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  1. Past hour
  2. Hi Devs, These were all missing from Grounded 1, and would be welcome additions to the sequel. After all, lizards eat spiders, and frogs eat mosquitoes
  3. Hi Devs, It's a constant source of frustration when guests in multiplayer games, leave without returning their inventory contents to our bases for collective use. Please consider adding functionality for item auto-transfer as part for the player logout process.
  4. Hi Devs, Consider changing the AI behaviour of buggies so that if/when their player is knocked down, they attempt to back out of fights, then return to revive them before the timer runs out. This would reduce frustration from repeat deaths solo play especially.
  5. Hi Devs, Consider allowing spiders to walk up vertical surfaces and ceilings on map structures, and inside tunnels. After all, that's how it works IRL, and it would help make Grounded 2 further stand out from its predecessor. Just block this from occuring on base materials, so we can feel safe there
  6. Hi Devs, Consider making the birds random appearance on the map impact the world beyond dropping feathers ... This time around, have make it safer for players by scattering the spiders, who, would be potential prey for the birds IRL.
  7. Hey, same for me...I have the GamePass, but my friend brought the founders edition for me in Steam...no Skins available...why?
  8. Today
  9. I completed King Arthur after about 75 hours My final choice of Knights for the last quest was Mordred, Fairy Knight, Merlin and Yvain Lancelot and Balin were healing so they weren't part of my final selection I really enjoyed how you had to use different knights to create different combat strategies, it made each combat unique around mechanics The game really delivered on combat and how the economy worked around Camelot upgrades The narrative was okay, nothing too exciting But great game overall, 70/100 on the globally respected " BruceVC game rating system"
  10. I built stairways to bee #1 and got about 250cm above ground and was able to kill it. I found bee #2 about 1 inch directly south of the camera, flying high, but not too high that I could shoot it with an arrow. Beat that second bee, and the mission completed.
  11. Great advice! It worked for me too. Where ever you are, make a lean in and set your respawn point close by if your not at the statue or use the beds, take the sizzle damage and die, then respawn at your set location and just click "respawn" and the sizzle glitch should fix itself cause after i did that I got sizzle damage again but it went away. I managed to die in front of the beds inside Burg.L after killing the roach blocking the path and saved it before i keeled over! lol So i just had to grab my bag from the floor in front of me and press on. Course I got slaughtered after not really knowing what I was getting into when I was trying to hatch those orb weaver eggs I found before knowing about them! >.< These mounts are too fun. I dont care if its just a "continuation" of grounded 1, I liked that one too. It reminds me of Honey I Shrunk the Kids. I named my soldier ant "Antie" xD
  12. yup having the same issue, my half thatch roof looks amazing ]
  13. I have the same issue, going to a cold area (is the only fix for) the sizzling, but I managed that only because I had mounted a buggy while sizzling was still increasing, which suspends the effect completely (but you'll start dying as soons as you dismount it). The heat resistent armor, red bandages, mint candies and the relatad level 3 mutation didn't help at all.
  14. About the sizzling BUG: I can confirm it applied again when I fought a bombardier beetle. After sizzling reaches about 30% of the bar, it seems to keep increasing on its own even without receiving further damage, at an accelatared rate if you sprint, until it triggers the burning effect, that will lasts forever, eventually killing you no matter how many healing items you use. Mounting the buggy before reaching 100% sizzling does indeed stop it and hides the sizzling bar, but, as soon as you dismount the insect, the eternal burning effect will apply, no matter how much time has passed (you won't be able to ride again the buggy in this state).
  15. Loni Anderson of WKRP fame, age 79.
  16. Wonder if it's like that Burr issue in Grounded 1, forgot what caused it but the Burr's were there but invisible, you could cut them down and collect the resources but you had to remember where they are.
  17. When you chop up a hot dog, you suddenly find yourself standing in the hot dog and can't get out (yummie, I love being inside a hot dog for once). Only if you keep chopping and the hot dog is destroyed can you continue. It's funny, but maybe that's not really what you intended?
  18. I'm thrilled at how well everything is translated, and that it even includes my native language. In the German translation: „Erweitert das Zeitfenster für das perfekte Laden von Bögen.“ Should it perhaps read „Verkleinert das Zeitfenster …“? Perhaps I'm just misunderstanding it and I'm mistaken, because otherwise everything is excellently translated. Hats off!
  19. When quick sorting, items from the quick access bar are sometimes included. Renaming boxes has also sometimes moved items into the quick access bar. However, I haven't been able to replicate the problem. Would it be possible to mark these as favorites (with a lock symbol or something similar) so they are excluded from sorting? Would it be possible to populate the quick access bar via the inventory (via drag and drop)?
  20. Growing Pains (Theme Song) Could it have been composed by Finishing Move Inc.? Thanks to your post, I found the amazing Grounded 2 art book—so much work for us. Thank you, Obsidian!
  21. It was easier to demolish ghost parts if you only had to press the X button briefly. This allowed you to quickly dismantle hard-to-reach parts while jumping.
  22. A friend wanted a transmog function and the ability to hide certain armor pieces. I could also imagine some fun changes, like allowing you to go into battle with an aphid (which would be a club without transmog).
  23. Traps can be a blast. When I played The Forest I set a ridiculous number of traps. Getting materials took time but then watching the enemies get constantly caught was extremely entertaining. 100% agree traps would be great in Grounded.
  24. Too bad, in the first "Grounded" game I could build my house in a Coke can, and I loved it. Now there are even champagne and wine bottles (no beer?), but I'm probably not allowed to build in them. Not yet?
  25. Will we be able to keep a diary? A book where we, as Hoops, can write down everything and maybe leave funny anecdotes for our friends? Perhaps a book where we can write recipes or tricks, complete it like in "Minecraft", duplicate it, and give it to friends? We could first learn how to make something like paper (perhaps we could then use paper for firecrackers or for pictures) for notes and for books also blueberry leather. This could be a never-ending story: Friends could rate the books and notes (likes), different fonts could be unlocked, or photos could be added. They could be hidden in secret locations to give friends puzzles to solve, with a reward at the end—players could even create their own tasks for friends. Well, for that, the player would probably need keys and locks.
  26. I really love your animations and can't get enough of your ideas. How about having Hoops do stretches from time to time while she's standing still? Perhaps you could choose idle animations like these, or free play? (Maybe she'll find books or imitate things she sees others or insects doing, or she'll humorously imitate the way some insects walk.) She could stand there cool, or bored, a little cold (freezing shivering), or with slumped shoulders (perhaps if she's overloaded), or tense, doing push-ups, or combat exercises, yoga, etc. If you don't like it, you could stick with the standard ones. Once you've collected enough animations, you could put together a playlist of them or randomize them.
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