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Showing content with the highest reputation on 07/05/25 in all areas

  1. Composer Mark Snow, probably most famous for his work on the X-Files. Back in the 90ies when I was a wee lad, we used to watch X-Files together. If there's one thing I miss about the linear TV experience, it is gathering once a week to watch a series we all watched, and then discussing the episode with my friends at school. We were probably a bit too young to watch X-Files. Still remember how my brother was quite afraid while watching Darkness Falls. Snuck up behind him and just touched him. Heh. Almost had a heart attack. Most certainly woke all the old people in the neighborhood with his screaming. Good times.
    2 points
  2. I ended up doing some very heavy refactoring on flowchart-related code. Everything should still work, but if you have some important conversation/chatter/quest projects in progress it might be a good time to take a backup on those just in case.
    2 points
  3. Finally, new release! Chatter Support! @Kvellen I changed the "highlight in folder"-button to instead play all matching files in the user's .wem associated media player, if available:
    2 points
  4. Did a grilled veggie salsa and burgers for the 4th. I also did baked beans but my family has something against beans, especially the ones I grew up with Made a Caesar salad and spaghetti with a garlic, anchovy, and caper sauce for lunch.
    1 point
  5. Thanks a lot, I'll give this a proper look when I can! A quick glance, I did notice these 2 things: ScriptNodes in the chatter editor seem to be missing the Persistence and Play Type dropdowns menus. I'm not sure if Persistence is actually used in chatter, but one key place PlayType is used on a ScriptNode specifically is Selected chatter. If you take a look at companion and player chatter for this event you'll see that they all start by linking to 2 ScriptNodes. The first is for playing only the rare Humorus lines only when the character is clicked 15 times, and the second the more common selection lines that play otherwise. The PlayType on each 2 ScriptNodes needs to be able to be set to random play the nodes they are linking to. Otherwise it will only ever play first line from each. In the exported .chatterbundle files "Links": [] seems to be higher in the order of node parameters than normal. I haven't actually tested to see if this prevents it functioning but it stuck out to me when comparing to normal chatter.
    1 point
  6. I bought the second batch of DLCs for Rogue Trader
    1 point
  7. Hey there, I was just wondering if we will see a Patch or any kind of Nintendo Switch 2 Edition of Grounded. I would really love to play Grounded on the Switch. I only played it on PC so far and can‘t handle the Graphics and Performance on the Switch 1. It would be awesome if we get a Graphics and Performance Patch or upgraded Version for the Switch 2! Saw a few posts on Reddit about it aswell.
    1 point
  8. Well, I can remedy that.
    0 points
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