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The New Classics


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#121
Purkake

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I'm not really seeing Crysis being a classic. It's a mediocre game with pretty graphics, you might just as well nominate Farcry 2, at least they tried some new stuff.

#122
entrerix

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i agree with that thinking re crysis, though i think its unlikely for far cry 2 to be looked at as a classic down the line, though from your tone it appears you feel the same

#123
Slowtrain

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I'm not really seeing Crysis being a classic. It's a mediocre game with pretty graphics, you might just as well nominate Farcry 2, at least they tried some new stuff.



I agree. But speakinf of Crytek, Far Cry 1 was more of a classic than Crysis will ever hope to be. Far Cry 1 had a pretty big impact with its environment graphics as well as its big horizon and jungle creeping gameplay.

It also had Trigens, of course. Which deals it a serious blow.

#124
entrerix

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yeah farcry 1 DID change shooters a bit after it's release, it added stealth to traditional fps, and it had big environments to move around in instead of confined linearity.

#125
Purkake

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I'm not really seeing Crysis being a classic. It's a mediocre game with pretty graphics, you might just as well nominate Farcry 2, at least they tried some new stuff.



I agree. But speakinf of Crytek, Far Cry 1 was more of a classic than Crysis will ever hope to be. Far Cry 1 had a pretty big impact with its environment graphics as well as its big horizon and jungle creeping gameplay.

It also had Trigens, of course. Which deals it a serious blow.


I agree, it was super special awesome until the damn Trigen showed up.

#126
Slowtrain

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The merc AI gameplay in Far Cry 1 was quite good.

#127
kingofsquid

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Age of Empires II?

#128
Deadly_Nightshade

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Age of Empires II?


I doubt it. :wacko:

#129
kingofsquid

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Super Smash Bros.? Melee is only one I own, but it's kick tail, with a little bit o comedy (Mr. Game and Watch's moves).

Oh, and Luigi's "Suicidal Head Rocket" attack.....

Edited by kingofsquid, 03 September 2009 - 05:55 PM.


#130
Deadly_Nightshade

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Super Smash Bros.?


That's already a classic! :lol:

#131
RPGmasterBoo

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Age of Empires II?


Its already a classic. Only its much older than 5 years?

#132
HoonDing

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Heavy Rain has the potential of becoming a classic. At least Cage is trying to do something new, mixing quick-time events, dark/gritty storyline & Sims gameplay into the cauldron of ambition... he is almost the Peter Molyneux of elitists.

#133
Hümmelgümpf

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Heavy Rain has the potential of becoming a classic. At least Cage is trying to do something new, mixing quick-time events, dark/gritty storyline & Sims gameplay into the cauldron of ambition... he is almost the Peter Molyneux of elitists.

Heavy Rain will be a fail more epic than Dreamfall and Fahrenheit combined. QTEs instead of actual gameplay? Check. Promotional images that try to look like move posters? Check. Pretentious claims that NPCs aren't NPCs, but "digital actors"? Check. I'm afraid that even the power of Cell is insufficient to process so much next-genness at once.

#134
Monte Carlo

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I'm not really seeing Crysis being a classic. It's a mediocre game with pretty graphics...


Actually, I'm inclined to agree with your assessment, but many others don't see it that way. There's a cnsiderable body of PC gamers who love games that push their hyper-pimped gaming rigs to exhaustion and reward them with spectacular graphics. Crysis is definitely one of those, and I've seen it played on a top-end machine. It really does look great, and for that reason it might drop into a classic niche of it's own.

L4D, OTOH, really does refresh coop shooters and deserves to be remembered. Again, it's not really my bag, but you can see why it shines.

Cheers
MC

#135
Purkake

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People actually agreeing with me? I must be doing something wrong!

Someone suggested Prey, why?


Because it was much better than most of the shooters out there including and was underrated in my opinion. :p


It's pretty much Doom 3 with a few gimmicks like the spirit world and scripted portals that would have been cool if they weren't so scripted. It does absolutely nothing to differentiate itself from the billion other corridor shooters where you fight endless hoards of aliens.

#136
Hurlshot

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Heavy Rain has the potential of becoming a classic. At least Cage is trying to do something new, mixing quick-time events, dark/gritty storyline & Sims gameplay into the cauldron of ambition... he is almost the Peter Molyneux of elitists.

Heavy Rain will be a fail more epic than Dreamfall and Fahrenheit combined. QTEs instead of actual gameplay? Check. Promotional images that try to look like move posters? Check. Pretentious claims that NPCs aren't NPCs, but "digital actors"? Check. I'm afraid that even the power of Cell is insufficient to process so much next-genness at once.


Calling Dreamfall and Fahrenheit failures is the real epic fail. Those are fantastic, creative games that go outside of the standard "shoot stuff" box that most games fall in.

#137
Purkake

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Fahrenheit had some good ideas but the last third of the game is still a failure of hilarious proportions. If you take big risks, you risk failing epically.

I don't really want to complain about Dreamfall, it's not TLJ, but it's not some horrible abomination either.

Edited by Purkake, 04 September 2009 - 07:11 AM.


#138
Hurlshot

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Fahrenheit/Indigo Prophecy sold like 800,000 copies, which is gigantic for an adventure game. Sure, it had issues, but it was unique and it sold fantastically. That just doesn't spell failure for me.

And for me, the first half of the game was such a breath of fresh air that I am willing to overlook the lame ending.

#139
Purkake

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I didn't say anything about failing financially. It was about having a great concept and then managing to screw it up by the end of the game.

Just as I can't look past BSG's crappy ending, I can't look past Fahrenheit's ending. It pretty much manages to undo anything cool that the first half does.

I don't think Heavy Rain will do very well financially, but it could be an interesting game(that I'll probably never play) IF they manage to learn something from Fahrenheit.

Edited by Purkake, 04 September 2009 - 07:39 AM.


#140
Hümmelgümpf

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Those are fantastic, creative games that go outside of the standard "shoot stuff" box that most games fall in.

Right. Except one of them ended on the most embarassing cliffhanger in the history of writing, and the other one just plain stopped making any sense half way through.

Fahrenheit/Indigo Prophecy sold like 800,000 copies, which is gigantic for an adventure game. Sure, it had issues, but it was unique and it sold fantastically. That just doesn't spell failure for me.

Ad populum much?




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