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Showing content with the highest reputation on 09/08/25 in all areas

  1. I just got my first vivarium and tamed some beasts. Need to meet Sebastian at the village to visit Anne. The first movie was really good. It did a great job at introducing a magical place and have it feel magical. You miss nothing by not reading the books. What stands out to me with Hogwarts Legacy is that unlike so many AAA titles aimed at an older audience, Hogwarts Legacy managed to have different body types. You have some people lean, some people with a bit more weight. You have old adults, you have young adults, you have children in their early teens you have children in their mid teens. Yes, predominantly they use one bodytype, especially as there is basically one human for all the poachers/ashwinders, but that is only because they created one enemy model, not because they generate every npc from one model as other games do.
    2 points
  2. Ok, went back into Silksong after coming down. Finally was able to beat the stupid mothwig ****ing piece of ****. It was pure random chance in the end, which is exactly what I hate in a boss fight. I'm close to the end of act1 as far as I am aware. Got 6hp now, upgraded the needle, got some tool damage and amount upgrades, and wrapped up most of the side quests that were available. The stick mother fight was pretty nice, I also liked the widow - though the widow phase 2 took me a couple hours again, because it was so damn fast, I could barely see it. Phase 1 was no big deal, made it through without getting hit, but then it became a bit much... Anyways. Same as HK, the game is great when it doesn't feel incredibly unfair and random. IMO they could have made the beginning a bit less harsh for sure, and people would have accepted it more. /Edit: I've also unlocked the reaper and the wanderer crests, but decided to stick with the default moveset. Feels more fitting for Hornet, and also I don't really have any issues with it.
    2 points
  3. I’ve been having a great time in Grounded 2 so far, huge thanks to the dev team for all the work you’re putting into Early Access. I’ve been streaming it regularly on Twitch (@LOTS_OF_PYRO) and it’s been an awesome experience sharing the game with my community. One of the best features right now is the Buggie system. Hatching an Ant from the Hatchery Anthill, mounting it, and riding around to farm Grass and Weed Stems is such a fun mechanic. For players who love to build (like me), it feels rewarding and makes the grind more enjoyable. But there’s a point where the flow breaks: Once you upgrade your Axe to Level II and want to cut down Husk Weeds, you’re forced to dismount your Ant to harvest those resources. This feels like a missed opportunity. The Ant mount should feel like an extension of the player, not just a Level I farming assistant. Suggestion: If the player has upgraded tools (e.g., Level II Axe), those upgrades should apply while mounted on an Ant. Being able to farm Level II (and higher) materials without dismounting would keep farming smooth, immersive, and rewarding. It would also better align with the progression system, making mounts feel more useful long-term rather than capped at early-game tasks. I know Grounded 2 is still in Early Access, and I’m excited to see how it evolves. This is exactly the kind of quality-of-life improvement that could elevate the building and farming loop even further. Keep up the great work, I’m really enjoying the direction of the game so far! — Pyro TL;DR for Devs: If players have a higher-level Axe (e.g., Level II) and are riding an Ant, tool upgrades should carry over so we can harvest Level II+ materials without dismounting.
    1 point
  4. The DOT issues with the talents "Scion of Flame, Heart of the Storm, Spirit of Decay and Secrets of Rime" have not yet been fixed. You can find information about this here, regarding a patch made some time ago, but this patch currently cannot be used with the current version: https://forums.obsidian.net/topic/93221-community-bug-fixes/ I’m not sure, but I think the problem with these talents also applies to some class spell or item. You also have these mods that fix some bugs that haven’t been corrected yet either: https://www.nexusmods.com/pillarsofeternity/mods/385 https://www.nexusmods.com/pillarsofeternity/mods/384 https://www.nexusmods.com/pillarsofeternity/mods/377 https://www.nexusmods.com/pillarsofeternity/mods/371 -> I think this one fixes the DOT issue with the talents mentioned above. Maybe not all of these mods are actually bugs for you, I’m sharing them so you can take a look and consider whether it’s worth fixing or changing the behavior of the spells they adjust, for example. I think the DOT bug with the talents (and as I said, I believe it affects more than just those 4 talents) is quite important, because one chooses these talents to increase the DOT damage of spells/abilities of those elements. So, if you use a particular spell as your main damage spell and want to get this talent to boost its DOT damage, it’s useless because it doesn’t work. I think it’s crucial to fix this already.
    1 point
  5. Arrow Quiver – to avoid wasting multiple inventory slots when carrying different arrow types. Gear Loadouts – to quickly switch between classes (e.g., Ranger → Rogue), (armor, accessories, weapons, mutations). While also minimizing inventory slot usage for gear sets.
    1 point
  6. I mean, this was an extremely obvious cash grab attempt that felt very insulting to players. Hearing this was a thing made me want to check out the game even less. My guess is that the pre-order sales numbers were so damn low that they decided it's not worth it and now move back on it.
    1 point
  7. Hogwarts Legacy is a very disturbing game. 1) "Why are the goblins evil?" "They are starting a rebellion demanding equal rights." "Oh, how dreadful! Let's kill them!" With the player character making some actually very gaslighting comments on defeating them. 2) The player killing spiders with remarks on the lines of "If only you didn't look so disgusting". Killing wolves by the dozens. Then killing poachers (human beings) and stating "Now beasts are safe." The irony. And the people you kill are the dark wizards? 3) The school giving you a magic guide book that keeps track of your progress, and which the teachers can review to assess your progress. This quest log, journal etc, of course keeps your kill count. So it is a Hogwarts where Professor Weasely sits in front of the fireplace with a glass of wine in the evening and goes "Oh, my star pupil has killed 17 people today. That is 8 more than yesterday. They are really improving fast. I better arrange for them to learn some more spells."
    1 point
  8. One of the only things I like about the dragon age series, is that they always have a new protagonist. It just feels more natural to get a new character and start from scratch. Much preferred over "you hit your head now you are weak". It also has more variety in play. Maybe the first game you are evil, and then in the second you are a paragon and have to deal with the fallout of the first games evil choices. I suppose you could do this but it doesn't really make sense having the same character act completely different game to game
    1 point
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