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Fallout: New Vegas


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#441
Slowtrain

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Yeah the same couple of monotone people who do the voices for most of the generic characters. At least change their accent to make it sound like character A was not voiced by the same person who voiced character B.

This always bugged me. I mean, I'm no expert but if they do VO for multiple characters, and use the exact same voice (their "default" voice, if you will) for all of them, can we still call them voice actors (i.e. are they really earning their pay)?



I'll just point out that there's a quest in Oblivion where Wes Johnson plays all three npcs involved in the quest. There's a point near the end, where al three npcs will be talking with you and to each other at the same time. So basically, that's Wes Johnson having a three way convo with himself. He pulls off making all three voices slightly different quite well.

Blame Bethesda for putting him in that dumb a situation by not hiring a handful of additonal voice actors to provide some variety.

#442
Tel Aviv

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Yeah the same couple of monotone people who do the voices for most of the generic characters. At least change their accent to make it sound like character A was not voiced by the same person who voiced character B.

This always bugged me. I mean, I'm no expert but if they do VO for multiple characters, and use the exact same voice (their "default" voice, if you will) for all of them, can we still call them voice actors (i.e. are they really earning their pay)?



I'll just point out that there's a quest in Oblivion where Wes Johnson plays all three npcs involved in the quest. There's a point near the end, where al three npcs will be talking with you and to each other at the same time. So basically, that's Wes Johnson having a three way convo with himself.

:lol:

He's a bit of a ham, but I like the guy. By and large, Fallout 3's VO wasn't half bad. ...a massive improvement on Oblivion at least.

#443
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Classic Pack: Pre-order bonus for EBGames AU/NZ

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#444
WorstUsernameEver

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Wow. Obsidian manages to sneak a few Fallout references even in the pre-order bonuses? That's... both strange and cool at the same time. :x

EDIT : I don't want to jump to conclusions, but judging by Jason Bergman's twitter it looks like they're recording voice overs in California. I hope I didn't misinterpret things. I really really really hope.

Edited by WorstUsernameEver, 27 May 2010 - 10:42 PM.


#445
Ausir

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They could just record with a few known actors like Auberjonois in California and the rest with their usual actors in Maryland, though.

#446
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They could just record with a few known actors like Auberjonois in California and the rest with their usual actors in Maryland, though.


True, but at least he gave me a slim hope.

#447
HoonDing

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I'll just point out that there's a quest in Oblivion where Wes Johnson plays all three npcs involved in the quest. There's a point near the end, where al three npcs will be talking with you and to each other at the same time. So basically, that's Wes Johnson having a three way convo with himself. He pulls off making all three voices slightly different quite well.

Which quest?

#448
Ausir

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As for the pre-order bonuses, meh. On the PC you'll be able to mod these in anyway.

#449
WorstUsernameEver

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As for the pre-order bonuses, meh. On the PC you'll be able to mod these in anyway.


True, but it's a good marketing ploy. I remember people complaining about the absence of collector's edition bonus items on Bethesda's blog and forums, and even on The Vault.

#450
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That reminds me. Was anyone up for me and my mate making a bunch of Nuka Cola Quantum lamps?

#451
Nemo0071

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I mean, I'm no expert but if they do VO for multiple characters, and use the exact same voice (their "default" voice, if you will) for all of them, can we still call them voice actors (i.e. are they really earning their pay)?

Maybe they should speak with a fake Italian or French accent, huh?

Maybe. :lol:

This guy is my personal favorite, and I was mostly thinking about these characters when I said "the exact same voice":

Craig Sechler: Butch DeLoria / Harkness / Billy Creel / Crazy Wolfgang / Sticky / Andy Stahl / Sergeant Bejamin Montgomery (Operation Anchorage) / Male Talon Company merceneries (Dunmer/Bosmer/Altmer in Oblivion)

Possible reasons for why these characters stood out:
1-) Some of them were in the same general area (Billy, Andy - Megaton).
2-) You heard some of them frequently (TC mercs - Randomly Spawned Bad Guys, Crazy Wolfgang - Merchant, Butch - Companion).
3-) They were all humans.
Spoiler

4-) All of the above (talking to Crazy Wolfgang at Megaton with Butch on your side. Bring along Sticky to tell his stupid stories in the background and I should definitely try this sometime... :lol: ).

Wes Johnson: Mr. Burke / Fawkes / Uncle Leo / Scribe Bigsley / Super Mutants / Protectron / Sentry Bot / Tracker Yokels - Point Lookout

See? Humans, mutants, robots... But this one might also actually be a good VA if he really managed to pull off what Slowtrain said. That was priceless. :shifty:

#452
Ausir

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As for the pre-order bonuses, meh. On the PC you'll be able to mod these in anyway.


True, but it's a good marketing ploy. I remember people complaining about the absence of collector's edition bonus items on Bethesda's blog and forums, and even on The Vault.


Yeah, but mostly console players. On a PC, with mods, they're pretty pointless.

#453
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I'm pretty sure the strange distortion in this pic is because it was taken from within the Geck. The character view screen thingy does this kind of fish-eye mirror thing you see here.

#454
WorstUsernameEver

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As for the pre-order bonuses, meh. On the PC you'll be able to mod these in anyway.


True, but it's a good marketing ploy. I remember people complaining about the absence of collector's edition bonus items on Bethesda's blog and forums, and even on The Vault.


Yeah, but mostly console players. On a PC, with mods, they're pretty pointless.


They're pointless, but then again, not everyone mods the game even in the PC crowd.
Actually I'd argue that a fair portion of the PC crowd doesn't even know how to mod the game.

#455
Ausir

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I guess so. Also meh because even though it's supposed to be from Vault 13, it uses the FO3 Vault Suit and the FO3 10mm pistol. If they actually made the classic ones, that would be pretty nifty.

#456
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I guess so. Also meh because even though it's supposed to be from Vault 13, it uses the FO3 Vault Suit and the FO3 10mm pistol. If they actually made the classic ones, that would be pretty nifty.


It would feel a bit strange to have completely different models of vault suits though, especially since apparently Nevada's suits are the same as the east coast's one.

#457
Ausir

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Well, it's supposed to be a classic pack. There's nothing classic about it aside from the number on the back.

Edited by Ausir, 28 May 2010 - 06:37 AM.


#458
WorstUsernameEver

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Well, it's supposed to be a classic pack...


True, but it's also supposed to be for Xbox360.. not to mention that this kind of pre-order packs are hastily done, so with the time that Obsidian seems to have for the game, I don't think they really did want to devote their artists attention to a pre-order item.

#459
Slowtrain

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I'll just point out that there's a quest in Oblivion where Wes Johnson plays all three npcs involved in the quest. There's a point near the end, where al three npcs will be talking with you and to each other at the same time. So basically, that's Wes Johnson having a three way convo with himself. He pulls off making all three voices slightly different quite well.

Which quest?



Don't know the "official name" but its the Save the Farm From Goblins quest that takes place outside of Chorrol.

Wes Johnson VAs the father and both the brothers. He does a good job giving them slightly different voices that suit each character.

Wes Johnson: Mr. Burke / Fawkes / Uncle Leo / Scribe Bigsley / Super Mutants / Protectron / Sentry Bot / Tracker Yokels - Point Lookout

See? Humans, mutants, robots... But this one might also actually be a good VA if he really managed to pull off what Slowtrain said. That was priceless. :lol:



I'm not saying he's the greatest VA ever. But he's solid enough for a video game.

To me its more of a Bethesda issue anyway. If they want one voice actor to do a huge number of parts, that's their call.

Edited by Slowtrain, 28 May 2010 - 06:53 AM.


#460
Slowtrain

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I'm pretty sure the strange distortion in this pic is because it was taken from within the Geck. The character view screen thingy does this kind of fish-eye mirror thing you see here.



Yeah, the form compression comes off kinda wonky. A lot of weird foreshortening happening there.

Also, wtf with those eyebrows? Devil-man?




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