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Malignacious

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Everything posted by Malignacious

  1. Shadowrun is the worst at this: 80% hit chance -- miss 90% hit chance -- miss 95% hit chance -- miss This happens consecutively. They need a completely new combat system. Reloading frequently can really destroy the enjoyment of the whole game.
  2. Steamworld Heist, a tactical steampunk game.
  3. I also want walking, in fact, it should switch automatically to walking whenever you enter a building.
  4. But there is not a single thing you can do in physical proximity that you can't do online, except for sex. Everything else rests on organization, are you saying that bothering with organization is not worth the big costs of having to maintain a physical building, not to mention travel and everything else?
  5. Why shouldn't they fix the main game?
  6. So basically, it emphasises AoE classes...I guess that's better than just boosting HP.
  7. From normal, what are the things that hard difficulty introduces or changes?
  8. What can you do in a physical building that you can't do collaboratively online, via virtual studio? The answer is nothing, except to save hundreds of thousands of dollars...
  9. Best post since the game was released. Like with Dragonfall, I despise having to constantly reload to play the game.
  10. If the enemy is afflicted with several statuses at the same time does rogue get extra damage bonus for each?
  11. That's not how games and world building works, does this really need to be explicitly stated??
  12. Only if the prostitute is also male, enough with the heteronormative hegemony already.
  13. Let's hope so. I never use mods on principle for any game, but I will for this issue.
  14. What's the problem exactly, firearms are the most advanced ranged weapons in the world, of course they should deal more damage. I also love the thematic contrast they bring.
  15. What's up with so many female portraits in this thread?? Anyway, can someone cartoonize this(for slave background)- Is there a software that can cartoonize such images, but not too much_
  16. - in other games room and board was always a token, useless thing. Here it is an integral part of game mechanics, making the world feel more immersive and complex. You actually have to plan for things now, just like in real life! - you get hints if the quests are viable, for example the bear in the cave(when you talk to the survivor), you can go back to stuff properly prepared, and hints like this are super important on iron mode - importance of scouting and sneaking, just like in real life, you always get an edge if you know what you are dealing with beforehand, instead of blundering into things Don't listen to people who want to dumb everything down, all you need to do is implement an AI battle script system like in Dragon Age Origins, improve few animations(firearms specifically) and sounds(for firearms it cuts off too abruptly).
  17. You forgot about the most effective spell in the game? It completely changes hard fights to easy.
  18. Is it true that first level wizard spells eventually become per encounter?
  19. Basically, this game is in a dire need of combat AI script system that Dragon Age Origins has. They just need to copy that system.
  20. So far, I tested rogue, fighter, wizard and cipher to lvl 3. Looking at the personal stats for each, cipher has by far the most enemies killed and most damage dealt, second is rogue(bad at multiple enemies and squishy), with wizard being the most useless of the bunch after he blows his load. It seems that lore wise and mechanics wise cipher is a powerhouse.
  21. Cipher can be as good as rogue at it.
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