Stealing this from another thread on the topic.
{
"GameDataObjects": [
{
"$type": "Game.GameData.MirrorAbilityGameData, Assembly-CSharp",
"DebugName": "Mirrored_Images",
"ID": "9271c114-1219-48b0-a3b0-fd669a781441",
"Components": [
{
"$type": "Game.GameData.MirrorAbilityComponent, Assembly-CSharp",
"NumberOfCopies": 2
}
]
},
{
"$type": "Game.GameData.MirrorAbilityGameData, Assembly-CSharp",
"DebugName": "Mirrored_Images_Wael",
"ID": "9c59f7e6-6593-4d2e-bc55-4e2afc7810b2",
"Components": [
{
"$type": "Game.GameData.MirrorAbilityComponent, Assembly-CSharp",
"NumberOfCopies": 2
}
]
},
{
"$type": "Game.GameData.MirrorAbilityGameData, Assembly-CSharp",
"DebugName": "Mirrored_Images_Trickster",
"ID": "fb36bb54-5dec-4481-9ed6-1a4c023d7227",
"Components": [
{
"$type": "Game.GameData.MirrorAbilityComponent, Assembly-CSharp",
"NumberOfCopies": 2
}
]
},
{
"$type": "Game.GameData.MirrorAbilityGameData, Assembly-CSharp",
"DebugName": "Reflexive_Mirror",
"ID": "6b179cdf-4590-4695-8869-ab33b582c4de",
"Components": [
{
"$type": "Game.GameData.MirrorAbilityComponent, Assembly-CSharp",
"NumberOfCopies": 2
}
]
}
]
}
I set it to 2 here, but you can increase/decrease the number of copies by changing the number next to... "NumberOfCopies":