All Activity
- Past hour
-
p_mcsteezy joined the community
-
Random video game news... RNG is your friend!
kanisatha replied to Frak_the_2nd's topic in Computer and Console
Loved this video. As a hardcore fan of the Realms, it was such a treat to see and hear from the great Ed Greenwood. -
SquareBrain joined the community
-
-
Thanks for sharing. I like this review very much, because it pushes back at something that's been seriously bothering me about people's views and reviews of games recently, namely this argument that '2' is just a bigger and more polished version of '1' and therefore it's somehow not a good game worth playing. No one seriously made this claim with past '2's, most notably D:OS2 which *was* merely a bigger and more polished version of '1'. But now, those very same people (pro and amateur reviewers alike) who gushed over games like D:OS2 are pushing this silly claim about TOW2. I chalk it up to a very dangerous increase in an entitlement mentality among people in recent years.
- Today
-
lirete joined the community
-
AstroGazer1 joined the community
-
charleslamarchelavoie1992 joined the community
-
eddewit joined the community
-
! I would like to ask if a smaller snap grid could be added, possibly with a toggle. Right now everything snaps to 0%, 50% or 100% of a full floor (both in the X and Z axis) which places most items with a lot more useless space around them then actually necessary! If we could also snap them to 25% and 75% that would make a huge difference! The best example of this is chests, which currently snap to half a chest away from every wall! If there were more snap points you could stack them next to the wall and get more of them in a very neat row! Thank you very much!
-
When jumping into The Outer Worlds 2 after moving from my XSX to my Xbox ROG Ally X and back, the game will seemingly load before it syncs saves. The symptom that shows is you will see “Save Unsuccessful” messages pop up when the game tries to autosave. The workaround for this is to open the Save menu and it will force a sync with Xbox cloud saves and then you can save the game/autosaves start to work again. I can reproduce this every time I swap.
-
Aaron B. joined the community
-
AutumnGamer joined the community
-
Yes, here I am, got the buff in my current run then I have slept and the bonus has went away but I got +2 Burn AR and strong after a critical hit until I had rested.
- 1 reply
-
- deadfire
- statuseffect
-
(and 2 more)
Tagged with:
-
jrg.midd95 joined the community
-
PrettyPickle joined the community
-
I appear to be unable to progress in the Aza Companion Quest "Stabbing at Shadows." I am at the objective, "Rendezvous with Severin" on Cloister. I went to their location, I went through their dialogue and then fought the Sentinels that ambush you and then nothing happens. From what others have said, a conversation with Aza is supposed to automatically trigger to progress the quest, but I never got that conversation and now I am just stuck at this part and unable to progress. I have tried leaving the planet and returning, changing companions, reloading the game. Nothing has worked. I was using Tristan as my second companion when I was doing this quest and defeating the Sentinel ambush triggered a conversation with him, so maybe that interfered with the quest? I am just speculating. I haven't been able to do any retesting on a different character as the quest is a bit far into the game, but based on what I have seen others say about the quest, it seems like Aza needs to loot something from Severin's body and that looting Severin's body yourself too quickly could interfere with that. Again, I don't know for sure if this is what is happening, but it seems plausible. Hopefully this helps and there's a fix/workaround/solution to this soon!
-
Galeruex started following PS5 Trophy Bugs - All For None & Go Out With a Bang
-
Neither of these trophies appear to be working for me on the latest update of the PS5 version. Go Out With a Bang doesn't appear to be willing to pop no matter how many multi-kills I get with the weapon. All for None has 1 instance on the PS5 trophy tracker but I have no idea what triggered that. I've tried on multiple character files various methods of driving companions away, ranging from violating their core beliefs; trading them to executioners for safe passage; blowing up their loved ones; shooting them; and asking very nicely. None of these have worked and I'm starting to feel very bad about my managerial conduct during testing.
-
I have finished The Séance of Blake Manor as well and managed to save everyone saveable (21/21, as the end-game window indicated). I have also spent almost a day trying to find Joyce - the quest requiring her was available very early, while the NPC was frequently inaccessible. The time limit allows to have a lot of interactive junk and functionally useless dialogue options without pressuring the player into using them all, which is welcome. I also had to wait for ~2.5 hours at the end for the last event after doing everything else (and 1 hour to get to Joyce). The controls are rebindable and it is possible to save at almost any time, though the number of save files is insufficient. The main non-logical puzzle (the runes/glyphs thing) is fun enough to do repeatedly. The visual style is very readable and expressive at the same time (low-poly 3D environment and 2D character models). A small annoyance was (ending spoilers): Also, some investigations were obvious to me as a player (e.g. Murphy's) but not the character, including the main culprit.
-
SinisterFire started following Friends in High Places bug?
-
Is there a workaround for getting through the sealed door after the bridge in Friends in High Places? I'm on an Xbox Series X, can't load an earlier save as I thought I was doing something wrong or had missed something so they've auto saved at pretty much the same point. I've been through the area multiple times, have fixed both fuses, the bridge is there but the door is still sealed. Any ideas on how to progress or if Obsidian are going to patch it?
-
Random video game news... RNG is your friend!
MrBrown replied to Frak_the_2nd's topic in Computer and Console
Funnily enough, some people just made this: -
Endpoint's End bugged
Pnutt27 replied to Mustangkill's topic in The Outer Worlds 2: Technical Support (Spoiler Warning!)
Same here one the Xbox. Does anyone know if it's been fixed or going to be fixed? -
JadedWolf started following Youtube recommendations, let's beat the algorithm
-
When I see analysis like this the more convinced I am that Canadas only future is to become part of the USA !!! No one will be angry with American ownership of Canadian assets if you American
-
Xperiencexp started following *LATE GAME SPOILER* Main Quest Bug at "Hand Over the Calcaduceus"
-
This has pretty much ruined the entire game for me. I just did so much to get the order and aunties choice to cooperate. I just went through all the stuff to get Archive up and running, just to get to the end and have it be bugged? CRAZY! PLEASE FIX! im probably not going to play until theres and update fix, if theres an update fix.
-
Random video game news... RNG is your friend!
Sven_ replied to Frak_the_2nd's topic in Computer and Console
'tis just "in" and uploaded most recent: Have you heard about this game? And man? Can you tell me something about them? -
So, I've finished the game last night, and it was a great experience overall. It is a very meaty RPG and something I've been looking for for a long time. That being said, there are some areas that needs improvement in order to improve RPG experience, which I think is important in order for it to be more accessible for new players; especially when 2 DLCs are still coming and this game has every chance to flip the initial perception due to botched marketing (yes, I said it) and pricing (thank you Microsoft!). Currently the RPG system is leaning too hard to specialization, most people, especially on first play-through, would likely to go for general build, they're figuring out what they want to do as they go, and it can be sucks for them when they found out that they thing they want to do will basically botch the initial build they're aiming for. A lot of the problems are players found it difficult to pass a plethora of low skill checks which they probably should've passed easily without even needing to invest points to that specific skills. When they couldn't pass that check, maybe for opening a certain door, player feels that they missed out on content (even though they're not). I propose several solution that can Improve or at least mitigate the rough edges that player will inevitably encounter with current system: 1. Ring slots. The game already has earrings and bracelets, instead of being Junk Items, I think it's good for them to be turn into Skill enhancing items (ranging from +1 to +4 skills enhancement), the game only need to add ring/jewelry slot (4 of them ideally), I don't think people will notice that they can't see the bracelets or earring they put on their characters. So, I think, it will be easy to implement. 2. Consumables. Let's face it, most people don't even realize there is a hunger meter. I'm playing on normal so I don't even know what is the function of foods beside to heal you outside combat. I believe many people already asking why would Dev remove the ability to enhance stats temporarily via consumables, especially when it is a staples (wink) in this kind of game. I want to do drugs in order to be able to open a door, please Obsidian, let me do drugs (build)! 3. Skills enhancing armor and armor mods. This is also an easy fix to mitigate some of the frustrations of not being able to pass a skill check, especially when you need 1 extra point to do so; moreover wouldn't it be make more sense for a specific armor to enhance specific skills related to certain build? - especially considering there are "Engineer Armor", just add +2 to your engineering skills, it's an easy implementation and would help a lot of people navigating the skill checks. This is all for now, I just want to make sure I put it out here in hope that Obsidian Dev read this.
- Yesterday
-
Game Never Launches
Trackah123 replied to ad_giant's topic in The Outer Worlds 2: Technical Support (Spoiler Warning!)
I don't think this is a issue with Battle Net Launcher, but instead the Gaming Services Repair Tool thats included with the game. Likely cause : A corrupted Windows or partially-installed Gaming Services package or a Store/Xbox framework issue blocked the automated repair. 1 : Reset the Store deployment cache Press Win+R (or Command Prompt Terminal as Admin) → run: wsreset.exe When the Store opens, close it. 2 : Repair / Reset the Xbox & Microsoft Store apps Settings → Apps → Installed apps Xbox → Advanced options → Repair (then Reset if needed). Gaming Services → Advanced options → Repair (then Reset if needed). System → System components Microsoft Store → Advanced options → Repair (then Reset if needed). 3 : Reinstall Gaming Services (clean) Open Windows PowerShell (Admin) and run: get-appxpackage *gamingservices* -allusers | remove-appxpackage -allusers start ms-windows-store://pdp/?productid=9MWPM2CQNLHN In the Store page that opens, install Gaming Services, then reboot. 4: Verify Gaming services are running Open services.msc and ensure Gaming Services and Gaming Services Net are Running and Startup type: Automatic (Delayed Start). 5: Repair system files (in case 0x8000FFFF is OS-side) Open Command Prompt (Admin): sfc /scannow dism /online /cleanup-image /restorehealth Reboot. 6: Other things to consider Make sure you are signed into the Microsoft Store and Xbox app with the same account. Temporarily disable third-party AV or other software that can block or interfere with the game Make sure you are Administrator https://support.xbox.com/en-US/help/games-apps/troubleshooting/gaming-services-repair-tool -
Random video game news... RNG is your friend!
MrBrown replied to Frak_the_2nd's topic in Computer and Console
"Furthermore, we want to inform you that we will perform a price adjustment of Titan Quest II to reflect the currently available content on Early Access on Steam and Epic Games Store. This will be changing from EUR/USD 29.99 to EUR/USD 34.99, effective November 11, 2025. This was the first wave and is in effect until further notice." Sure sounds like they plan to do it a lot more times. -
Aza Recruitment Bugged.
LazJones replied to misterwolf's topic in The Outer Worlds 2: Technical Support (Spoiler Warning!)
If you continue on to the N-Ray Range she will be there and recruitable again.
