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Project Eternity: Wiki


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#121
Gairnulf

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Is the wiki still supported by anyone? I went there yesterday and fixed the details on level 1 wizard spells because there was literally not a single spell with correct and complete data.

I also think Obsidian, because nobody else can tell for certain on this, should provide some data on attack/recovery/reload speeds calculation, so it can find its place in the wiki.
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#122
Mechalibur

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Anyone know of any good methods for getting the icons for new abilities/items? I'd like to add images for the new content in White Marches, but I'd rather not upload screen shots of the icons.

 

I checked the data files, but the only usable images I found were character portraits.



#123
Lychnidos

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You need to use Disunity to unpack the corresponding .unity3d file. They are located in Pillars of Eternity\PillarsOfEternity_Data\assetbundles\prefabs\objectbundle.

 

Edit: Also, the icons, if a recall correctly, are .dds files.  


Edited by Lychnidos, 14 January 2016 - 04:08 PM.

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#124
Mechalibur

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I'll check that out, thanks!

 

Edit: Okay, so the whole thing disunity is rather technical, with batch files and jar executables and whatnot. I'm not computer-savvy at all, so I think I'll leave this to more qualified people.


Edited by Mechalibur, 16 January 2016 - 11:49 AM.


#125
PangaeaACDC

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Is the wiki still getting updated?

 

For instance, I came across an extra option for Lord Sidric visiting the Stronghold, that isn't mentioned in the Wiki.

 

Spoiler

 

Don't recall exactly which missions it was now, but some I checked out in the wiki didn't have much details.

 

I'm wary of messing up things, but could try to add if the usual maintainers are inactive now.

 

(edit: I've added the little piece to Caed Nua: don't kill me!! :D)


Edited by PangaeaACDC, 25 July 2016 - 01:29 AM.


#126
Loren Tyr

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The wiki is fairly inactive as far as I'm aware. So if you have something to contribute to it, I'd say go for it. It's a wiki after all.

 

It could actually use a complete overhaul I think, with all the changes that have been made since the original release (in particular with regard to the gritty details of how things work; eg. attack speed mechanics and modifiers). Have been contemplating doing that myself, but the scope of the task has been stopping me so far.



#127
PangaeaACDC

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What do you have in mind in terms of a complete overhaul, apart from attack speed and such?

 

It's cumbersome to edit pages, and it must be quite a job if making for instance changes to the set up of loads of pages, e.g. to include more information about weapons and armour. One thing I miss there is the relevant weapon specialisation. And it's probably time to remove the "Legendary" lines from enchanting, as it looks like that has been removed from the game at an early stage. But doing more systematic stuff than single page edits is going to be... wikid hard work.



#128
Loren Tyr

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Mechanics generally, really. I see plenty of posts on these boards of people asking about how stuff is computed (or implicitly showing that they have misunderstood it). For attack speed, but for example also just simply how damage is computed with all the modifiers and lashes and DoTs, that sort of thing. And building on top of the more purely mathematical/mechanical side of things, also more on the practical implications of that (eg. the merits of dual-wielding vs one-handed vs two-handed style in terms of damage output). This is the sort of thing that comes up frequently and there is a lot of info in older threads on it, but it would be nice to have it all together in a nice, accessible format.

 

But yeah, it's a lot of work to compile that sort of thing and probably much more so in the wiki format, as you mention; the more applied part is perhaps also more of a guide than pure description, so probably not entirely appropriate in the wiki anyway. So if I would do something like this, I'd probably be inclined to put it on the forum here and get it stickied in any case.


Edited by Loren Tyr, 25 July 2016 - 05:45 AM.


#129
ilhdr

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Never understood why developers don't support these things, just as paradox does. Just in case Feargus is reading.



#130
Boeroer

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Well... time is scarce and it's a community wiki. So maybe we as community should put more efford into it. But it's true that OBS could pay a little more attention than to other things - like Something Awful or whatnot. ;)

 

I, for myself, have to admit I find it too cumbersome to edit that wiki. Although I write a lot here and it's mostly about builds and items and mechanics I somehow don't want to work on that wiki. I'm not willing to find out what the common "structure" on those pages is, how I can edit stuff without breaking the existing formats and so on. It's easy to edit a few numbers and minor stuff and I did it, but creating a whole new page is so much fuzz (or it feels like it) that I don't do it - although I know what has to be put there. So blame my lazyness I guess. ;)

 

I would have totally flooded the wiki with info if it was a Dokuwiki by the way. I love that simple approach. Honestly who needs all that design fuzz in a wiki - I just want info.

 

If somebody would pay me for it I would update the wiki to 3.05 all by myself. ;)


Edited by Boeroer, 04 April 2017 - 10:57 PM.


#131
draego

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Ye it would be nice if the dev put out a wiki instead of a manual for the next game



#132
Torin

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I've started to edit the wiki here and there...

 

It would be cool if more people would contribute too.


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#133
ilhdr

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Actually I was just talking about running a page for it, while the community still do the dirty work, just like the Paradox stuff. But the wiki stuff instead of the manual is a great idea!



#134
PangaeaACDC

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After many failed attempts I finally managed to create a user account, and have made some edits on the wiki. It's pretty darn cumbersome though. Wish it was easier and faster.



#135
Alianin

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After many failed attempts I finally managed to create a user account, and have made some edits on the wiki. It's pretty darn cumbersome though. Wish it was easier and faster.

Would you mind sharing some of the difficulties you ran into so we can look at how we can improve the edit process on that wiki? Thanks!



#136
PangaeaACDC

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I think it's simply how the wiki system is set up, not this one in particular. Cumbersome to know what template and such to use when making new pages, links and formatting is weird. It was difficult to navigate to get to what info I needed; basically try to edit pages that looked decent, copy and paste, edit.

 

Addtionally, the game files are often horribly structured, so getting to info that is needed/wanted is difficult. For instance, item names and item descriptions and properties aren't tied together quite often, and the quest files are also a mess more often than not.

 

Would probably be easier if there were proper templates for typical pages, so we could just copy that and use it, or even better, if it was possibly to choose a template when making new pages, a bit like how it works in Word I suppose.

 

Formatting is a lot of trial and error (preview edit preview edit, etc), because tables have weird syntax, and the same for various types of bold/headlines. The tables used for quest journal (10001 etc) was really awkward, and I gave up eventually (also because POE quest files are a proper mess). Sometimes links are even weirder than expected, for instance when I tried to create links to Durgan's Battery. The link ended up going to a disambiguation file, and I had to check another file, whereupon I shaw we're supposed to use a long link for it, so it gets Durgan's Battery (location).

 

Looks like you simply need to know what 'codes' to use, like for enchanting and such. Sometimes items end up in the right categories, from what I saw, but sometimes not. I edited Archer's Gloves for instance, but on another page it didn't list the enchanting type that item is supposed to have (but maybe the code used was wrong, I don't know).

 

Lots of small things I suppose. It's cumbersome and time consuming. And of course I want to try to preserve whatever practice has been used, and not mess up things.

 

I do wonder why there aren't creature pages though (or are there, somewhere?), instead of 'top' categories of them.

 

Looks like there are quite many 'missing' pages for WM1 and WM2 as well, like quests, talents and spells/powers/etc. Checking the Barbarian class for instance, and many of the WM introduced bits have 'redlink' pages.

 

Looks like Boeroer has a similar opinion/experience, so I'm probably not alone in saying it's a little difficult.

 

 

 

A fair few pages are listed as outdated, but I'm not sure what is outdated about them. Would be easier to fix if there was more info.

 

News on the front page hasn't been updated for a while either, but then I'm not sure how important that is given it is POE2 news.



#137
PangaeaACDC

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Is there a database for instance, so the wiki can somehow pull item (etc) properties from that, instead of users inputting their properties on every single page? That would make things a good deal easier. May not be technically possible, though, I don't know.

 

Also, if you check for instance the Blunderbuss page: There is an error of some type in these tables (and I've seen it in many of them), where there is a SEPARATOR in most of the rows. Also, I'm not sure why there are two 'tables' with info about the weapon, one small up top, and a bigger one below the table. It looks a little strange. Suppose it's because the big infobox will screw up the white space on the page, so a wordaround is to put a bigger infobox below the table?

 

About the Stronghold, I'm not sure if all the info there is correct. From what I can see in-game, I'm not getting temporary bonuses/penalties to prestige/security when guests visit, and I I've never seen the possibility of getting prostitutes to Caed Nua either.

 

About values for items, would it be an idea to just use integer values instead of e.g. "600cp"? Maybe it would be possible to sort by value then, like on the Headgear page and so forth (value isn't listed there btw). Then again, if you click on edit source and look at the formatting for the table.... holy smokes!! :blink: Not easy to start working on a thing like that.

 

 

Lots of comments off the top of my head here, but maybe some of it is useful :-



#138
Boeroer

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I think there's too much formatting in order to make things look fancy and medieval. A small table in the top right here (weapon pages for examples), a picture there, things like that.

You have to put a considerable amount of effort into editing and especially into creating a new page in order to have a consistent formatting.

I really like the Dokuwiki approach better. It doesn't look like much most of the time, but it's very simple and quick to edit an create.

Edited by Boeroer, 15 August 2017 - 08:32 PM.

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#139
PangaeaACDC

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I've added some more stuff, mainly WM creatures and values for normal difficulty. Feels like it's pretty slow going. Images are needed, but I don't have those.

 

One example, where I added some missing Vithracks.


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#140
PangaeaACDC

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Are the admins over there AWOL? Or am I just too excited and impatient? ;(

 

Over the last week I've read a lot about wiki-ing and seen over the Wiki, and I think it could use quite a bit of work, not least in preparation for Pillars II. I've made a category with some pages for discussing things, and poked all current admins - but to no avail yet. Maybe somebody here are active users of the wiki and could offer some thoughts? You can edit those pages just like any other, also anonymously. You can also go to the Discussion page and offer thoughts there as well (but please remember to 'sign' your post with ~~~~ (four tildes) as that tags your name, making it easier to know who wrote what when you are discussing topics in talk pages.

 

This is a start:

https://pillarsofete...iki_restructure

https://pillarsofete...ies_restructure

https://pillarsofete...res_restructure






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