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Showing content with the highest reputation on 06/14/25 in all areas

  1. I dont know if you going to open a separate thread for Grounded 2, but I not I'll put my idea here. I think I would be really cool to make and armor like the ant lion armor, but for the cold. Like for the icecream cart? Because it is so cold, you need this armor to stay warm
    1 point
  2. Cool, Democratic reps and senators in Minnesota are getting assassinated now.
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  3. Ive got to sit down and finally watch that movie one of these days.
    1 point
  4. I am a huge fan of this idea, definitely consider this, I think incorporating more aspects for traversal and just blending the landscape seamlessly could be very effective in a map that is 3x larger than grounded 1. Environmental/ecological features that assist the player in reaching destinations quicker but also look beautiful in the topography of the park is a welcome change for sure!!
    1 point
  5. (Tainted Grail) - Not a game that had me taking lots of pictures but here's a few things: The hat I was willing to murder a "friend" for. The deco follower pet you can find/get. A mix of "fugly" and yet "omgsocute" Scenery. (edit-that's a summon behind me, not a deco pet. I eventually used them for passive buffs, not damage, I liked these little ones for not getting visually in my way)
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  6. started watching the prof g markets youtube 'cause it is specific directed at young men as kinda an alternative to the idiotic cryptobro and tate brothers sludge. we don't "get" rogan and we sure as heck don't understand the appeal of andrew tate, but am recognizing such sources is increasing popular with young men, young men who made a hard shift towards the right this last election. we started checking out markets based on a recommendation we got. am not pretending we got any idea whatsoever about what kinda content that resonates with young men. am dubious markets works for the target audience but that is 'cause am a cynic. galloway and elson advice may be distilled as follows: get a job and start saving and investing in s&p 500. ... that were the advice we routine got plus thirty years ago and have been giving the past plus twenty. it's good advice, but am not sure it works with gen z as it is intended. however, and more specific, we were sooper impressed with markets recent guest, kathryn anne edwards. knowledgeable. smart. willing to offer pushback. full disclosure: type "debt" and "income inequality" into the board search function and you are gonna see a bunch o' Gromnir posts. democrats are concerned about income inequality and republicans once were once s'posed concerned about debt, so we didn't fit into either camp in spite o' being more fiscal conservative than lib. individuals such as kathryn anne edwards and cathrine rampell who preach a similar ethos as Gromnir is gonna resonate, so am admitting perhaps we see ms. edwards as smart as much 'cause o' how articulate and prepared she is but also 'cause we agree with her. HA! Good Fun!
    1 point
  7. Tried some changes to chatter made through Apotheosis in-game and it works! I've got some cleaning up and refactoring to do so I think a new release this sunday would be a bit too optimistic, but hopefully next weekend. Some notes: I've initially disabled copy/pasting ghost nodes in Chatters for now, since they're barely ever used in vanilla files and I want to think a bit more about the UX and possible quirks. (The most notable Ghost nodes are used in Xoti's chatter - several events lead to the same chatter node where she groans/complains. Feels like a good example of how they can be useful, so I want to add them eventually.) Vanilla Ghost Nodes will still be displayed correctly. At one point I was pulling some data and put it into a .csv file, which made me realize that a table would be a really good overview of the ChatterEventData in general. I want to make a view something like this later on:
    1 point
  8. Hey! So instead of making changes directly to the .gamedatabundle files in "exported", Deadfire allows you to make non-destructive changes to the specific lines creating a modded .gamedatabundle that is placed into a folder in the "override". So to apply the changes in the above post: Copy & Paste the code from my previous post into a Notepad. Save it as something like "mirror_image_fix.gamedatabundle" (make sure there is no ".txt" at the end!) Create a new folder inside of the "override" folder: Pillars of Eternity II Deadfire\PillarsOfEternityII_Data\override if the "override" folder doesn't exist create it. Place the "mirror_image_fix.gamedatabundle" file into your new folder.
    1 point
  9. Stealing this from another thread on the topic. { "GameDataObjects": [ { "$type": "Game.GameData.MirrorAbilityGameData, Assembly-CSharp", "DebugName": "Mirrored_Images", "ID": "9271c114-1219-48b0-a3b0-fd669a781441", "Components": [ { "$type": "Game.GameData.MirrorAbilityComponent, Assembly-CSharp", "NumberOfCopies": 2 } ] }, { "$type": "Game.GameData.MirrorAbilityGameData, Assembly-CSharp", "DebugName": "Mirrored_Images_Wael", "ID": "9c59f7e6-6593-4d2e-bc55-4e2afc7810b2", "Components": [ { "$type": "Game.GameData.MirrorAbilityComponent, Assembly-CSharp", "NumberOfCopies": 2 } ] }, { "$type": "Game.GameData.MirrorAbilityGameData, Assembly-CSharp", "DebugName": "Mirrored_Images_Trickster", "ID": "fb36bb54-5dec-4481-9ed6-1a4c023d7227", "Components": [ { "$type": "Game.GameData.MirrorAbilityComponent, Assembly-CSharp", "NumberOfCopies": 2 } ] }, { "$type": "Game.GameData.MirrorAbilityGameData, Assembly-CSharp", "DebugName": "Reflexive_Mirror", "ID": "6b179cdf-4590-4695-8869-ab33b582c4de", "Components": [ { "$type": "Game.GameData.MirrorAbilityComponent, Assembly-CSharp", "NumberOfCopies": 2 } ] } ] } I set it to 2 here, but you can increase/decrease the number of copies by changing the number next to... "NumberOfCopies":
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  10. it most likely wont be available on PS until 1.0 comes out
    0 points
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