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Showing content with the highest reputation on 06/17/25 in all areas
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Overview This is a fan-made concept proposal for a potential grounded 2. It builds on what made the original great and expands it with scalable, optional systems designed to deepen gameplay, encourage player strategy, and bring the park to life like never before. From siege weapons to insect politics, everything can be customized to match your style whether you're a builder, explorer, or war strategist. Advanced Base Defenses Add new medieval-inspired and insect-tech hybrid defense structures to protect your base during bug paybacks and faction raids Ballista Turret Large, slow-firing bolt launcher. Devastates large enemies like stinkbugs or wolf spiders. Hwacha (Arrow Barrage Launcher)Launches a flurry of small arrows over an area. Excellent against groups like soldier ants. Mounted Bow Launcher Accepts different arrow types (gas, venom, fire, splinter). Manually fired Spike Pit Traps & Drawbridges Physical base traps to control terrain and funnel enemies into kill zones. Goo Mortar Lobs sticky bio-slime that slows enemies in a wide radius. Decoy Beacon/lure traps Attracts bugs to a specific point in your base during raids to control enemy flow. These devices could be powered by advanced crafting materials or insect parts from new high-tier bugs. Faction Warfare System (Optional & Scalable) A dynamic insect war system that adds intelligent enemy behavior, territory control, and player-driven conflict. Fully optional for players who want a more intense survival experience. Key Features: Organized Bug Factions: Only bugs with structured hierarchies (ants, termites, wasps, etc.) participate. Faction Paybacks: If you attack their base or leaders, they’ll organize retaliation attacks with increasing strength. Counter-Raids: If they succeed in a payback, you can launch a structured counterattack raid their camp, eliminate leaders, or sabotage their outposts. Temporary Occupation: Bugs can claim nearby landmarks/resources after a successful raid but never your main base. Soft Territory Control Claimed areas become more dangerous (ambushes, or, hostile scouting patrols), but are never fully locked off. Bug Diplomacy & Insect Politics Factions don’t just react to you they react to each other. Dynamic Inter Faction Relationships: Allies: Ladybugs and aphids, termites and beetles, etc. Rivals: Red ants vs black ants, wasps vs spiders, termites vs bees. Neutral: Some bugs ignore each other unless provoked. Influence the Ecosystem: * Help a faction, hurt another: Gain or lose reputation. * Craft pheromone bombs or decoys to start inter-bug wars. * Unlock special quests, trade, or defensive alliances with certain bugs. Player-Controlled Difficulty: Faction War Toggle: Turn the whole system on/off from the settings menu. No items required. Custom Mode: Toggle sub-systems like counter-raids, diplomacy, or base invasions individually. Safe Base Radius: Bugs can never permanently occupy or block off your home base. Scales Over Time: Early game remains classic Grounded; systems ramp up as you explore more or flip the toggle. Future-Proof Expansion Ideas: *New Factions: Leafcutter ants, praying mantises, soldier bees. *Bug Politics Meter Visual UI showing how factions feel about you and each other. *Territory Beacons Tools to reclaim zones or protect key areas. *NPC Allies Befriend bugs who will defend your base or spy on enemy movements. *Faction Siege Events Endgame raids where two factions clash near your base and you choose a side. Final Thoughts This system is designed to be modular, immersive, and full of emergent strategy. Whether you want to build in peace or rage against an empire, these mechanics put the power in the player’s hands, but everthing ahould be optional aome parts be optional for everyones play styles. Of course what I'm asking is a lot but it would be cool if any of these features get added in my opinion.1 point
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I would love to see some sort of reward (besides guard dog) after beating raids, we deserve it after half our base gets destroyed by wasps early game Introducing the: Rad Resin core! (RRC) During raids, one insect contains it, it has increased health and damage output, once the Rad Resin Core is harvested you can use it one time, like a bratburst, it summons the bug that YOU harvested it from. The bug is similar to the Mant mutation, it stays for a while or until dead. this would be another fun way to have “pet” insects.1 point
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This just in: How Warhorse tricked the system -- the full story of how Czech Mates managed to successfully pitch Dungeons&No Dragons to them releasing KCD2... In a digital space of following trends and chasing larger audiences at ANY cost, Kingdom Come is the kind of project that is giving me gaming hope.1 point
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https://www.cnn.com/2025/06/17/politics/israel-iran-nuclear-bomb-us-intelligence-years-away Of course the Mossad master race are definitely correct. And just because the US administration are clowns, Trump is disagreeing with his agencies.1 point
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MSRP is $450 ($500 for the Mario Kart World bundle), which everyone got mad about as being about $50 too high. Then the whole tariffs business started, and Nintendo retracted their MSRP and waited for the dust to settle...then tariffs were taken back(-ish), and Nintendo re-announced that $450 would indeed be the MSRP and everyone was like "phew, okay, that's so much better than what it was looking like", but then the initial stock was immediately sold out and now all we have are scalper prices, which are generally between $650-800. Depending on how the whole tariff situation ends up ultimately working out, it might actually get way worse. Anyways, I'm not familiar with WalMart or how their online store works, but I was looking at the shipping details and it says it's being shipped by a third party seller called "Sunrise Mail", so that's not WalMart's own price...and indeed, pricing aggregators seem to register the WalMart page as actually being "out of stock", with the listed price as being $500 instead. I don't think any of this much matters yet, since there ain't any games, not unless you count Mario Kart World as one, which I don't. Haven't ever enjoyed Mario Kart, and an open world version of it makes it exponentially less appealing to me, . All these cruddy open world games, I tells ya - at least it's a franchise I don't care about at all this time. You can't even start off the game as Princess Daisy, you have to unlock her in one of the cups. What an absolute outrage.1 point
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ya it makes logical sense in a way I suppose. But if a monk could shoot his fists from range why couldn't he use stunning blows from range? Don't think it was overpowered compared to what any of the casters can do. It is sad it doesn't work now though. I'm sure long pain is still sorta strong in its own way, but this makes it way less fun to play with and use. Goodnight sweet witch doctor prince. A flight of angels sing thee to thy rest, etc.1 point
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Is the Brynlod bounty the one with Illusionists in the backline casting Caedebald's Blackbow? I do this bounty on max level. Position your party between the ruined tower and the river. That way when you start the fight the whole enemy group comes nicely together and everybody, including the illusionists, is easily within range. Afterwards unleash your aoe and your crowd control, delete the illusionists and the rest should be fine.1 point
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The Brynlod bounty is very tough. Lots of his fellows have very high defenses, especially Reflex. They are all of level 22 iirc. In addition to high Reflex, the Rogues in that bounty also have Adept Evasion. So using spells that target Reflex against them doesn't do much. Maybe here it's best to use Plague of Insects and other stuff that targets fortitude. But you must cast it when your accuracy peaks (when Devotions + Inspiring Radiance is still up). Maybe even buff Hiravias with Champion's Boon for extra PER and so on.1 point
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DoT damage doesn't show in the records. Plague of Insects etc. are super annoying when they hit you - but that's mostly because they bypass your DR and eat away your health pool while you cannot do much about it. They are not as effective against the enemy thouh imo because they take quite some time to make a difference - unless you have additional means of disabling large groups for a longer time and can afford the slow (but sure) death by raw DoT. The number one spell surely is Relentless Storm. It has good AoE size, hits foes only and combines a pulsing stun with shock damage. Overbearing Wave is excellent, too. Its stun lasts quite a long time and the damage is good, too. It causes friendly fire though - so you have to be careful. Talon's Reach and Nature's Mark are good because they are fast casts. Returning Storm is only working on a single foe, but it is still nice to have periodic stun + shock dmg proc. Especially while using Spiritshift it will add to your melee dmg against a single enemy. Venombloom and Wicked Briars are great in combination with a Wizard's Combusting Wounds.1 point