and positive. It's not like the "unlocked" choices always yield better results!
  7. I think you can avoid most of the problems with this bug by not saving at the locations you get the NPC. If you want to save in those particular zones, just enter a building and it should work fine.
  8. I suspect this just being an error with the alpha channel of the UI texture.
  9. Thanks for all your work guys! It's great how the community is working together to fix this mess. Did obsidian already post a statement about how they are going to tackle these issues? Looks like there are more important fish to fry currently (lots of gamebreaking bugs), so it would be cool if we could somehow work these fixes into the next "official" patch. I think Obsidian would appreciate some work removed from their shoulders. Maybe if we report this thread they'll see it?
  10. Don't care about disposition. Take what is appropriate for you. Some left-out disposition choices will not matter in the long run.
  11. Indeed - Pillars of Eternity is a great example of "text done right", and in many cases, whilst the dialogue is a little overwrought, the descriptive stuff is absolutely great, and pitched at a very good tone. Specifically, it helps you to imagine and understand a scene, but doesn't tell you what you think/feel too much. That's something that wasn't true of a lot of writing in older CRPGs, where they used description, there the writing very often told you that some jerk of a character was "impressive" or "masterful" or whatever, which, frankly, is outside the scope of what descriptive text should be saying. How my character feels about someone is my business - and Eternity seems to understand this (so far, at least, but it's been pretty consistent). Also it's been interesting enough, so far, that I haven't felt the urge to just click through stuff, except, sadly, with a certain dwarf lady fairly early on, where the whole convo was so obvious and overplayed (despite being plot-vital) that I had resist the urge to clickclickclick pretty hard! (I succeed!) The only complaint I have about the voice-acting, myself, is that it's really odd to have some parts of a sentence voiced, and not others, and to have equally-important-seeming dialogue branches in a conversation seemingly be randomly voiced or not. I mean, I think I can see why it is - all the un-voiced stuff in otherwise-voiced convos seems to be optional stuff that might have been added later to provide better explanations/background for things, or options specific to certain stats etc. - so presumably it was added in after the voice acting was done. I can't really explain why the beginnings of some sentences seem to be cut off, though. All this, though, only applies if you play the english version. The localizations are terrible.
  12. You haven't ... maybe ... tried to buy more than the allowed number of camping supplies (4 on medium, 2 on hard/potd)?
  13. So... THAT's why everyone is upset when I'm calling them "queer fellow"?
  14. If you turned on developer commentary, it specifically mentions that transition area as "non-linear", suggesting that you can either try to solo that area or come back later after recruiting npcs in Gilded Vale. So yeah, it's totally legitimate to avoid these parts at the beginning and come back later.
  15. You shouldn't play Ironman yet. There's some heavily gamebreaking bugs that have yet to be fixed that might irreparably stop your progress. Save often and save on different slots.
  16. Could you post/pm me some hints on where to find them? Like just which general area/act? I've got Eder, Aloth, Durance, Sagani, Kana. Companion locations is the first spoiler I go for, bugs the hell out of me otherwise. While you're at it: would be a good idea to update the wiki on that. Some companions still missing the location info there.
  17. That's why probably most germans and french already switched to english language again. But seriously, this shouldn't be the solution in a text-heavy rpg, right? These localizations are embarrassing and it would have probably been better had they only shipped the game in english language. If a feature of your game is bad, cut it!
  18. Actually, the german translation is pretty good in the written dialogues. It's everything else that is poorly, poorly translated. Worst offenders: Item and talent descriptions, item names (sometimes, there's something totally unrelated displayed instead of the item name) and combat text. I don't know how it is in the french localization, but it seems that it has different issues. The problem with this is: I can live with some bad translated dialogues; but everything that is related to frequently used game mechanics should have proper translation. This is not the case.
  19. Remember that stuns and knockdowns do a (fortitude? reflexes?) defense check. So if you are getting constantly knocked down, chances are your tank needs more con or might. That's why a RES/PER/CON build is strong for tanks; it has an even distribution of defenses against all CC types.
  20. Seriously, a 30 seconds google search would have revealed there is a lot to read in this game. If you purchase games without even googling once, it's yourself that is to blame - especially if you played other kickstarter projects before that had the same issue.
  21. Bump for visibility. @Doom-ak: nice find! At least this is a temporary solution until we get an official fix.
  22. The campfire button on the UI says 2/2 if you mouseover it.
  23. This discussion is among the most absurd I have ever read on these forums. Seriously, just don't click the ****ing tombstones. And besides, gravestone jokes have been the bread and butter of RPGs for over two decades now. Heck, I can't even name one RPG or adventure that doesn't have at least one gravestone joke. It's a classic!
  24. I think the background of this game is phenomenal. It's been a long time since a game last gave me goosebumps just by visiting the first village and talking to the first NPC there. The atmosphere is amazing. It's grimdark, but in a positive way (not immature Dragon Age grimdark by overflowing the game with sex and violence, but subtle, shiver-down-your-spine grimdark of despair without actually having a namable evil threat on the horizon). The unknown is always the best way to create tension in any horror setting. Well done Obsidian! @Broken: I guess that's in the eye of the beholder. Some people find the idea of giving birth to a soulless undead worse than having a deadborn.
  25. Come on guys, the game is not built around only taking the NPC companions. That's why we have the adventurer's hall after all. The point is: There are only 8 companions in the game... so it's a safe bet that Obsidian doesn't even expect you to take 5 of them with you on your first game. Just hire 1 and 2 custom build hirelings and fill the rest of the slots with the story companions, then enjoy the increased replay value of this game with a set of totally different story companions on each game. See? 8 companions. Perfect to split that up in two 4-companion runs or three 3-companion-runs (if you take Kana twice because he is probably the strongest companion or Aloth twice because of his dialogue being awesome)
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