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I was checking which O.R.C bugs i needed and I needed the O.R.C weaver jr so I went into the statue to get this Peep.r card and I tried Peeping and it already showed the side bar as if I had it peeped and I checked my creature cards and it said I didnt have it.
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I never have issues with keeping the animal companion alive, especially when it's a bear. Just don't use it as a tank, instead keep it back for a few seconds, let the real tank handle the incoming enemies and use the AC to flank - then it's totally fine imo. I played a solo melee Stalker/Bloodmage with little means to heal my bear and it went very well. If you have a Chanter (like your Shieldbearer/Troubadour or the Wildrhymer) in the party then even better: should you screw up and your AC goes down you can revive it unlimited times with "Rise Again" (PL4): animal companions never get injured and phrases are unlimited. And you can have some other means of rivival besides that (Paladin, Ranger himself). But I think with the occasional healing from White Flames, Lay on Hands from two Paladins etc. you should be totally fine. Since you also bring a Cipher (Seer): Pain Block is excellent on a bear.
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Experience Playing and Suggestions! :)
jjcrysup posted a topic in Grounded 2: Feedback & Suggestions
For this game being a preview I already love it some much, and will be my game of the year whenever it fully releases. However there are some issues that I’ve experienced along the way. I hope optimization will come in the future because there are a lot of small things in the game that will make my game lag or crash. While rearranging and organizing my chests I crashed 7 times. I also have a newer series x so it’s not like the console shouldn’t be able to handle a game like this. I experience a lot of lag while sprinting through the grass on the buggies. I believe it’s because of how many blades of grass get moved, loading enemies, and loading parts of the map, but the game can’t handle it all at once. I also have an issue where my backpack would fall through the ground in random places when I would die. Not only from falling from height and dying but I would die fighting a bug and it was just be under the map. There are also many areas where you can access under the map if you walk through it on the right side. Some logs, rocks, and parts of the ground where it comes up and you can just slide through. I’ve fell through the map a couple of times accidentally running into some of these spots. Another issue is that snails are able to just move freely through builds. I have a base on the log that the frisbee is on and the snails has just passed through the foundation, floors, and walls like it’s a ghost. I’m done with the complaints, but now I have a few friendly suggestions. I hear a lot of my friends talk about a mosquito or a bee buggy, but I feel like there would be so many nests to keep up with you’d have to construct a big area just for all these buggies. I would really like it if there were buggies of the similar species but different. If there’s an already an ant nest why not add flying ants. A spider nest? Add a jumping spider in the game. I also would like if there were more bosses in this game. I understand the first game was a smaller area but I felt like there were less bosses. Like ants are big part of the game because they’re everywhere. Why not add an ant queen as a boss in one of the ant hills as maybe an early game boss. Maybe add a tiger swallowtail butterfly as a boss somewhere.-
- grounded 2
- bugs
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Zerokb started following Milkweed pod do not respawn
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AlphaPizza started following Crashes launching in solo [PC GamePass]
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I experience constant crashes when trying to start a solo game, right after the opening cutscene. If I set the graphic options to Epic or High, it crashes instantly after the cutscene. If I set to low, the game start for a bit, but always crashes after like 2 or 3 minutes, I can barely get out of the first room to see the park and the game crashes. I keep getting the "Augusta Crash Reporter" with a GPU Crash dump being triggered. The UEMinidump.dmp show a "APPLICATION_FAULT_8000_Grounded2-WinGDK-Shipping.exe!Unknown" error. PC Specs : Windows 11 24H2, Build 26100.4652 AMD Ryzen 9 9950X3D 64 GB RAM NVIDIA RTX 5090, Drivers v580.88 (released on the 2025-07-31)
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SaltyGorillaNPS started following Infinite SiZZLE Affecting Progression
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I am having the same issue when going into the firepit. Despite having the sizzle armor, smoothies, mints and granola bars, the sizzle goes immediately to burning and doesn't stop until I am dead. Even when leaving the area or jumping in nearby water.
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- grounded 2
- bug
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Ok so i faced a lot of bugs with the buggies but now its stuck at the top of the tree , inside a leaf after i was fighting with a Praying Mantis and i tried everything(also when you are next to it at the spot that its stucked you cannot do anything,its like its invisible) , trying to call it out its not working ,to whistle, tried to change to orb weaver buggy , it cannot be done, Ant nest is empty, theres no option there. I ve seen that theres no repair button for buggies ,only for backpacks. I tried save / load , i tried restarting the game. Nothing. Any suggestions ?
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My friend and I started the quest where you have to hack two points high up and then go kill the O.R.C. defenders. After successfully completing the trash can one, we wanted to go kill the bees near where the blueberries are. When we arrived, two O.R.C. bees attacked us, we died, and since then we haven't been able to find the bees. Only one was killed; it was stuck in a blade of grass, but the other seems to be flying very high in the sky and never returns to the quest location. Because of this, we can no longer progress in the main story.
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Grounded 2 Keybind bug
Sarrion replied to andrewrhodes_'s topic in Grounded 2: Technical Support (Spoiler Warning!)
same issue. I sent in an email to them but nothing for a fix yet pretty annoying for sure.... -
I'm currently blocked from progress by this bug also(sizzle not the roach). I can't take any sizzle damage at all or the meter goes up infinitely. That means no fire pit, and no roaches or bombardiers unless I get a perfect no hit run.im really hopping for a patch soon so can continue
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- grounded 2
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gentleman1013 started following Ranger Mission: Build Invalid 92 Building
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The TV and Streaming Thread: That's Entertainment!
Lexx replied to LadyCrimson's topic in Way Off-Topic
Watched Weak Hero: Class 1. Not bad, but I have no idea who that hero is, and I don't know who the weak one is, since everyone is beating up each other all the time. It got a bit much and highly criminal in the end, which kinda made it too unbelievable to me. Edit: Damn, s2e1 was really good. -
karmicaura started following Buggy armor
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When I am fighting my buggy dies really quickly and I don't have time to revive it so I have to wait 4 minutes to get it back. The armor could give the buggy another seat or make the buggies attacks have poison, spicy, fresh or sour damage. There would be different armors some of them doing damage and some giving the buggy more backpack space or make them faster.
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so my wifes game keeps crashing after start up.. it happens even if she just waits in the main menu for a bit.. it worked just fine yesterday and there are no errors or anything..
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Difficult Battles (less frustrating?)
karmicaura replied to RichyPier's topic in Grounded 2: Feedback & Suggestions
skill issue?- 1 reply
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- suggestion
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Currently the hotbar/hotpouch is only visible in the inventory screen if you drag an equipment around. Make it always visible. Also enable that you can set up certain item types per slot. For instance you can setup slot 8 (or any other) to have health regen items (or food, or water or arrow types) and it will change to the next one or for arrow types you can switch through them. The luxury variant would be you can actually edit the items that will automatically fill that slot with a priority rating or a list which is populated by you for customizing options.