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* * * * * 4 votes

Update Notes: 2.01

Posted by BAdler , in Patch Notes 31 August 2015 · 69750 views

Update 2.01
From Adam Brennecke:

This patch fixes many minor issues that came up before and after launch of The White March - Part I. We have also done optimizations to save/loads and area transitions performance. Please provide feedback if you notice a difference.
As always, there are many more fixes than listed.

Major Fixes
  • Party members will now default to AI: On and Instruction Set: None.
  • Many optimizations to save/load and area transitions performance. Some users are reporting a 20% decrease in load times.
  • Blurry text in UI has been fixed.
  • Problems with the stash not properly containing items that have been looted is now fixed.
  • Dragon Leap should now break engagement properly.
  • Coordinated Positioning range increased from 2m to 2.5m.
  • Fixed stacking issue with Weapon Specialization and Weapon Mastery and both can now be applied to the same attack.
  • Based on player's feedback we made tweaks to improve AI packages for Monks, Druids, and Ciphers.
  • Instruction sets for Druids, Wizards, and Priests will now use lower level spells at higher frequencies.
  • Ciphers will not use Whispers of Treason on single enemies.
  • Many small fixes to spell and ability tooltips and descriptions.
  • Stormcaller's 1st requirement lowered to 250 shock damage. 2nd requirement lowered to 5 druids defeated.
  • Greenstone Staff 1st requirement lowered to 125 damage vs. beetles. 2nd requirement lowered to 5 blights defeated.
  • St. Ydwen's 1st requirement lowered to 200 damage vs. spirits. 2nd requirement lowered to 10 vessels defeated.
  • Item mod Draining will be restored properly after a save/load.
  • Added the White Forge crafting icon.
  • A Lovely Drop quest is not failed if Haeferic dies after the party obtains the antidote ingredients.
  • Haeferic now reacts properly after imprisoning Ailef.
  • Lurgold is properly removed from the Fishery after the fight with Grynde during the day.
  • The dexterity check in the conversation with Sweynur will only show up if the player has a blade.
Miscellaneous Notes
  • Added missing ambient audio to Durgan's Battery dungeon.
  • Updated many creatures' bestiary entries with correct abilities.
  • Ogre Battery Cannoneers now use Rogue abilities instead of Ranger abilities.
  • Added Concelhaut's Draining Missiles to Ironclapsed Grimoire.
  • Druid-Wolf Suldrun now scales for high level content mode.
  • Fixed issue with Fog of War behaving incorrectly in some scenes (Aufra's house) if a player used an older save game.
  • Several improvements and tweaks to area background art, including Cragholdt.
  • Solo Achievement is disabled correctly if Zahua or The Devil of Caroc is added to the party.
  • Fixed Kana's conversation when he is in the White March areas.

  • EdwinP, AstroCat, AndreaColombo and 8 others like this

Thank you for your work. The load/save fix will include even any issues related to the Chanter bug (ice traps and summoning heavily influenced loading times for save games and areas)?

Rodrigo Sanches
Sep 03 2015 09:41 AM

Thank you for the great work!

Are the constructs in Galvino's laboratory also bugged and, if so, is there a timetable for a fix? Every construct I've seen has >110 defenses in every category and are essentially immune to all spells.


This has been fixed in the latest update.

After the new update a accuracy of my characters lowered. For example the weapon isn't adding the accuracy. Why?


We have also done optimizations to save/loads and area transitions performance. Please provide feedback if you notice a difference.


Loading/Saving times in the latest update have been drastically faster for me! I think about 20% faster loading times is about accurate from my experience. Quick save times appear to be even faster than that. Previously quick saves were taking around 5-10 seconds on my machine, but now they're about 2-3 seconds.


Currently playing on Ubuntu 15.04 x86_64.


Awesome update and thanks for the great work!

My Soulbound and some Unique items that are equiped on my chars are now purple. xD

Hi, I got a problem.

I've killed and looted Concelhaut in patch 2.00, but after updated to 2.01, there is no Concelhaut's Draining Missiles in Ironclapsed Grimoire.Hope it be fixed in the next patch.

Sep 14 2015 09:48 AM



the spell was not added retroactively. You'll need to give yourself the Grimoire once again via console commands if you want to get that spell in your current play through.


If you are concerned about disabling achievements, you can install the IE Mod to cheat without disabling them. You can then uninstall the mod, but I'd suggest keeping it because it's so awesome.

For backers of the DVD version, is there a V2.01 DVD-updater release available like there was for V1.06?

Sep 23 2015 06:56 PM

loading times do seem shorter and save screen and quick save are a lot faster... love the control over party members... individual scout mode is very cool.... UI is clearer...


i havent played more than 3-4 hours of game time so i cant really say about any bugs and i didnt start a serious game till after 2.01 patch. The patch was already being discussed when i purchased poe... so i just did some messing around till the patch was released....


thanks to all involved in this undertaking of a great old school feel game....

March 2019

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