Jump to content

Update Notes: 2.01


BAdler

83148 views

From Adam Brennecke:

 

This patch fixes many minor issues that came up before and after launch of The White March - Part I. We have also done optimizations to save/loads and area transitions performance. Please provide feedback if you notice a difference.

As always, there are many more fixes than listed.

 

Major Fixes

  • Party members will now default to AI: On and Instruction Set: None.
  • Many optimizations to save/load and area transitions performance. Some users are reporting a 20% decrease in load times.
  • Blurry text in UI has been fixed.
  • Problems with the stash not properly containing items that have been looted is now fixed.

Abilities

  • Dragon Leap should now break engagement properly.
  • Coordinated Positioning range increased from 2m to 2.5m.
  • Fixed stacking issue with Weapon Specialization and Weapon Mastery and both can now be applied to the same attack.
  • Based on player's feedback we made tweaks to improve AI packages for Monks, Druids, and Ciphers.
  • Instruction sets for Druids, Wizards, and Priests will now use lower level spells at higher frequencies.
  • Ciphers will not use Whispers of Treason on single enemies.
  • Many small fixes to spell and ability tooltips and descriptions.

Items

  • Stormcaller's 1st requirement lowered to 250 shock damage. 2nd requirement lowered to 5 druids defeated.
  • Greenstone Staff 1st requirement lowered to 125 damage vs. beetles. 2nd requirement lowered to 5 blights defeated.
  • St. Ydwen's 1st requirement lowered to 200 damage vs. spirits. 2nd requirement lowered to 10 vessels defeated.
  • Item mod Draining will be restored properly after a save/load.
  • Added the White Forge crafting icon.

Quests

  • A Lovely Drop quest is not failed if Haeferic dies after the party obtains the antidote ingredients.
  • Haeferic now reacts properly after imprisoning Ailef.
  • Lurgold is properly removed from the Fishery after the fight with Grynde during the day.
  • The dexterity check in the conversation with Sweynur will only show up if the player has a blade.

Miscellaneous Notes

  • Added missing ambient audio to Durgan's Battery dungeon.
  • Updated many creatures' bestiary entries with correct abilities.
  • Ogre Battery Cannoneers now use Rogue abilities instead of Ranger abilities.
  • Added Concelhaut's Draining Missiles to Ironclapsed Grimoire.
  • Druid-Wolf Suldrun now scales for high level content mode.
  • Fixed issue with Fog of War behaving incorrectly in some scenes (Aufra's house) if a player used an older save game.
  • Several improvements and tweaks to area background art, including Cragholdt.
  • Solo Achievement is disabled correctly if Zahua or The Devil of Caroc is added to the party.
  • Fixed Kana's conversation when he is in the White March areas.
  • Like 11

31 Comments


Recommended Comments



Do we know when the missing items in stash issue will be corrected? I have held off installing the 2.0 patch or White Marsh after hearing about this.

Link to comment

Great stuff!

 

Will this update add an illustration for The Grey Sleeper and Stormcaller?

 

They are the only soulbound weapons without one.

Link to comment

Do we know when the missing items in stash issue will be corrected? I have held off installing the 2.0 patch or White Marsh after hearing about this.

 

This has been fixed with the update. It is also retroactive so it will fix any broken saved games.

  • Like 2
Link to comment

Great stuff!

 

Will this update add an illustration for The Grey Sleeper and Stormcaller?

 

They are the only soulbound weapons without one.

 

The Stormcaller image was checked in, but I think there was an issue with The Grey Sleeper. It will likely not be in this patch, but I hope we can get it into the next one.

  • Like 1
Link to comment

I know I probably sound annoying asking this, but is the big drop in FPS caused by the AI being worked on? I saw it mentioned on a thread that it was, but it isn't listed nowhere on those patch notes.

Link to comment

Brandon, do you know whether the "speed stealing" item mod has been fixed?

 

It was confirmed by Matt Sheets as "set too high", meaning that weapons with that mod were stealing more than just 10% attack speed from their target. Makes those weapons very OP.

 

Thanks a lot for your hard work! The White March is pretty great :)

Link to comment

Are the constructs in Galvino's laboratory also bugged and, if so, is there a timetable for a fix? Every construct I've seen has >110 defenses in every category and are essentially immune to all spells.

  • Like 1
Link to comment

Can you please expound upon how this patch is 1.7 GB?

 

It doesn't make any sense that bug fixes would be that big, so I'm assuming there's some kind of art/music/effects content.

  • Like 1
Link to comment

Thanks for the performance upgrade.

Is it official that pale elves have now lost their facial hair option? If it is the case, it's sad. It was an interesting option RP wise, and added diversity to elves models.

Link to comment

Great to know that the load/save times are reduced! Did you succeed even on fixing che chanter bug (ice trap and summoning heavily influenced loading times)? Thanks for your work

Link to comment

URGENT fter new update prcision system seems bugged, generally weapon upgrade seems does give  precison upgrades on my old saves. I notedthi lookin became precision level very low in my characters.

  • Like 1
Link to comment

Thank you for your work. The load/save fix will include even any issues related to the Chanter bug (ice traps and summoning heavily influenced loading times for save games and areas)?

Link to comment

Are the constructs in Galvino's laboratory also bugged and, if so, is there a timetable for a fix? Every construct I've seen has >110 defenses in every category and are essentially immune to all spells.

 

This has been fixed in the latest update.

Link to comment

After the new update a accuracy of my characters lowered. For example the weapon isn't adding the accuracy. Why?

Link to comment

 

We have also done optimizations to save/loads and area transitions performance. Please provide feedback if you notice a difference.

 

Loading/Saving times in the latest update have been drastically faster for me! I think about 20% faster loading times is about accurate from my experience. Quick save times appear to be even faster than that. Previously quick saves were taking around 5-10 seconds on my machine, but now they're about 2-3 seconds.

 

Currently playing on Ubuntu 15.04 x86_64.

 

Awesome update and thanks for the great work!

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...