USC - Counterforce
First Impressions.
I knew going into USC that it was a UFO/XCOM style game on the heavier end. Still, I did not expect it to be this heavy.
I tried firing up a campaign and the game prompted me to play the tutorial. I like playing tutorials, so I did.
Two crew on a spaceship, a tech and a medic, go to fix some tech stuff. The medic isn't strictly needed, as she points out, but regulations are that no-one ever does anything alone. It seems they have watched enough movies to know you don't walk along a spaceship alone.
In short order you learn how to walk, how to open doors, how to use a device in your inventory to fix machinery, how to use another device to unlock a locked door, how to use a blowtorch to breach a sealed door. How to pick up loot. How to equip the gun you looted, reload it, then split ammunition with your squad member. How to jump over environmental hazards, how to shoot and swap between different weapon modes. How to overwatch. How to extract from a mission.
Then you learn how to set up a squad before a mission. How to equip the each member. How to train them. Some rudimentary bits about specializations. You learn about different weapon types, directional armor, crouching so people can fire over the soldier in front of them. About AoE and things going boom.
And when you then click "Start New Campaign" the game informs you that perhaps you should play some one off skirmishes and all the different game modes first, to ensure you know what the hell all the bits are.
I said "Nah, I am good."
The campaign puts you in orbit of a planet, with 24 soldiers under your command, to split into squads as you see fit. With (what seems like) loads of starting cash. And with a whole planet where you can drop into any region you like. No hand holding, after all, you were warned. GLHF
So I backed out into the main menu and have started a base defense one off. Hold off against 10 waves or earn at least 10.000 detherium or what it's called.
40 minutes later, we have wiped out wave 1. We have ~5400 of the stuff. I spend all my cash reinforcing the base. Maybe I should have saved some to drop some supply crates with ammo boxes. But if we survive wave 2, at the rate I extract, we can evacuate with the resources and write it up as a win.
Recommended for:
People who want a UFO game that has an action for every interaction you can think of.
People who know that obviously the scanner for bio signals can't be simply re calibrated to scan for minerals. Obviously you need a different scanner for that. And a third scanner for other stuff.
People who realize that the most important thing you can learn is the thirst for knowledge, not knowledge itself. As Gotthold Lessing would have said: "It is not the truth that a man possesses, or believes that he possesses, but the earnest effort which he puts forward to reach the truth, which constitutes the worth of a man." This game has a tutorial that teaches you everything it can, then leaves you needing to learn more. And more. So this game is recommended to those who want the values of Enlightenment in their gaming.