All Activity
- Past hour
-
After trying to use the map for navigation and marking areas of interest, I have noticed a desync between the markers you place and where they actually seem to mark out. I will place a marker and travel to it, only to find myself in a different place than what I marked. This, for example, has happened many times when trying to go to an ants nest entrance; the marker will leave me standing in the middle of a field of grass, with not even any ants around to suggest where the entrance might be. The resource tracker is also messed up, as going to the locations it shows is *very* vague, often requiring a lot more travel to find what you went in search of. Milk Molar locations on the map are inaccurate as well, though since the map doesn't show underground layers or elevation on said markers, there's no real way to know if what I'm looking for is above me or below me in some tunnel I don't know about. I think a part of the fix here could be something simple like an up or down arrow, suggesting if something is above or below your current elevation. If this seems like it gives away to much or is too 'easy', Ominent is supposed to be a high tech company, right? Add in a quest to activate some sort of device of theirs that would give you more accurate information on items hidden around the map. This would make sense, and allow you to add some level of challenge to gaining this ability.
-
When a building part is placed inside of, or close on top of, the ground surface, all respawns in that area should be shut down. This should include plants, resource points like Acorns, insect or animal spawn points such as for Larvae... everything. The points are *not* removed, and if the building part is moved, the respawn timers will be reset, allowing things to grow and spawn there again normally. ALL building parts should be included in this, but especially foundations, scaffolding, and floors should have this effect, along with any other 'base level' building blocks that a player might use as a foundation for the rest of the base to be constructed on.
-
tcnx.sub joined the community
-
In my recent gameplay (it wasn't happening all the time, but seems to be doing so increasingly as I play) the Aphids have been appearing stuck in place and seemingly standing upside down in the air, close to the ground. I do not know why this is happening, but it might have something to do with them spawning low enough to the ground to clip through it and thus trying to stand on the underside of the ground surface. While stuck like this, they will chirp constantly, and sometimes jump, vanishing 'up' into the ground, then coming back into view. There also seem to be a few of them now underneath some of the foundations of my base, where they are both stuck and invisible, chirping incessantly. They can be killed, which causes them to drop the ground normally, but I'm pretty sure this is not how they are meant to function.
-
As the title says. Drying racks should be able to pull material from nearby storage, rather than the current pattern of grabbing the thing you want to dry, taking it to the rack, putting it on the hooks and the re-depositing the remainder. I would even go so far as to say a bit of pre-sorting could be applied to the drying rack, where when you look at it to decide what you want to add to it, it only shows what *can* be added to it, instead of all the things you have in your inventory that can't. This is similar to how the station that makes thread doesn't show you rocks, or food in its list of things you can make using it; only the web and plant fiber.
- Today
-
Keeping it short, whenever a player uses hot deposit, instead of just cramming things into chest with the same items, items should also sort themselves out, maintaining some kind of order inside the chests. Hot deposit seems like it was designed to allow players to quickly empty their inventories into chest and continue exploring, but the sheer mess it makes inside the chest almost defeats this purpose.
-
Rebecca Garforth started following Grounded Multiplayer constantly giving errors!
-
Hi! My fiance and I have been trying to play grounded together since August 3rd, but every time we do we get this error message (attached). We've tried everything: verifying files, changing who would host, even tried uninstalling and reinstalling the game each, turning crossplay on and off - nothing worked. When we did get different error messages we were able to fix those but it brought us back to this one. I've been able to do multiplayer with a friend previously, and we've both been able to join a friend starting a multiplayer lobby but not at the same time. We aren't on the same wifi, or in the same house - though we did try this too. Any help would be appreciated!
-
Darena joined the community
-
Rebecca Garforth joined the community
-
My Coaltana is grayed out and showing 0 in my quick access wheel. This is the second time this has happened. The first time I noticed it right away and was able to load an old save. The second time I had made quite a bit of progress before I noticed it was missing. So I didn’t want to revert to an old save. I know it’s early access but please help.
-
My Weapon and Shield Disappeared!?
Rozen replied to Dixon's topic in Grounded: Technical Support (Spoiler Warning!)
I have the same issue with my Coaltana -
Rozen joined the community
-
matverickT73 joined the community
-
ImLolup joined the community
-
Monday we dropped my daughter off at SFSU for her freshman year. It is pretty weird moving a child out of the house after 18+ years. I'm excited and nervous for her. I didn't sleep well the first night. So far so good, she had a job interview Thursday (lifeguard at campus pool.) She is taking the train home for the weekend, so we will still be seeing her often enough.
-
FrankMulder joined the community
-
Taup started following Co Op buggy and Suggestion Mid Lvl Boss/Buggy
-
A jumping spider would be a great addition to the creature list as a possible mid level boss and potential buggy. Particularly the Rainbow Pea**** Jumping Spider it could temporarily hypnotize or entrance the player
-
David Wells joined the community
-
While playing as co-op player when the game crashes and kicks me out I lose access to my buggy and have to return to the nest to reclaim
-
DM me for gamertag/console id/serial if you want to look into the crashes. They continue every ~hours loading in/out of the crafting/inventory/etc menu. The [ [ ] ] button. Recovery is latest (10.0.26100.5362)
-
GaryAllen joined the community
-
Oh yay, I am a real boy now and can edit posts. I'll start putting together a more organized list. Also, realized I never mentioned I'm playing on Xbox Series X in Performance mode. Single player mostly. Using Hoops.
-
jrehmert joined the community
-
So turns out this mechanic is just broken. I've got multiple examples, using multiple creatures and multiple weapons and it just doesn't always count the kills. Some times it seems like it gets it right less often than it misses. Omni tool description is the same for each tier. Would be helpful to include what kind of stuff each upgrade unlocks. Spiders don't react to bugs caught in their webs. Was this way in the first one too. Ant nest and hatchery can be placed on top of each other. They only overlap at the very center of both. You can walk all around and on a landmark and not "discover" it. (Cap gun, headless BURG.L). Haven't figured out exactly what the unlock condition is. But it's not a volume trigger and it's not based on camera angle/POV. Multiple times I've tried to place a wall or something and got the obstructed error. But can't figure out what is obstructing it. It would be extremely helpful if the part that is blocked is a different color or stripped pattern or something. Jerky racks when you open the UI it highlights any items that are possible to use. In grounded 1 as soon as the rack was full it would disable the rest of the items until a spot opened up. In 2 though it just stays lit up making it look like you can keep adding but you can't.
-
A few ideas/suggestions for Grounded 2
thetrashpandalord replied to Milk's topic in Grounded 2: Feedback & Suggestions
something i think would be fun to add later in the game for water is mantis shrimp, maybe as a boss or an ambush predator there are over 400 different species but if you only add two it will bring future biodiversity to the game but also colourful new weapons and the ability to use multiple synergies under the water they are on average 10cm large (the larger ones mentioned can grow up to 5 inch or 7 for the pea**** while the smaller ones grow up to 3.5 inches) which is why given the size of our character I would make it as a baby variant or a boss. if going with the boss idea there could be 2 different types (explained later). because ominant wanted to see if the taming system could allow them to make species larger and more independent than they were able to work together, however this didn't work because their advances seemed like threats causing them to be killed leaving variations of their respective meals to be left over in notes on their bodies. the reasons for this is in the first game we only really had the daggers to use in water however these creature (depending on the species) hunt/defend themselves in different ways such as the most popular way in media being smashers with a quick punch can break shells off crabs (like a barbarian synergy) such as the pea**** mantis shrimp (or a smaller variation being the purple spotted mantis shrimp). Skewer types (like a javeliner or use the raptor like blade for teir4 daggers) that hide in the seabed and punch upwards to pierce fish, an example of this is the yellow manta shrimp or a smaller variation being then pseudosquilla richeri (i couldn't find its none scientific name)). -
Steven Littrell started following Inventory Suggestion
-
My OCD loves to sort my inventory manually. I put food and resources at the bottom right, my weapons and such in the top left, and resources I pick up, just fill in the rest. I'd love the ability to "Lock" the position of items within my inventory, that way I can still use the "Sort" function but it won't move those items. It would be extra beneficial if it could "remember" those locations when I die and go back and pick my backpack up.
-
So I'm day 117 and I have not had the flower petals resawn anywhere. Are they supposed to?
-
Deciding to try using RATM songs as an alarm as I cannot wake up early due to staying up late (a friend called me a creature of darkness, although I suspect she meant something else..). So far, not much success, suitably from "Wake Up". Maybe I should use a repgunant song that will make me get up and turn it off, like something from Sabaton.
-
In Iraq war UK send 47k troops. Poland send 194 troops that were already in area to particitipate the ivasion. US invasion force was 150k troops. No other European coutries participated in the invasion. After Bush declared victory, multinational force than has mostly troops from Nato countries was formed to help keep peace, it had about 20k troops. In Afganistan international alliance sent at peak about 40k troops and US 90k troops. Both were wars that US started and its allies send help. (Notable exception Israel which didn't help in either war)
-
What i would like to see are elevators for high up building. Making stairs looks bad. We need a freight elevator and a buggy elevator. But the pieces are pre- made you put them in place and we use our materials to build. Another thing that would be good to see is using that gnat as a building tool for the higher up building. And how about putting out building's that look like stem and planks building pre-made that hold 50 each building and have a little npc sawing with sound. we need pallets to stack more stems and planks make the pallets stacked 3 high to go out and collect because right now it just not clean you put the 3 pallets in the freight elevator and it's waiting up top. Thanks D10