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  2. In Grounded, Sara's Charm was a craftable trinket created by combining 2 trinkets. Could we have similar trinkets added, or the ability to combine trinkets of similar ability, such as Nifty Needle + Fancy Fletching.
  3. Occasionally upon respawn my character gets stuck on my "Lean-to". Had to save and quit to fix.
  4. Today
  5. agreed, I don't need the spell to center on me unless it's a defensive spell. I saw blizzard repeatedly center on me, which I've never seen before. we'll test this now to see if it was even noticed.
  6. Dandadan s2 Jennifer Lopez Anaconda is a top tier anime attack name, up there with Star Gentle Uterus and Space Ripper Stingy Eyes.
  7. Here in Texas we beat them to it. I guess you can always become a temporary resident of Canada for the time being.
  8. I’ve been looking through the art book and absolutely loved the look of the concept art for the teens’ outfits! I think adding these outfits into the game in some way would be a wonderful addition and add some nice choices for more customization. Whether it’s just an option in the settings like the Founder’s Pack skins, a custom workbench unlock like the SCA.B 2K and Omni-Tool skins, or even rewards for completing quests/challenges in-game; I really believe these would fit nicely into the style/personality of the world. I’d love to hear what anyone else thinks of the idea, and I’m loving Grounded 2 so far!
  9. Spiders? Don't bother me too much. Roaches? LITERALLY MY WORST NIGHTMARE! Please.... make them into anything else. A party popper. Something. Because *shudders* these guys freak me tf out makes my stomach hurt to just look at them
  10. eu and australia are putting age verification on everything all the nsfw site and search engine rejoice cyberpunk without any fancy cybernetic are here
  11. Hello fellow teens I've just spent the last hour cooking up a forum post to talk about how I missed out on the ROACH RAGE trinket, and hoping there would be a second chance. If your in the same boat as me and you missed the trinket. Go back and really really look around that room. My General Berserker bugged out (no pun intended) when I killed him his dead body went crazy all over the room. When I looted him my inventory hit the 40/40 limit. From my experience this trinket DOES NOT despawn. I've put about another 12-15 hours since I killed him and I went back a looked at my twitch vod to see what happened and I found the trinket after walking right over it on live. Not gonna lie because I already typed up my original post I'm just gonna keep it below here in case you want to read it. You never know maybe my message below will help someone who has an actual bug in their save. (Disregard this below) Hey guys I found a pretty sucky situations I found myself in. Currently I'm trying to collect everything in the 0.1.1 update. With collecting everything I'm currently working on trinkets and weapons. I found a video stating that the ****roach Queen in the Network Center, General Berserker, drops the roach rage trinket. When I played through the network center for the first time my inventory was very full. I guess it was completely full because when I looked General B he/she never dropped the trinket for me. My only proof that I never got the trinket is that if I were to go into the natural resources tab in the crafting menu. Other trinkets such as the "Spectacular Spicy Shard" appear. My suggestion is to make a way to get this trinket so that people who missed it can still get it. I went into a twitch vod and found out that I missed out on this trinket by walking over it. It was late at night I had been playing for 7 hours at this point and General B died in a dark corner.
  12. My buggy is under the map and can’t get a new one could you make a buggy return at the nest
  13. Overview The Bio-Build System allows players to design simple outposts and have ants or other tamed insects construct them over time, using stored materials and pheromone instructions. These outposts serve as forward operating bases, observation towers, or mini-shelters across the yard — all built without the player lifting a hammer (or pebble axe). --- How It Works 1. Blueprint Placement Players use a new tool called the Insect Architect Wand to place a special outpost blueprint. Think of it like a ghost structure with insect-readable instructions. These blueprints are more limited than full player bases — typically small structures like: Resource outposts Guard towers Storage shelters First-aid stations Turret nests (spitting bugs or bombardiers as mounted defence) 2. Assigning the Workforce Only insects from a tamed or allied colony can be assigned. Worker Ants are the primary builders (quick but limited strength). Beetles can carry heavier materials (slower but durable). Spiderlings can spin and reinforce web-based buildings (low load, but unique defensive bonuses). Each bug type has building specialisations — e.g., ants for wooden/plastic structures, beetles for metal/stone parts, spiderlings for webbed walls or scaffolding. 3. Material Delivery The player loads materials into a nearby Insect Supply Crate. Alternatively, the player can mark nearby stockpiles with pheromone beacons for insects to harvest from, if they’re within range. The build progresses in stages — materials are consumed gradually, and insects take time to construct based on complexity. --- Construction Timescale A small resource hut might take 2 in-game hours. A reinforced watchtower might take a full in-game day. Players can speed this up by assigning more insects, feeding them treats, or unlocking faster construction traits via queen favour or research. --- Strategic Use of Outposts Outposts come with a limited set of functional modules: Auto-repair stations Basic crafting stations Insect hatching pods to restock defensive insects Observation perches for spotting enemy movement Portable scent markers for expanding your pheromone network --- Upgrades and Customisation Once built, players can return and upgrade structures: Reinforce with sap-and-resin Add insect-based traps (e.g., larva-jaw snares) Install bug-powered turrets (beetle-pults, anyone?) Upgrades unlock via progress with the Ant Queen, reputation with other bug factions, or finding rare blueprint scrolls hidden in the world (like behind a paint can guarded by a stinkbug overlord). --- Risks and Balancing Outposts can be attacked if they’re too close to enemy territory. If too many insects are assigned to build, your main colony’s productivity suffers (you can’t have 50 ants building IKEA shelves and also expect them to defend your main base). Some bug types have “building fatigue” — overwork them and they’ll rest (or protest with a tiny banner that says “Bug Off!”).
  14. In a future update i would love to see scorpion buggy’s! I think it would be a great addition and pretty badass too.
  15. Ant Queen Taming and Colony Control Ant Queen Encounter: Deep within a sprawling underground mega-colony lies the Ant Queen. She’s not just chilling — she’s protected by elite soldiers and only reveals herself after the player proves their worth. Taming Mechanic: Rather than a simple feed-and-befriend system, taming the queen involves a multi-stage questline: Defend the colony from hostile invaders (e.g. Termites, Spiderlings, or a new apex predator like a Mole Cricket). Gather rare materials: Royal Jelly, Fermented Nectar, Pheromone Glands, and Queen’s Amber. Once Tamed: You gain access to the Ant Communication Pheromone Device — a craftable tool that allows you to issue logistical commands to your colony. You now have influence over ant task management, including resource delivery between bases. --- Ant-Powered Resource Transport System Ant Caravan System Base-to-Base Logistics: Players construct modular Ant Dock Stations at each base, consisting of: Pheromone Post (used to identify base location) Ant Platform (launch/arrival point) Drop-off/Pick-up Storage Caravan Mechanics: Worker ants transport items from an outbound crate at Base A to an inbound crate at Base B. Caravans are visible in the world, walking real paths between bases. Delivery times are based on: Distance between bases Active route hazards Ant breed and upgrades Example: A 400cm route might take 10 in-game minutes. Upgrades (such as better-fed ants, faster breeds, or shortcut trails) can reduce this time by up to 40%. --- Risk and Strategy Visible and Vulnerable: Ant caravans physically travel between bases. They can be attacked by hostile insects or ambushed en route. Players can assign soldier ants to escort the caravan or build pheromone decoys to lure enemies away. If a caravan is destroyed: Resources are lost. You’ll receive a notification or marker showing where the last known caravan was attacked, allowing you to investigate and potentially recover some materials. --- Dedicated Logistics Storage New Container Types: Outbound Ant Crate: Where players load items for delivery. Inbound Ant Crate: Where ants automatically deposit delivered resources. Optional Add-ons: Queue Manager Terminal: Lets players queue items for future shipments or set delivery priorities. Routing Beacon: Used to manually set or modify delivery paths to avoid known danger zones. --- Progression and Upgrades As you expand and upgrade the colony: Unlock new ant breeds (e.g. faster Red Ants, stronger Black Ants, hybrid transporters). Construct Ant Express Paths — raised, reinforced trails that improve speed and offer mild protection. Develop pheromone route markers to increase efficiency and avoid backtracking. --- Bonus Mechanics Ant Mail System: Send small items or notes to other players via ant courier in multiplayer mode. Colony Mood System: The queen responds to how well you care for her colony. Happy queen = faster, more efficient ants. Neglected queen = slowdowns, random misroutes, or even strikes (ants refusing to work until you improve conditions). Royal Chamber Expansion: Expand and customise your colony. Breed task-specific ants like Haulers, Builders, Guards, or even Scouts for route patrol.
  16. Hey fellow gamers. Is their a hide armour option at all? I purchased the founders pack and i dont see the point in the skins as they are hidden under the armour. I'd like the ability to have the option to hide armour. I couldn't find the feedback forum so posted here lol.
  17. obviously the orange are stupid not news for anyone have vague memory of last decade bigger problem is the new tariff on dozen nation it is only a matter of time all the nation thought they are safe after bribe usa with hundred billion investment get new tariff on them too what happen after that
  18. I have recently been playing grounded 2 with my brother we have had random crashes where i had to restart my console because every time i tried to load back into the game it kept crashing on the load menu i have also had problems where the bugs are trapped under the map and one of they bugs where a quest bug that i had to kill anyone else had these problems?
  19. Trump removes official overseeing jobs data after dismal employment report Correct me if I'm wrong, but isn't that the type of action only a rather stupid person would take? "Speak not into the ears of a fool; for he will despise the wisdom of your words.”
  20. First of all, I wanna say, I think that the buggies are an amazing addition to the game and I can't wait to see the other buggies and what else we're gonna be able to do with them. I still get amazed at how fast I can travel with the Ant buggy. I'm sincerely asking that we move the zip lines up the schedule even if it's the most rudimentary. I for one took a lot of pride in my ability to build, bounce towers and got really proficient at it as my main way to travel around the map. Quick escapes and having many bases at the base of the zip line, towers were lifesaver for me and they're just fun to build a general. If there was a way where we could have a prebuilt bounce tower, somehow section by section that would be amazing as well. I understand that we possibly may have flying buggies. I also understand that we may have teleportation as well buy vacuum or something. But for the meantime, since a lot of the environment is very similar to grounded one it shouldn't be too difficult to add the ability to create zip lines and grounded 2. Please make this available sooner than next year. Let's move this up on the schedule.
  21. Oh, finally (I wish listed it almost 2 years ago). Early access tho, not the "full game" available, totally "unoptimized" etc. But it doesn't look bad, and most importantly, zero MT and no "online required." It's 20% off this week ($24), supposedly will be $50 on non-EA release. I'm 98% sure I'd buy it at release anyway, so despite early access, I'm going to buy it now, play it a bit, then uninstall it and wait for it to be finished in a year or three. I think my biggest concern (outside of performance demand/issues) is whether the later added Masteries would be one's I like, since that would affect replayability a lot.
  22. I haven't had as many issues, honestly have started hunting them. They telegrapgh their moves pretty hard it seems. So as long as your on your parry game its not too bad. I know that doesn't work for all builds. I gotta experiment with ranger options still, I imagine the dodge action will be huge in such a build.
  23. 1. when loading a save, i'm frequently seeing that the daggers disappear when you load a save and your player has them equipped. the daggers can be seen between the players legs if you're in third person 2. for some reason my game is completely bugged in the fact that i can no longer switch back to first person POV. 'U' does not work to hotswitch, and switching in the menu does not work either thank you obsidian for creating this game, i look forward to its future (also i have no clue if this is where i submit bugs)
  24. Hey folks, Since we can’t throw pebbles anymore in Grounded 2, what about adding a Slingshot as a fun mid-game ranged weapon? It could use simple ammo like pebblets, sap balls (to slow), spicy bits (to burn), or bug bait (to lure). Fast to draw, light damage, but great utility. What do you think? Would you use it? Got ammo ideas? Let’s shape this together!
  25. I think the game is phenomenal I love it already and I've played it for 2 hours but I'm really missing the scab.e schemes I used scabby version 1.2 (the dark green and black one) and I kind of miss being able to change it and I preferred the colour scheme I don't know if you have plans to add them back but it would be pretty cool Keep doing what y'all are doing it's phenomenal I can't wait for the full 1.0 release
  26. Can we have a recycle function where the resources don't "explode" everywhere? I would prefer it if when I press recycle the resources are instantly transported to my hand *and backpack if applicable. The current system sometimes glitches and the resources clip the remaining structures and it's just really inconvenient when youre doing a renovation or an improvement. Thanks! *Added an edit about resources going to backpack and/or hand. Thanks!
  27. Can we have a recycle function where the resources don't "explode" everywhere? I would prefer it if when I press recycle the resources are instantly transported to my hand. The current system sometimes glitches and the resources clip the remaining structures and it's just really inconvenient when youre doing a renovation or an improvement. Thanks!
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