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I get that its partially how lumen and lighting is working, but overall the general hue of the world makes my eyes feel weird after like 30 minutes of play. I miss the cleaner clear look of the first game. This one feels like I'm wearing blue light filtering glasses all the time. Maybe i'm in the minority of folks where this is bothersome, but as someone who put over 430 hours into the first game, and I'm already feeling visually tired by this one, I feel like just something is off with its overall environment color.
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Waiting for the back surgeon video appointment. If they (and hubby) say "yes", guess we'll be driving down to San Fran in the near future. It's "outpatient" surgery but I think still general anesthesia (likely so the patient won't move/sneeze/twitch re: delicate surgery fiddling) so would need driver after. I'm a little nervous for some reason. Just the fussy/worried spouse I guess. At least it's not the more mega/major fusion/replacement stuff.
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The All Things Political Topic - What's Going On...?
Bartimaeus replied to Lexx's topic in Way Off-Topic
@Hurlshort, what post of mine did you like three hours ago and why is it now in one of Trump's extralegal gulags where I'm not allowed to visit it -
cognitivedissonance joined the community
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The TV and Streaming Thread: That's Entertainment!
LadyCrimson replied to LadyCrimson's topic in Way Off-Topic
Since it was in my watchlist - rom-dramedy Destined With You/Netflix. After the first couple of episodes or so there were a few episodes of hilarity re: believed love potion hijinks, then it went for centuries ago past life/destiny with a dash of crazy stalker/killer. I'm pretty over the whole past-life hook in k-drama's so overall it was only mildly ok for me. It did however, kinda make me want to rewatch Goblin again. -
hotpouch in grounded 2
Sable_Space replied to eurosyne's topic in Grounded 2: Feedback & Suggestions
Ok so its not just me, good to know. This **** is literally making not want to play. Its already gotten me killed many times. -
kittylover01 joined the community
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The TV and Streaming Thread: That's Entertainment!
LadyCrimson replied to LadyCrimson's topic in Way Off-Topic
Oh - yeah, that's kind of the point of the series. Which is why I mentioned shounen. Which I know can encompass various and broader friendship related themes vs. actual fights (like sports teams) but WH seems more akin to a schoolyard bully Bleach (especially the 2nd season) in terms of pacing. Fighting/confrontation every several chapters/pages, the end of every episode, or whatnot, working up to some big conflict denouement, with the general "friendship/hoohaaa/survival/conquer/victory". The episodes aren't that long 40min avg. vs. 50-60+) so it kinda feels a bit condensed in that way too. But yeah I would've liked a couple more episodes per season to flesh it out just a little more. eg, the friendships seem to happen overnight. I think WH2 is loosely based on a webtoon (unread by me), although my impression is that a lot of WH1 isn't actually in the webtoon itself - or maybe the webtoon had a lot of "backhistory" chapters and TV creators turned most of those into elaborated S1 backstory 1st season. Unsure. WH1 = "trauma", WH2 = PTSD/"recovery." -
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em joined the community
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The use of holding the E button for a tool makes it have less feedback and makes it less immersive. I don't mind the E button for using the tool but changing it to the 9 key, will make it more like a physical item and tool than something that disappears. The 9 key is out the way so it doesn't get in the way in combat but can realistically added on to the hot bar without changing the UI that much. Also this would make it so we can use the right mouse button to interact. We would still only be able to use it on the materials like it is now but this way makes it more interactive and more an actual object than something that spawns out of nowhere. Multiple hotbars would be awesome to have again. Currently the inventory system is a bit clunky to use. I think starting off with only one is fine, but unlocking two or three additional ones over the course of the journey could work. Thankfully, with the addition of the omni-tool and the removal of the regular tools this issue isn't nearly as bad. I tend to carry around two to four different weapons for different combat scenarios. This alone take up half of the hotbar. I also bind my potions to the hotbar, so if I have more than a few I don't have anymore space to quickly change between items for combat. So right now I have to enter the inventory to equip my combat armor and potions to the hotbar. Despite my somewhat neutral tone, I am in love with this game right now and I cannot wait to see where this goes. I think that this could become my favorite game of all time. Keep up the great work obsidian!
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Disposition system bugged?
Kvellen replied to Swagginson's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
Use this console command to check: ToggleDispositionDebug Each rank should breakdown as: 4 points. 12 points. 25 points. 45 points. -
Bug Report - Broken Menus
HeyTJey replied to RickyRulz's topic in Grounded 2: Technical Support (Spoiler Warning!)
Same here! I've unplugged my mouse/keyboard, even connected my controller thinking maybe that'd help. I also tried restarting the game, and my computer. -
for information:currently playing coop as hoops with someone playing willow. both on xbox series x -randomly clipping through the ground. oddly enough grass physics isnt the culprit here, it just sometimes randomly happens. have also noticed that occasional a slice of the terrain will dissapear and reappear. if this happens in your path or under you, you fall. happens more often when on a buggy, assuming its due to loading the world too fast. but you dont always die. if you log out and in you are still under the map. only fix is to load a previous save or give up and game repair to claim bag. -random crashes. understandable due to state of release for game, sometimes happens after hour or 2 of playing, sometimes after 5 mins -sizzle chest gives 4 spicy globs, spicy coaltana says it requires 2 spicy globs but either uses all 4 or the chest only gives 2. unfortunately didnt check inventory in between to verify, and yes only one coaltana was made so no double crafting was done. -random spots on web bridges allow you to jump/run. happens more with ant buggy than on foot. think its a physics and clipping issue cause when it happens the web shakes. -during fight with mysterious stranger she will be actively walking towards one player charging up attack then with no warning 180 turn, leap across the entire room and attack other player. somtimes still facing original player she was walking towards. -various areas where items fall into the ground or arrows shot go through the wall. sometimes understood when a bug clips a wall and the arrow is stuck in the clipped part then releases, but sometimes a bow just zings it into oblivion. in the statue multiple instances of arrows falling down multiple levels, sometimes in unreachable places. -probably due to the state of release but there is currently no oven, but globs are in the game and only obtainable from sizzling and frozen chests. -mantis have huge clipping issues. a mantis can physically be up on a leaf, but rapidly glitch to the groundand back to look like its in both places. attacking either results in nothing happening until mantis unsticks itself and hops away, usually to get stuck again. - not sure if its intended but bugs seem to have a agro/sight radius vs cone. i can be crouch walking up on a wolf spider thats still quite some distance away and i get the threat detected notice and it jumps at me. the same can be said for various other bugs. -cattepillar is spiny but doesnt deal thorns damage to melee attackers. not sure if its intentional but i believe it should. -un named buggies for players joining a co-op world can cease to exist but still be registered in the buggy selection wheel. 2 fixes have been found: world owner logs in, puts own ant in nest and other players ant randomly appears. either in nest or beside him. unclaim and send to nest. then player 2 comes back in and claims. 2nd fix:name your buggy. not sure why this fixed it but never had the issue after naming. -base supports not recognized/updated until after a world reload. had an issue where i built a base and everything was white as far as what was supported. logged in the next day and everything was red and everything said it supported everything. removed a blueprint that wasnt even built and base collapsed. tried upgrading base and base collapsed. went through about 6 save restores before i decided to place another foundation to anchor base and all updated back to white with just the new foundation supporting all. also to note every time the base collapsed only the base itself would fall. workbench, beds, spinning wheels floated in air. will update here as i find more, also feel free to add here.
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The Chained God is definitely worth it, as it directly continues the story after the end of game save. The other two seasonal updates with the Sidhe I lost interest in. All the seasonal content starts at the end of campaign save - so you go back to a save before you played the other dlc. It is a bit odd.
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Same thing has happened to me a couple of times. Usually I just reload an earlier save, but this time it happened just as I escaped from the Wolf Spider in the Spider Den Ants Nest. Game Crashed, and on reloading, my buggy is no longer there. I can't recall it, and it isn't in the nest back at my base. This is the first week of early access, so of course we should all expect these things. I don't mind at all usually. But I really, really don't want to have to go back through that Spider Den Ants Nest.
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TinkaPixels started following In co-op as player 2 I can't see bf's gamertag in game.
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Hello! When I join my bf's game as player 2 he can see my gamertag and therefore see where I am in game but I can't see his. Flags show up but I can't see him which it makes it difficult to find/go to him/follow him. We have checked all settings ect. We play on xbox. Is this a bug that needs to fixed?
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New bugs to add: dobsonflies, hellgrammites grasshopper for mounts, Assassin bugs Centipede Millipede. Dragonfly Frogs, poison dart frog Earwigs Leaf cutter ants Stick bugs Leaf bug
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Vixen525 started following Lag sucks, but the game looks great
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I am extremely hopeful that the lag I experienced, both in multiplayer and single player, when playing on steam will be a priority when it comes to improvements. Other comments- the tool changes are a great idea except I would prefer to use the attack action and instead have the hold “e” as a option in accessibility so people with hand cramps can choose it. Most of the changes are actually pretty fantastic as far as I can tell with what little I can play with lag (gotta stay in rather safe areas when you can’t fight well from lag). Other suggestions: Loving the new insects but roach nymphs are way stronger than expected. I have a pet tarantula and feed her roaches and while the adults can be tough the nymphs are ridiculously weak. In nature they are known for soft body because their strategy for survival is hiding in narrow places rather than being tanky. I would love to be able to set traps. To catch certain insects like aphids and gnats rather than having to chase them down. Defensive traps would also be nice. Better choice in assigning weapons and consumables to hot bar would be a great improvement. Looks like a great sequel and looking forward to seeing improvements, especially in lag so it’s not so hard to play!
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DealerzChoice started following O.R.C Bug Evolution
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spoilers inside O.R.C Bug Evolution
DealerzChoice posted a topic in Grounded 2: Feedback & Suggestions
SPOILERS BEYOND THIS POINT *FINAL WARNING* After completing the ACT I and playing for 30 hours (and continuing to play) I've struck a few ideas for potential O.R.C Bugs Evolution. Now obviously I don't know what is already in the blueprints or the route that Obsidian would like to take the O.R.C bugs after the first ACT but I would like to see some sort of evolution in them and some sort of challenge put into them after finishing each ACT to keep the O.R.C bugs fresh and keep us on our toes with our strategies on tackling these bugs. Now we have a chunky list already and I am happy with it BUT if we are going to be fighting these same creatures through out every ACT and the entire playthrough I would love there to be a change to them to start of the list of examples lets take the Orb Weaver first. After ACT one I would imagine that the Mysterious Stranger (MS) would have to up their game with these creatures, so as a start she takes the Orb Weavers front legs (that they use for making a defensive web) and "O.R.Cify" them, now whenever an O.R.C Orb Weaver enters defence mode they summon a purple holographic web almost like a force field that redirects the players hits into energy, this energy being shown by the web shield getting brighter. This energy then charges the Orb Weaver's scream attack, when used it will empower them and any Weaver Jrs/Spiderlings around them with O.R.C energy for 2 seconds or something. Now this holographic web shield can still be broken but it has to be OVERCHARGED and start to get cracks on it to be broken and to cancel out the scream ability, I feel to help with breaking the web could stay up longer and or take more damage from certain weapon types/trinkets (sour for example). This change would make it so the Weaver's scream isn't just for a small fear factor, or the web for just pure blocking BUT now as a decision maker/potential game changer for the player, will you attack the web and overload it potentially empowering other spiders around you? Or will you not attack it and focus on everything else around it first. One last example to wrap this up is the lady bug. The lady bug's strong and BIG back could be used to O.R.C bug's advantage now the wings of the lady bug have been replaces with O.R.C custom wings and now when hit consumes energy to charge and empower the Lady Bug, now whenever the lady bug uses it's scream ability NOT ONLY will it heal itself, but it will also heal fellow O.R.C Enemies, the range and healing amount is affected by how charged it is up to a maximum. This could encourage the player to either leave the lady bug as last letting it be a menace and charging the player knocking them off course OR get the player to try and take it on but trying their best to avoid hitting the wings on the Lady Bug. I'm sure these changes aren't exactly the route that Obsidian would want to take the game, but I felt it appropriate to at least PUT the idea out there to potentially encourage SOMETHING that could bring changes to O.R.C creatures after finishing ACT 1. I have alot more ideas for these bugs in the bank and are more than willing to share if requested. Thank you for reading -
Random video game news... RNG is your friend!
Wormerine replied to Frak_the_2nd's topic in Computer and Console
Yeah, I have seen it, but thanks for thinking of me anyway. I've been considering it, but frankly, there is no way I will play it anytime soon, so I will pass for now. I generally try not to buy games now, which I am unlikely to play right away, as I end up with endless backlog, that I never get around to actually playing. Speaking of fighting games: