Hail and well met!
A few months ago we set up a few options for additional content for Pathfinder Adventures that would leverage more of the Rise of the Runelords campaign.
We had a few choices available. It could have been another "Tale" to follow up what we were doing with Valeros (I believe the unofficial poll had Ezren in the lead to be the next adventure), a side quest hub (really popular idea internally especially since I suggested it), and a follow up Goblin Deck t
Greetings Obsidian Fans!
We’re extremely excited about our upcoming RPG, and we know you are too. We wish we could tell you all about it right now… but we’re going to hold off until the time is right. What we did want to talk about was a question a lot of you have been raising: “Will this upcoming game feature any lootboxes or other microtransactions?”
The answer is simply: “no.” No microtransactions, of any kind, in our game.
We also wanted to say a word abou
Hey everyone! Your friendly, neighborhood, marketing drone here with what I hope will be an eye-opening insight into gamers' thoughts on DLC. First off: a big thank you to everyone who participated in our survey. Hearing your thoughts helps us understand your opinions better, and make better games.
Background
For those who don't know, on October 4, 2017, we published a survey, asking some key questions about players' preferences regarding DLC, and a bit about their backgr
Well met, Adventurers!
As we mentioned in an earlier post, pricing changes are coming to our store. Why did we decide to make these changes? Several reasons: first, and most importantly, we got feedback from our players (both directly through comments and through watching what is and is not actually being bought), about what items they wanted to see at what pricing. We listened to these comments and made changes we think make sense, while still making business sense for the product.
Rise of the Goblins
We are proud to announce that we have new content coming to Pathfinder Adventures in the form of a new campaign, Rise of the Goblins.
In our push to bring some quality of life features to Pathfinder Adventures AND release this for desktop it has been a severe content drought. When you have comments like, "Is this game even supported anymore?" and, "I wish the wait for new content was only as long as the wait from deck 3 to 4..." you know it
Greetings, Ambassadors! Obsidian is pleased to announce that the Pathfinder Ambassador Program is up and running, and that qualified players of Pathfinder Adventures are eligible to join as of this moment! What is the Ambassador Program? For an in-depth discussion of the details of the Pathfinder Ambassador Program, you can visit this post. However, if you'd prefer to stay here, the short version is this: if you have spent $25 USD or more on the mobile version of Pathfinder Adventures, or you
It's been quite some time since I've given an update on Pathfinder Adventures and for that, I am deeply sorry.
In that time, the team has had some changes in both priorities and members. In the end, though, we have continued to work on making Pathfinder Adventures more accessible to existing users and to hopefully expose a new group of gamers to the world of Golarion and the iconic characters that travel within.
Some of you might be saying, "Hey, why did we have to wait s
Hail and well met,
It's been a little while since I have written an update and I wanted to make sure that everyone is aware of some upcoming global changes that are coming to Pathfinder Adventures.
Valentine's Day:
In time for Valentine's Day we have a few themed bundles coming up featuring Valeros and Harsk. Both characters have a new look, slightly alternate stats, come with a promo weapon, and chests. Are you #TeamValeros or #TeamHarsk?
Team Va
Hello friends,
I am hoping that the immediate reaction to seeing my name to a post isn't, "Oh crap, the Destroyer of Dreams is going to share some bad news." Far from it, actually! I bring great and wonderful news, along with happy tidings, and such.
This blog means that I wasn't completely full of malarkey and that there is a Deck 6 release. I also kept my word that it would be before the holidays. Albeit, barely, but still before. For more infor on Deck 6, check out the
I want to thank you all for taking the time to read this. I usually prefer that other team members make posts because they can go into details on long awaited features. Instead, you get me who gets to share a bit of how timing affects what releases and when. I am even sometimes right!
On to it!
We have Deck 6 coming out very soon. We are trying to make sure that it comes out prior to any holiday breaks and we have some additional cards and features we are trying to come o
Hey, guess what!
Deck 5 will be out very soon! That's right, Sins of the Saviors will be here!
It's got a few crazy scenarios with new mechanics like Rimeskull with the Sihedron Circle Location. This is what the location text from the physical card game says:
Build 7 “Stone Head” location decks using the deck list from this card plus 1 henchman. Characters may not move to the Sihedron Circle or encounter cards from its location deck until all Stone Head l
Many of you discovered that a Treasure card got into our phone release, the Vermilion Rhomboid. And about eight of you figured out how to get it without opening a Treasure Chest. The secret lies within this blog...
It is the first in a small series of Treasure Cards based on Azlaniti Stones. The concept of each these cards is based on Pathfinder's answer to "Ioun" Stones found in the pages of Pathfinder Chronicles: Seeker Of Secrets (which is also the source of the Wayfin
The Stone Giants are Coming!
I have some exciting news! The Fortress of the Stone Giants is just weeks away. When we last left our heroes, having saved the sleepy coastal town of Sandpoint multiple times (from bandits, a dragon, goblins, zombies and ghouls), they briefly turned their attention to rescuing Turtleback Ferry and Fort Rannick from ogres and flooding. Now they've returned to the coast to find "Sandpoint Under Siege."
The town is in the middle of an
Hello Pathfinder Fans!
There are a ton of improvements, bugfixes, and new content coming your way soon. I wanted to take a moment to talk about a small but important change coming to the store soon.
We got a number of requests to be able to buy bulk chests more easily, so in the near future we're removing the intermediate step of buying gold first. Moving forward, Treasure Chests will be available at the following rates:
1 Chest: 500 Gold
6 Chests: $
Hi folks,
I would like to open up by saying thanks for all the support you have been lending to Pathfinder Adventures. We are hard at work creating new content, new features, and polishing existing features.
Since the launch of the game on tablets it is has been like working on three games at once. The Past, the Present, and the Future. It has been a quite the learning experience for a team of this size, that is for certain.
It's All in the Dice
We have a
Here are the update notes for Update 3.03.
General
Enemies no longer gain increased shield Deflection and Reflex bonuses when you and save and load in a creature's area.
Improved the performance of snow footprint VFX.
Biography now correctly updates after collecting springberries.
Characters no longer slide across the ground when commanded to move when getting up from prone.
Spells and Abilities
Chanter buffs and heals now affect the chanter.
Here are the update notes for Update 3.02.
Major Fixes
Fixed an issue where some player's game would reset after completing Part 1.
Fixed an issue where some players couldn't activate the White Forge or enter Durgan's Battery.
Fixed an issue with the final Eyeless SI becoming stuck if you selected yourself.
Fixed an issue where some players would get stuck at the Caed Nua End Slide.
Fixed multiple issues where some players received black screens on
These are the update notes for Update 3.01.
Major Fixes
Fixed a problem where players were unable to loot containers in Ondra's Gift at night.
Using Abydon's Hammer will now properly unequip offhand items.
Fixed an issue to prevent the game hanging on completion of some Stronghold adventures.
White March Specific
Marunn's door in the Great Hall will no longer be sealed if the area, for any reason, resets its persistence data upon returning to it from
New Features
New content for the Stronghold that has you, as lord or lady of Caed Nua, decide the fate of your vassals and send your companions on new and exciting adventures.
There is also a new quest line that allows you to defend your claim to Caed Nua (will be released in 3.0 final).
Knockout Injuries have been added as an option for those that want it. Injuries are added to characters that are knocked out in battle and are only removed by resting.
Story Time mode
Hey, everyone. Here are the 2.03 update notes.
Known Issues
Pumpkinhead mode has some problems if you use it on a non-human subraced Godlike. The pumpkin can be too high or too low for the head height.
UI for soulbound weapons is overlapping on itself.
Concelhaut's Crushing Doom can be overpowered when cast by the Visage of Concelhaut.
Steam Controller
Pillars of Eternity now has support for the Steam controller. The official controller settings are
As always, there are many more fixes than listed.
Major Fixes
GOG Galaxy achievements now work.
A party member using a movement speed modifying item now should walk at the same speed as the rest of the party outside of combat.
Added more optimizations for save and load.
Fixed an issue where some players were not able to talk to the Steward of Caed Nua to start The White March quest lines.
Fixed issues with Respec not working correctly with some edge
From Adam Brennecke:
This patch fixes many minor issues that came up before and after launch of The White March - Part I. We have also done optimizations to save/loads and area transitions performance. Please provide feedback if you notice a difference.
As always, there are many more fixes than listed.
Major Fixes
Party members will now default to AI: On and Instruction Set: None.
Many optimizations to save/load and area transitions performance. Some us
Major New Features
Companion AI - You may now set your companions to use AI. For those of you that do not want to micromanage your party, you may now choose to have the AI perform basic commands for you. You can activate and deactivate the AI control at any time, so you can still have ultimate party control when you need it. Each class has specialized AI packages and we will be adding more in the future.
Improved Creature AI - Creatures and NPCs will now act more intelligently and