Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 06/19/24 in all areas

  1. Hello all! If you have the time, I need your advice. I am a Youtuber who’s mostly known for making educational videos on the tactics of Baldur’s Gate 3. The Pillars of Eternity series is, in my opinion, one of the greatest the CRPG genre has to offer. I love to talk about them and am hoping that the overlap of BG3 and the upcoming release of Avowed might renew some interest in these masterpieces. Toward that end, I am currently scripting a series of videos aimed at introducing the Pillars series to my audience of BG3 enthusiasts. The goal is for the videos to be interesting and engaging, i.e. something to get the listener interested in the playing the game so I can then direct them to Thelee’s much better and more comprehensive guide on GameFAQs. I want one of the videos to be a Class Tier List for Deadfire, and that is where I need your advice. I have just shy of 700 hours in Deadfire, which is enough for me to have an informed opinion, but not an expert one. To mitigate that, I am offering my draft of the list to peer review, so to speak. I’ve outlined the list below. I can't include my reasoning without this post being to long, so feel free to ask questions. If you have any thoughts or challenges to offer, I’d appreciate your input. Please note though that the finished Tier List ultimately must represent my opinion. I will alter the list if my opinion is altered. The List: Game Breaking Tier: Cipher, Priest Overloaded Tier: Fighter, Wizard, Monk Bread'n'Butter Tier: Rogue, Chanter, Ranger Niche Tier: Druid, Barbarian, Paladin. Why I want to make a tier list I know that regulars of this forum have been very critical of tier lists as a format, so I will just say something brief about why I am making one in spite of that. If Tier Lists don’t bother you, feel free to skip this. Put simply, I want to make a class tier list because they are an extremely popular format on Youtube. For context, my Class Tier List video for Baldur’s Gate 3 has around 1,100,00 views, whereas my top performing build video has 31,000 views. People find tier lists interesting and, as I said above, the aim of the video is to be interesting and engaging. The way I see it, Tier Lists are just a way to visually summarize one’s opinions so that listeners can review at a glance. I don’t see anything wrong with that. Ultimately, the quality of a tier list will depend on the quality of the opinions it represents, which is why I am submitting my draft for peer review. Thanks in advance for taking the time!
    1 point
  2. All this talk about age appropriate literature reminded me of a "recent" post I made about an illustrated book I read when I was really little, so I went and looked it up. Turns out recent means five years and three months ago. It was originally written because the author bemoaned the lack of decent literature for children and was intended as a gift for his three-year-old. It contains the usual child favorites, really, like girls burning to a cinder, thumbs being cut off with giant scissors, a child starving to death and a kid who had nothing better to do than to go outside during a raging storm being blown away clinging to his umbrella, never to be seen again. I guess it is pretty positive. Only two of the kids die, one gets maimed by a dog, one maimed by a tailor and the one blown away by the storm could technically still be alive, although it seems somewhat unlikely. Why are we not allowing kids to read Asterix again?
    1 point
  3. My own anecdotal experiences based on 30 years working as a developer, generalists always have it rough. Little demand and low pay. Specialists (I'm one of them) are typically in high demand and considerably better pay. The challenge is, the specialist areas in demand changes over the years....
    1 point
  4. It's not true at all. At least from what I'm seeing now. The AI story may have been a tad bit oversold.
    1 point
  5. Right now farming is -terribly- inefficient in every single way possible. If you play with family/kids and use a lot of healing smoothies, this is a severe detriment to gameplay.(especially since a world does not provide MORE ingredients as a result of more players, so you have 4 people using the same stuff 1 person gets) 1 - You only get around 2-3x what you put in, and then one has to be used for replanting. 2 - You have to manually plant, fertilize, and harvest, every single crop, every single time. It's actually easier to just go out and get stuff, literally. Could we just hire Burg.L for this? 3 - Farming takes up a huge amount of space for what little you get out of it. 4 - It takes a MASSIVE amount of fertilizer for a very small benefit. 5 - It's not really how farming works for most things, but especially mushrooms. You don't harvest the entire plant, you just harvest what's on it, and it grows again. The base of a mushroom still stays in the ground. The same would apply to the muscle sprouts.
    1 point
  6. Thank you for the answer Kvellen. Unfortunately, it did not work for me, as it only made savegames from before the patch appear (which were all the way back into Act 2). However, out of frustration, I decided to delve into the savegame files to see what I could find, and I believe I've found the solution: Go to your Pillars of Eternity 1 Saved Game directory. (C:\Users\"username"\Saved Games\Pillars of Eternity) Open the "gamecomplete.savegame" file in WinRAR. Look for the file "saveinfo.xml" in the archive and open it in Notepad. Find the following string and simply change value="3" to value="2": Save "saveinfo.xml" in the archive, and then select "Yes" when WinRAR asks if you wish to update it in the archive. The completed Pillars of Eternity 1 save file should now appear when you are prompted to import a save into Deadfire, regardless of which patch the game was completed on. Hope this helps others who are in the same boat.
    1 point
  7. One of the issues with the cinematics in Larian's D&D game is that it feels worse when the camera switches from the isometric perspective to over-the-shoulder. Another two are the animations (most were exaggerated just enough to clash with too detailed visual style; the only good one is the Sailor Moon transformation at the end of Act 2 and that one was not supposed to be realistic) and that the immersive-sim elements worked poorly with having your actions and movement restricted by a cut-scene (fortunately, switching to another character and attacking usually could resolve it). Overall, the density of cut-scenes that are not the general dialogues (i.e. have some camera work) is not too high, but I also was skipping as soon as I had read the subtitles (the lack of pause and the buffs wearing in real-time for not-dialogue-locked companions did not help with watching the cut-scenes).
    1 point
  8. I was goaded into watching a video by The Critical Drinker while writing my posts about Star Trek: Picard. It took about five minutes of him making a semi-decent point about why it is bad until he came to the conclusion it is because diversity and because that woman admiral was allowed to yell at Picard. I stopped watching and had YouTube never recommend me a video of his again. Picard was bad for a myriad of reasons, that old, cantankerous admiral yelling at him certainly was not one of them. Gee, unfriendly and unsympathetic female admirals in Star Trek, what a novelty. Must be this woke crap.
    0 points
  9. Reading this thread I just realised something: I only really like one Obsidian game, Fallout: New Vegas. I do like it a lot though. I've played a few others but only South Park: Stick of Truth and Outer Worlds held my interest for very long, and none of them are memorable. Alpha Protocol was a fantastic idea, but the jank killed it for me. I have no idea why I'm here. Maybe I'm still waiting for another one-hit-wonder from them. Maybe nostalgia. Who knows.
    0 points
×
×
  • Create New...