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Showing content with the highest reputation on 09/06/25 in all areas

  1. Hogwarts Legacy is a very disturbing game. 1) "Why are the goblins evil?" "They are starting a rebellion demanding equal rights." "Oh, how dreadful! Let's kill them!" With the player character making some actually very gaslighting comments on defeating them. 2) The player killing spiders with remarks on the lines of "If only you didn't look so disgusting". Killing wolves by the dozens. Then killing poachers (human beings) and stating "Now beasts are safe." The irony. And the people you kill are the dark wizards? 3) The school giving you a magic guide book that keeps track of your progress, and which the teachers can review to assess your progress. This quest log, journal etc, of course keeps your kill count. So it is a Hogwarts where Professor Weasely sits in front of the fireplace with a glass of wine in the evening and goes "Oh, my star pupil has killed 17 people today. That is 8 more than yesterday. They are really improving fast. I better arrange for them to learn some more spells."
    2 points
  2. PROBLEM: Using the Resource Analyzer is frustrating How it works normally: When you research things you press SPACEBAR to Analyze To skip this you press ESC Then you press SPACEBAR to Continue Then you pres ESC to skip again. How I want it to work: You just press SPACEBAR for all things. thank you <3
    2 points
  3. What if we had a pulley system that could go vertical to make like elevators or item transfers to high locations easier
    1 point
  4. [IMPROVEMENT] -Glider improvement: we could create gliders that would make us hover further with bee wings for a level 1 glider and with butterfly wings for level 2, for example. We could put this equipment as a back accessory, for example. - Improvement of the backpack with a "cooler" section: we could improve our bag in the cooler, which would add an inventory line only for food and keep it longer, for example, or if a water bottle is in this location, would fill us more greatly the water gauge. It would save us space in the inventory, besides that, since the food would have its dedicated location. - Improvement of the roasting spit: better design, barbecue or brazier for example, allows to put more meat at once, and to make better quality meat [GAME MECHANICS] - Flying mount: you may have already thought about it, but bees mounts, butterflies or why not add dragonflies in the game could be interesting. - Integration of fishing and fishing rod: For this improvement, I don’t have too much idea what it could be used for haha, but a fishing mechanic could be cool, maybe to fish resources or food? [NEW ITEMS/RESOURCES] - Integration of the electrical element and the steel material: We could pick up metal and rust debris to make stronger weapons and armor, and for the electrical element, we could recover ORC elements or copper wires that might be in cables or electronic elements like the calculator that are already present in the game’s decor. - Integration of the glass material: This time it would be for the decorative side of the game, to create windows, greenhouses for example for our base, it could be created from heated sand in the ovens. And why not use that for some weapons (arrows in glass point for example) [CONSTRUCTION BASES] - Decorations: >Swimming pool, football cage, volleyball net, sofa, trophy/statuette with the image of each insect (when unlocking a gold card for example), panels on which one can write what one wants (variable size), mannequin able to carry the weapon in hand, Fountains of youth or equivalent (to be put in our base and treated over time when we are nearby. Creation limited to 1-2 copies), Safe with password, to have a personal safe in coop - Structure: >Predefined building construction: Models of houses, rooms, bases already predefined directly to place and build. >Creating our own predefined and shareable buildings/base online? >Creation of activatable dynamic elements with switch or something equivalent (drawbridge, secret door) >Creation of traps, doors/passageways while crouching >Wall and structure with picks (for protection) >Roof windows >Descent bar >Vertical Zipline (abseil up and down) >Elevator system for bases - Customization of furniture and objects: >One could customize, for example, the color of chests, beds, walls, etc. Customization could be done through color pigments that one could unlock against raw science. Or a machine that transforms the game’s resources into color pigments (example: berry for purple, pieces of red ant for red... etc) [WEAPONS / ARMOR] - Ideas of elementary sticks: >Stick usable in water, with sound attacks or water current. (when water will be available obviously) > Healing stick (Send a healing substance to the allies - Weapon and bone armor: Several skeletons are scattered across the map, if we could collect them, it could be used to create weapons and armor and various crafts. - Idea of arrows for the bow: >Sound arrow (to attract insects to a place and create a diversion). >Spider web arrow (create a spider web around the insect to immobilize it). >Friendly arrow (to make an insect an enemy, as an allied insect for a given time depending on the power of the insect, and some would be immune). >Explosive arrow (arrow + bombs) in limited number, they could do big damage. >Healing arrow (creates a cloud of healing for allies and oneself over a small area) > Fireworks arrow (just for fun and available for holiday days, New Year’s Eve for example) All these arrows greatly improve the archer class and its role as a distant player and support - Armor skin: armor designs could improve and change depending on the level of improvement given to them, the more the armor is improved, the bigger and badass it becomes (same for weapons?) or maybe just for boss armor/weapons [ENVIRONMENT] - Addition of carnivorous plants, which could attack us when we are nearby. Once killed, they would give resources to make insect traps, to farm gnats for example. Every X time, a dead gnat appears in the traps - Vegetable/fruit seeds: Seeds could be scattered all over the map, with the addition of a "vegetable garden" production craft, we could plant them, grow them and serve them to make dishes. - Some ideas of insects and their armor/weapons/ kraft: >Grasshopper: Armor that allows jumping higher and greatly reduces fall damage. Full set bonus: shock wave with each jump during a fight. >Dragonflies: flying mounts? Or high level gliders. >Urticant caterpillar: armor that slightly poisons enemies when they hit us >Phyllium: armor very weak, but allows to be undetectable for almost all enemies as long as one does not attack them. >Rhinoceros beetle: a shield with the beetle’s horn on it that would allow charges forward, doing big damage and knocking out enemies. - Weather system: Depending on the weather, some insects or resources could appear more often and others, on the contrary, more rarely. (Rain, for example, could cause more snails and fungi to appear) Here is a part of the ideas I had for additions in the game, I have been playing grounded since 1 and I really like your game, I would be delighted to propose other ideas in the future!
    1 point
  5. Ive been playing grounded 2 with friends and I have noticed when the raid of bugs attack they only spawn and attack the host. I think it would be a good idea to have the raid choose a player at random to spawn next to. Giving it an element of uncertainty.
    1 point
  6. It's why Conan Exiles is still my favourite "survival" game. There's an actual story, though Funcom, probably in preparation of Dune's launch, kinda pushed it aside for some "modern" checklist bollocks, but it's still all there. What I enjoy is that you have to go out and *find* the story and slowly puzzle together what happened. And the game has a goal that you can complete, if you so choose: getting out of the situation you find yourself in after the intro. I'd imagine the gameplay is similar to Dune, at least my impression of Dune is that it's just Conan Exiles in the Dune universe without the option to host your own server (but I haven't played it, just to be clear) Personally I haven't really stopped bouncing around half-finished games. Went back to the original DOOM reboot and apparently I'd left that off at the last boss, so I killed that and freed up some disk space. I also made a little bit of progress in Mass Effect: Andromeda, but the game just hasn't been able to hold my attention after first contact. I'll probably finish it, eventually. Mostly I've been having a lot of fun in Stellaris, tried getting through a game with Knights of the Toxic God a few times (using the predefined species) and got absolutely stomped in the early game multiple times, so I increased galaxy size with less of us in it to give me some more breathing room at the start. Also added another 300years to the "game end" condition as my last game where I wasn't sniffed out early ended when stuff started getting real. After beating the endgame crisis the awakened fallen empire decided to go after me for war mongering (I mean, I was sitting on massive fleets and I just cleansed the universe of two crisis, which I guess makes me the bad guy) and everyone else decided to close borders, blocking some of my fleets from getting out of the Contingency system, so they were stuck until I could buy a Gate to teleport out (I expected this, so I came prepared). They had a bunch of fleets with 2 to 3 times my fleet's power but decided to attack me in a heavily fortified system (3 maxed out Citadels set up to deal with them specifically). Lost like half of the ships I was able to actually field but managed to murderify both of their strongest fleets (somewhere around 4million fleet power together). Little while later that Gate got finished, freeing up two fleets in prime fighting condition, and now I'm just happily stomping down Awakened Empire systems. Hope I can take them down entirely before the war ends, if not I may just declare them a galactic crisis and have everyone beat down on them (I have so much political influence due to my fleets that anything I want done in the Galactic Community, goes, it's hilarious, maybe I should run for Emperor next...)
    1 point
  7. So it's basically gonna be the normal Spicy Coaltana except it will look blue (as it is frozen and chilly) and deal chill damage. There are two ways to obtain this "Chilly Icetana", the first way is by crafting it the same way you would like the Spicy Coaltana for Grounded 2, you need to beat the game, get the recipe, and craft it then with the spicy globs, except it will be mint globs. The way to get these mint globs are to find the key somewhere in the ice cream cart. The second way is by freezing your Spicy Coaltana in the Ice Cream Cart, somewhere in the cart will show a prompt indicating you to stab the ground will your Coaltana, it will be like the Mix.R event where you need to protect it from Northern Scorplings, Northern Scorpion jr's, and finally, Northern Scorpion's. After a couple minutes, the Coaltana will be Chilled and Frozen and you unlock a recipe for it. If you miss your Coaltana, you do the same thing but at the fire pit with the Icetana.
    1 point
  8. -Algunas ideas que creo podrían mejorar la experiencia de juego, sería darles más uso a las piezas (partes) de hormigas, catarinas y algunos otros insectos que pierden utilidad mediante avanzas de nivel de armadura muchos insectos dejan de tener interés en el jardín y eso lo vuelve un poco triste ya que de ser algo de motivación al inicio del juego después solo son relleno. - Las tirolesas sería bueno que vuelvan, creo que en este jardín tendrían más utilidad y se aprovecharían mucho. -la customización de los personajes podría hacerlo un poco más inmersivo, desbloquear atuendos o peinados o poder crear a tu propio niño para que al jugar multi jugador se puedan lucir más. - volviendo al punto de darle más vida a las piezas que se dejan de usar, también sería bueno darles variantes a las primeras armas para que no se olviden o se dejen de usar como, ya que las armas de nivel 1 están muy bien diseñadas y son muy vistosa. - una dificultad variable en el juego le daría un giro más desafiante, para que los combates no se vuelvan repetitivos, fáciles y aburridos. -tal vez montar una abeja por un periodo corto según su resistencia o un algún alimento de corta duración, podría ser útil y divertido y se aprovecharía por el jardín tan grande. -sería bueno poder hacer letreros personalizados para dales uso ya que las imágenes predeterminadas no motivan a comprarlos. -seria bueno que volviera el casco de luciérnaga, y que se le pudiera cambiar la tonalidad de la luz.
    1 point
  9. 1 point
  10. Not sure if this is a location problem as I’ve only tried it at my current base near the tree in the southwest, but I can’t stack palisades. If this is intentional can you please change this? Currently stacking walls makes more sense to me for keeping bugs out, but I like the look of the palisades better for an outer wall, due to the uneven terrain I need to stack them, if I don’t ****roaches get in my base which defeats the point. Please make it so we can build palisades up on top of each other.
    1 point
  11. No we want flying mounts shhhhhh
    1 point
  12. Wouldn't be cool if we had rain, storms, snow fall in the ice cream area, sand storms when the add a desert biomedical. Stuff like that
    1 point
  13. Finished Metal Gear Solid Delta. It feels pretty much exactly like the original game, which is good. They improved on the worst elements of the game, which was the way the moving and shooting worked. This now behaves more like in MGSV. I remember that years back, people kept saying that changing this would change the whole feeling of the game, but I disagreed... and now we have proof that it doesn't harm the rest of the game at all. Kinda wish they would have went a little further, because hiding in cover and the climbing / dropping down mechanics still feel super clunky (just like in the original). But eh, not the worst. Performance really is ass, though. Since I'm not at home right now, I have played it on medium settings on my laptop. Getting constant 30 FPS at least, which is fine. But in comparison, MGSV runs on ultra settings at 60 FPS... and Delta doesn't look *that* much better in the end. So while it's impressive that this technique works (emulating the original game and rendering via Unreal Engine), it does feel terribly bad on the performance side. Oh, one more thing... I know David Hayter is iconic, but his line delivery is so cringe in most scenes. Granted, the writing is cringe as well in most scenes, so it's not all on him and his acting chops. But still.. replaying MGS3 like that made me understand why Kojima picked someone else for MGSV.
    1 point
  14. Grounded two is an amazing game, However, days go by so fast that it feels like you can't get anything done. I would like the days in Grounded two to be a bit longer. Maybe instead of it being an hour for every minute you're in the game ,you could slow that down by half .Grounded One had longer days and it felt like you could get more done, but here it just feels like you're being rushed the entire time.
    1 point
  15. At least on PC. 6 is WAY too few. I have 23 buttons on my mouse alone. Please give me more action bar slots. Thanks!
    1 point
  16. This is literally the first time I've uninstalled a game in rage. Not even Elden Ring managed to do that, and I found it extremely painful in the beginning. Waited 6 years to rage quit, ****ing hell.
    0 points
  17. I suggest adding a house inside a giant tree, like a cosy treehouse (with a wood ladder to climb to the house NOT A RANGER POST IF YOU MAKE IT AS A RANGER POST IT WOULD BE WORST FOR THE DESIGN) like in these photos with wood walls, leaf furniture, and glowing flower lights. It could be part of the story — maybe a dead scientist used to live there and left behind journals or secrets. This would make the game more mysterious and beautiful
    0 points
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