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A Reqeust for a walk toggle this Time
Sensuki replied to Joral's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I can't remember where the faster movement stuff came from, but it definitely wasn't me. I even tried to slow down movement speed before I enlisted Bester's aid.
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The loss of Vancian casting?!
Sensuki replied to Arulan's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Predicted this over a year ago lol It is the wishes of the majority of the Something Awful and badgame crowd
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Stretch goal discussion!
Sensuki replied to TheisEjsing's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Yeah WTF o_O Aren't Karkarov's the default? They're *WAY* better than those.
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Let's talk about graphics.
Sensuki replied to TheisEjsing's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)The first game didn't exactly run very well ... (That is, when unit count in areas was high, FPS dropped into the 20s - which is very poor)
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The Consolidated Pillars of Eternity 2 Wishlists Thread
Sensuki replied to jones092201's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)ah, cool. I liked all the pre-release stuff you did last game. Hope you'll do some of that again. I won't be backing this I don't think, as I didn't enjoy the original and I highly doubt I'll enjoy the sequel either (even though I'm sure it will be an improvement). The change to the design team may make some difference, but I'm not sure. I also now have a lot less free time than I did during the Pillars 1 Kickstarter. Full-time work and a 3 hour return commute. I do testing on the Copper Dreams Kickstarter though, and I did some for Expeditions Viking.
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The Consolidated Pillars of Eternity 2 Wishlists Thread
Sensuki replied to jones092201's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Hi
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Is Eric Fenstermaker still at Obsidian?
Well I recall Feargus saying that sequels usually don't sell as well as the first game, and are often done at a reduced budget. Whether or not this is the case for PE2 is yet to be seen.
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Is Eric Fenstermaker still at Obsidian?
According to Infinitron, it is true (at least, that's what I gather from this post: http://www.rpgcodex.net/forums/index.php?threads/obsidian-general-discussion-thread.84849/page-145#post-4760711)
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Torment: Tides of Numero Uno
Bit of an update to this one: http://www.rpgcodex.net/forums/index.php?threads/codex-torment-gamescom-appointment-cancelled.110327/page-83#post-4717147
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Torment: Tides of Numero Uno
Good UX doesn't coincide with year released IMO, but it was bad, I agree. The Director's Cut made it even worse.
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Torment: Tides of Numero Uno
The PR agency stated in their first email to the interviewers "don't worry we haven't blacklisted you guys". My interpretation is they were referring to their own company's future events.
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Torment: Tides of Numero Uno
The reception of the beta was not negative, from memory. I don't really think it had much to do with what the Codex thought of the PC version of the game. It could have been largely Techland's doing and this is the first title they have published. If it was them, they're showing their clear inexperience at it, that's for sure. However inXile also did not intervene either, so as tuluse said on their official forums - "message received". As for you gromnir, you're just up to your usual tricks and are selectively ignoring information. Anyone can see through that, and I'm not replying to you further in this thread.
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Torment: Tides of Numero Uno
More Supply Depots Required.
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Torment: Tides of Numero Uno
I know you know better than that. I highly doubt they asked for all RPGWatch editor personal information
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Torment: Tides of Numero Uno
Articles can and are 'published' by a number of staff. It's besides the point/focusing on wrong detail. I'm sure people would love the satisfaction of hearing that from a developer's mouth, but most aren't so careless.