With the 1.05 patch on Steam, we've received a few reports from people saying they are receiving the following error:
Data folder not found: There should be 'PillarsOfEternity_Data' folder next to the executable
To fix this:
Open Steam and click on the Library tab.
Find Pillars of Eternity in your games list along the left, right-click it, and choose Properties.
Click the Local Files tab and click the Browse Local Files... button.
You should see a "EmptyS
Hey, everyone. Here are the patch notes for 1.06.
Of particular note are the fixes for:
Fixed a crash that some people were experiencing on startup. This had to do with Unity attempting to load a corrupted font.
Fixed slowdowns that could be caused by certain network adaptors or programs like Hamachi.
Fixed an issue where grimoires were getting corrupted when sending a wizard to the Stronghold.
Fixed an issue where a door in the Stronghold's Great Hall cou
This is a big one. Patch 1.05 features hundreds of bug fixes, balance changes, and new UI features. There are many minor fixes that are not listed in these notes.
Please Note: Save games in 1.05 are not compatible with 1.04 or earlier versions. The game will automatically back up your save games in a special folder in the save game directory after converting the saves to the new format.
New Features
You can now rename save games.
You can now change th
These are the patch notes for 1.04, which is now available on Steam. It may be a bit before it's available on GOG and Origin, as they manually put it up.
We are now working on patch 1.05 and will launch the beta for it during the week of April 20th. We're continuing to read through support threads and e-mails. Thank you, everyone!
Update for GOG Linux Users: 1.04 is available on GOG, but not as a patch - unfortunately you have to download the full version of the game. GOG
Are you running a 32-bit version of Windows and experiencing crashes, sometimes during specific area transitions?
This seems to be caused by the game at certain points needing more available RAM than Windows in 32-bit will allow, so it will crash. In fact, this happens in other Unity-based games, such as Wasteland 2. One workaround customers of Wasteland found was that you could change a setting that would allow applications in Windows to use more RAM on 32-bit Windows.
We do re
Last updated: May 4, 2015
Where are my physical rewards?
Many of the rewards have been sent out already or are in the process of being sent out now, but we did encounter some delays getting goods over to Europe from America, partly due to issues with labor strikes on the west coast where we are, and damage that occurred to some of the parts on their way over from production.
The final physical discs (delayed as stated in backer updates #89 and #90) are finished being
These are the patch notes for patch 1.03. This patch is now available on Steam, and will be available on GOG soon.
Note: We have hotfixed the problem with adventurer hall-created companions not being able to unlock doors or chests.
Second Note: We have also fixed an issue where people were unable to open certain doors due to the Fog of War.
"Big Ticket" Items
Bears and Cats can now be equipped with hats. This is most likely not a joke... but migh
A number of users have reported they are seeing black screens when playing the game, usually when switching resolutions, or toggling between windowed mode and full screen. We've also had reports of similar behavior when trying to use external displays.
We've looked into this issue extensively on our end, and we've found a reproducible case within the engine and have sent it off to the folks at Unity to investigate further.
In the meantime as a workaround, you can generall
There appears to be an issue on some machines where certain network adapters can contribute to the game running slowly, hitching a lot when doing common things like opening/closing inventory, and voice over playback not playing when it should.
We're investigating this issue on our end, but some of the folks in the community suggested disabling any extra network adapters you may have, such as Hamachi, VMware, VirtualBox, or your corporate VPN adapters.
To do this, visit th
Pre-order items, Kickstarter backer items, Champion Edition and Royal Edition content are all considered "DLC" (or, downloadable content) in Steam, and are stored locally on your computer.
To find them:
Open Steam, go to the Library tab, and right-click on Pillars of Eternity in your game list.
Select Properties and click the Local Files tab.
Click the Browse Local Files... button.
The extra content should be in a variety of folders, such as "Almanac", "Rin
Pillars of Eternity stores its save games in the following locations:
Windows
%USERPROFILE%\Saved Games\Pillars of Eternity
%USERPROFILE% usually is something like C:\Users\your-name-here
OS X
For Steam, GOG, and DRM-free backer disc versions:
~/Library/Application Support/Pillars of Eternity/Saved Games
If you bought Pillars of Eternity from the Apple App Store, your save game directory is located here:
~/Library/Containers/com.mpdigita
Updated on March 30, 2015
Hi everyone, one question we get sometimes is, "Where do I select Steam or GoG for my digital downloads?"
Now that the game has shipped, you can redeem your digital rewards on the Products tab of your Account Profile. Example items that will be here include the digital novella, almanac, soundtrack, and perhaps most importantly, your game keys.
For each digital download you have as part of your tier or addons, you'll be able to choose
One request that has come in quite a bit is being able to see the "what does my tier reward come with" after you've completed your order.
After the break I'll be adding this in to the Orders tab for your profile so you can look it up to make sure everything looks good there.
Thanks!
Darren
Due to popular request, we've added XXXL t-shirt sizes both to tier rewards (which you select in surveys) and for addon T-shirts.
We'll be looking in to adding women's sizes as well. Just waiting for some confirmations.
For those of you who have completed orders and would like to switch to a XXXL t-shirt, please contact us and we'll be happy to help.
For those of you who'd like to hold out for news on women's sizes, not a problem. You can either complete your
Hi everyone,
Some of you have had some problems either with Stripe or PayPal and have found that you have an open order sitting in your profile and aren't sure how to either try to pay for it again, or to just cancel it out right.
We should have an update posted in the next day or so that will allow you to take care of that.
It will refund any pledge credit that was associated with the open order so you can start over.
Update: This is now in
With respect to shipping address information, we would like to provide a way for you guys to update your shipping address at any time for as long as possible up to the launch of the game.
Next month when we're back from the holiday break, I'll be working on adding this to your profile so that you can keep us up to date with your current address.
We'll also announce in backer updates when we're starting to get close and when we'd need to have a locked shipping address. We'
Hi everyone!
I wanted to introduce myself - my name is Darren Monahan and I'm one of the co-founders of Obsidian Entertainment, and lone wolf programmer of the Eternity site. I'm the man probably responsible for any issues you may have had (...of which I hope, are none, but if you did, I profusely apologize!)
Over the next few months we'll be adding more stuff to the Backer Site, and I thought it might be helpful to have a casual place where we could let you know when we
Character building for games isn’t easy, and it requires a lot of effort, especially when it comes to companions. I’ve had the good fortune to work on a variety of titles with strong support characters over the years, and I enjoy writing them a great deal. I still can’t believe I get paid to do this (don’t cut me off, Feargus).
There are a few guidelines I try to follow when designing companions (some of these are dependent on the engine and franchise).
- Combat/Challenge
Oh. Hello there.
I wanted to put some ideas into words to help express what it means to build a world at Obsidian. It takes a lot of time and effort from a boatload (dirigible-load) of people, but there are some guiding principles that keep us focused on building worlds we love that we hope players will love, too.
No matter what the flavor of the setting may be -- fantasy, sci-fi, modern day espionage... a town in Colorado -- worlds are places we want to explore filled wi
It's been a while - aside from Obsidian work, I've been doing quite a bit of talks here at Dragon*Con and across the sea in Spain at Gamelab on a variety of subjects, from advice to getting into the industry, to Kickstarter, and even our approach to designing characters for video games. Even better, I'll be doing the same coming up here in October at Austin GDC's narrative track concerning Obsidian's narrative approach - and going through our design process at the end of the month overseas conce
So a designer's job is to make jumping through hoops fun, and calibrating the challenge/frustration ratio of jumping through said hoops.
This blog post stems from a question from the AMA Brian Fargo and I did on Reddit (long ago) concerning the issues with this in regards to one infamous piece of game design: time limits, and how two different games dealt with the challenge.
From a gamemaster/game designer perspective, the idea of time limits is appealing. It creates pres
I started playing Wasteland 1 near the end of Kickstarter to get back into the Wasteland mindset. I'm still loving it just as much as I did back in high school.
One thing I wanted to vent about concerning old-school RPGs like Eternal Dagger, Wizard
Obsidian gets applicants for internships all the time from schools across the States, and it may be that if you're forming a Kickstarter, you may need a lot of technical, production, and development help for tasks that students and juniors would love to do to contribute to their careers and education.
If you're running a Kickstarter and would like to consider a pool of applicants to help you hit your game's mark, let us know - there may be interns/juniors in your area or could assist