a fleet of Roman ships beaches just outside the city and begins to disgorge thousands of centurions, their commanders calling out orders as the massed ranks surge up the sand
I assume the writer is an idiot, rather than Carthage actually being able to build 'Centurion' unit types.
Are we talking a map that stretches from Scotland to Libya? "Oh, bigger than that."
I can only assume we can finally play the glorious civilisations of Atlantis, Huns A Few Hundred Years Early, and the strange nation of African War Pigs.
"The way that you respond to a particular dilemma will influence the dilemmas that you get later on. We want to chain them into story threads, mini-narratives that we want to thread into the gameplay."
Finally, they realised it would be a great thing to steal Paradox' events system
there's a new Province system for quickly administering regions under your control, so that the game doesn't turn into an endless parade of paperwork.
and also their region system
armies and navies can now fight alongside one another and equal treatment is given to battles on sea and land.
Sounds nice alongside Big Huge Cities in tactical maps, actually. Although this surely means no increase in unit sizes.
Russell does say the game's budget is their biggest yet - "about 40 per cent bigger" than anything they've made before.
We'll see if hiring an AI designer was part of that budget.
Anyway, not a lot of actual details, and I doubt they'll bring in anything of what I think TW really needs to stop devolving into the same braindead-AI-bashing battle marathon (that is, better AI, campaign map fortifications and army logistics, etc), but you can't help but wait and see what they're trying to do this time.