I really liked the idea of the Oblivion gates - in theory. It's one of those things that big open world-making devs like Bethesda seem to always mess up: instead of spending dev time making a smaller amount of higher quality and preferably unique content, what do we do? Copy and paste, boys...copy and paste. According to Google, there are 20 permanent gates that always open throughout the course of the game, but there are another 80 "possible" gates, of which 40 will open. It would've been nice if instead of 20 fixed gates and 40 possible gates, we just have like...10, maybe 15 total, all of which would hopefully be a big deal and be specifically tailored in design.