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Coryinthehotel joined the community
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I’m having the same problem as well, double checked all the areas to make sure i didn’t somehow miss one but it seems i have them all picked up even though it still only says i have 9/10. Bit frustrating as i don't want to restart a 12 hour progress i have put into the game already and also don’t want to go to the neat area and miss out on this quest and achievement that goes with it.
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Skrupple joined the community
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I've been playing the TBmode beta and have encountered these bugs so far: -Sometimes when kana starts his turn the game seems to wait forever for his chant to start, requiring you to load an old save and redo the fight. -The chill fog spell visual effects don't linger after casting and only return at the start of each turn. (don't know if this affects other lingering aoe effects.) -I've had a summoned phantom with the chanter class ability make an enemy seemingly endlessly paralyzed. -When using the halt spell against enemies they take some time to decide what to do(usually nothing), but sometimes spam their 'growl' sound until their turn ends. -A lot of enemies spam the message that they engaged in combat with a character even if it's not their turn, usually when then can't reach the character with a melee attack. -When recruiting Aloth in gilded vale, during combat he decided to skip all of his turns. -When loading a save just before a character takes their action you commanded them to take, most graphics turn black and the game freezes -Some spells like iconic projection hitboxes don't seem to align with the aoe shown, though i believe this issue already existed before in rtwp. -Sometimes the combat start message appears randomly mid combat, though things such as per encounter resources aren't reset. Feedback: -Currently if you choose to melee attack an enemy but you can't reach them the action remains queued up, if you then switch to a ranged weapon you immediately attack. It would be better if switching your weapon cancelled your attack action. -The game doesn't really make it clear enough how initiative works in turn based mode. -Enemy detection range for when combat starts is way too small, I've had enemies that appeared on the turn list use abilities to buff themselves whilst out of range, never moving to attack. and combat can end without defeating them.
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I've been playing the TBmode beta and have encountered these bugs so far: -Sometimes when kana starts his turn the game seems to wait forever for his chant to start, requiring you to load an old save and redo the fight. -The chill fog spell visual effects don't linger after casting and only return at the start of each turn. (don't know if this affects other lingering aoe effects.) -I've had a summoned phantom with the chanter class ability make an enemy seemingly endlessly paralyzed. -When using the halt spell against enemies they take some time to decide what to do(usually nothing), but sometimes spam their 'growl' sound until their turn ends. -A lot of enemies spam the message that they engaged in combat with a character even if it's not their turn, usually when then can't reach the character with a melee attack. -When recruiting Aloth in gilded vale, during combat he decided to skip all of his turns. -When loading a save just before a character takes their action you commanded them to take, most graphics turn black and the game freezes -Some spells like iconic projection hitboxes don't seem to align with the aoe shown, though i believe this issue already existed before in rtwp. -Sometimes the combat start message appears randomly mid combat, though things such as per encounter resources aren't reset. Feedback: -Currently if you choose to melee attack an enemy but you can't reach them the action remains queued up, if you then switch to a ranged weapon you immediately attack. It would be better if switching your weapon cancelled your attack action. -The game doesn't really make it clear enough how initiative works in turn based mode. -Enemy detection range for when combat starts is way too small, I've had enemies that appeared on the turn list use abilities to buff themselves whilst out of range, never moving to attack. and combat can end without defeating them.
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Cinema and Movie Thread: coming 2 a theater near u
Hurlshort replied to PK htiw klaw eriF's topic in Way Off-Topic
Ballad of a Small Player - Macau is the real star in this look at Collin Farrell as a degenerate gambler. It was very well done. Visually it is a fascinating film. I'd recommend it. -
I wholeheartedly agree they did a similar thing with grounded 2 they changed mechanics that worked just fine in the first game and that has made it less enjoyable I especially think that clothing/armor that gives bonuses to certain skills was something that made the first game good as well as temporary buffs from food and chems
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The All Things Political Topic - SNAFU edition
Hurlshort replied to BruceVC's topic in Way Off-Topic
Because one is the President addressing the entire nation, and the other is a representative addressing a few hundred? Also it sounds like she was mixing English and Spanish. I'd love to see Trump mix in some sign language in his addresses. -
Limon joined the community
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Here's a contrast in requirements: White House told to bring back sign-language interpreters even though Trump dislikes ‘sharing a platform,’ judge rules Arizona's first Chicana representative has been sworn in. She's going to code-switch. Okay, apart from the legal specifics, why is the White House required to provide ASL interpreters but a Chicana representative speaking to Congress in spanish is not required to provide a translator? This seems inconsistent, if not rude.
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asdferguson joined the community
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I'm about 30 hours in Outer Worlds 2. The character progression is a huge improvement over OW1. Flaws and perks really change the game and give you a lot of options for development. It is one of the best leveling systems I've played in awhile. I'm also really enjoying the companions. This cast compares favorably to the ones in KotOR 2. It is a diverse group and I'm interested in getting to know more about each one of them. So yeah, another Obsidian win for me.
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ruben s joined the community
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Reinne joined the community
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stevo6791 joined the community
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s.kristensen joined the community
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Yashyn joined the community
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New bugs and creatures for grounded 2
Shonen231 posted a topic in Grounded 2: Feedback & Suggestions
I figured since obsidian games is still adding things to grounded 2 I figured some new creatures and/or bugs people would like see in the game so here are some that I thought would be neat I also figured yall would like to know what there temperaments would be and also which ones wouldn't be killable so those will be next the creatures and/or bug I suggest some of these are also boss suggestions Cricket - Harmless Grasshopper - Neutral Locust - Aggressive Jumping Spider - Neutral Daddy Long Legs - Harmless Trapdoor Spider - Aggressive House Centipede - Neutral Brown Centipede/Boss - Aggressive Mouse - Harmless Rat/Boss - Aggressive Hornet - Aggressive Monarch Butterfly - Neutral Squirrel/Kot Killable - Harmless House Finch/Not Killable - Aggressive Frogs - Harmless Toad/Boss - Aggressive Catfish/Not Killable - Aggressive Dragon Fly - Neutral Venus Fly Trap - Aggressive Fly - Neutral Hercules Beetle/Boss - Aggressive Stag beetle - Aggressive Crab Spider - Aggressive Huntsman Spider - Neutral Brown Recluse Spider - Aggressive Minnow - Harmless Regular Flee - Aggressive Leeches - Aggressive Stick Bug - Harmless Water Striders - Harmless Black Scorpion/Boss - Aggressive Salamander - Neutral Beetle - Harmless Pink Spotted Lady Beetle - Harmless Earthworm - Harmless Maggots - Harmless-
- new bugs .
- new creatures .
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i think there should be a prompt that triggers that says Inez got a message from the courier to alert the player that you need to go to aunties hq w/ her to get the companion quest also i think the tristan virgil end quest is a bit buggy using xbox one with game pass otherwise a lot of fun i like james urbaniak popping up randomly!
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saltytango joined the community
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Totally agree Plants vs. Zombies is super fun and surprisingly strategic once the zombies get tougher. I love juggling different plants and that Lawn Mower moment never gets old.
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And it just happened again this morning! I understand that there was a patch a couple of days ago and that might explain why it happened once, but are all of my settings going to get reset EVERY DAY now? I'm close to quitting the game at this point. I can't spend 10 minutes redoing my keybinds every time I play.
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Ryan O'Neal started following Aegis against the miasma not able to collect zyranium
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Missing Aza
AffidavitAphid replied to AffidavitAphid's topic in The Outer Worlds 2: Technical Support (Spoiler Warning!)
It is now fixed. If it was Obsidian devs who was responsible for the amelioration, you have my gratitude. If it was not and it somehow fixed itself, you do not have my gratitude. Instead, you (Obsidian) may spend a moment contemplating how you may have averted this glitch in the first place. -
The problem is solved! Faced the same problem in the quest, but then I remembered that I decided not to call reinforcements in the archive, but to go through everything only with my team. You need to go to this terminal in the screenshot and just call reinforcements, after that a npc will appear, to whom you can give the item
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For whatever it is worth, I tend to not care for jRPGs, but I enjoyed CO:E33 gameplay anyway. It's jRPG systems are actually rather overshadowed by dodge/parry mechanic which makes it closer to baby's first Sekiro. One optional boss in particular felt very FromSoftware. That however, I think is also a weakness as while the game does have variety of characters with their own gimmicks, and neat character building system, it does just dictates how much dodging/parrying one will have to do per-encounter. That said, story is the selling point.
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Cinema and Movie Thread: coming 2 a theater near u
ShadySands replied to PK htiw klaw eriF's topic in Way Off-Topic
"...but if you ask me it could have done with more gore and less verbinski."
