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Showing content with the highest reputation on 04/14/15 in all areas

  1. I said again and gona say it again. Stronghold event history tap should show recent event first. Its very hard to track what happened and when.
    4 points
  2. Here are a list of current bugs not addressed in the patch notes for 1.04. Links to the threads are posted where found. Please fix these, I did not pay for this game to be an unpaid beta tester. 1. Perma health increase. http://forums.obsidi...already +active http://forums.obsidi...um#entry1649615 2. Already activated ability bug. http://forums.obsidi...d/#entry1648202 http://forums.obsidi...d/#entry1648187 http://forums.obsidi...even-after-103/ http://forums.obsidi...already +active http://forums.obsidi...already +active 3. Sanitarium hostility bug. http://forums.obsidi...g/#entry1648561 http://forums.obsidi...ve#entry1642714 http://forums.obsidi.../?hl=sanitarium 4. Looting deselects party bug. Looting deselects party steps to reproduce: Select all party with backspace, loot a container, then the character looting remains selected and the rest of the party are deselected. Expected behavior: Whole party remains selected while looting. 5. Sound cutting from companion dialogue. http://forums.obsidi...um#entry1654194 http://forums.obsidi...-over-gets-cut/ 6. Reckless Assault bug. http://forums.obsidi...already +active http://forums.obsidi...already +active
    2 points
  3. Thank you Darren. I appreciate your and your teams swift response and continued dedication to the game, which is awesome. Which is also why I am so anxious to play it (relatively) bug free!
    1 point
  4. I really think this is a very effective approach. Rather than releasing patch after patch blindly, a beta patch program with major fixes (to a point, else it will never get released) and a spattering of minor fixes for those willing to try. At least when they formally release 1.04, it will hopefully be pretty solid (but with known issues). Then, 1.05 will go to beta and we can beat on that one.
    1 point
  5. I'm incredibly impressed with this patch. I only just recently made a bug report topic about 'Sagani referencing the main antagonist by name' and discovered that a few other people had that problem as well but the turn-around time for getting it fixed just says a lot about how much importance Obsidian puts on it's playebase's satisfaction with the product.
    1 point
  6. The only auto-pause that's really useful is pause when enemy spotted. I wouldn't let waiting for any other autopause option fix keep you from enjoying the game. You'll need to smack the space bar about 3 times per second anyways. Not if you also activate the 2 second autopause. Anyway, the problem is that the bug also causes the feedback in the combat log to be wrong, and that's important to me.
    1 point
  7. Great job, although I'm a bit disappointed that a fix for "Weapon ineffective" and "Spell cast" autopause options inverse behaviour is not on the list. Maybe on 1.05, I'm actually wating for those fixes to start playing the game, since I make heavy use of autopause.
    1 point
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