Jump to content

Sensuki

Members
  • Posts

    9931
  • Joined

  • Last visited

  • Days Won

    133

Sensuki last won the day on December 4 2015

Sensuki had the most liked content!

Reputation

9775 Excellent

About Sensuki

  • Rank
    Subway Apathist of the Obsidian Order
    Arch-Mage

Contact Methods

  • MSN
    RIP MSN :(
  • Website URL
    http://au.cybergamer.com/profile/529/Sensuki/extended/
  • Skype
    enverxis

Profile Information

  • Location
    Australia
  • Steam
    STEAM_0:1:1229809

Badges

  • Pillars of Eternity Backer Badge
  • Pillars of Eternity Kickstarter Badge

Recent Profile Visitors

6008 profile views
  1. I can't remember where the faster movement stuff came from, but it definitely wasn't me. I even tried to slow down movement speed before I enlisted Bester's aid.
  2. Predicted this over a year ago lol It is the wishes of the majority of the Something Awful and badgame crowd
  3. Yeah WTF o_O Aren't Karkarov's the default? They're *WAY* better than those.
  4. The first game didn't exactly run very well ... (That is, when unit count in areas was high, FPS dropped into the 20s - which is very poor)
  5. ah, cool. I liked all the pre-release stuff you did last game. Hope you'll do some of that again. I won't be backing this I don't think, as I didn't enjoy the original and I highly doubt I'll enjoy the sequel either (even though I'm sure it will be an improvement). The change to the design team may make some difference, but I'm not sure. I also now have a lot less free time than I did during the Pillars 1 Kickstarter. Full-time work and a 3 hour return commute. I do testing on the Copper Dreams Kickstarter though, and I did some for Expeditions Viking.
  6. Well I recall Feargus saying that sequels usually don't sell as well as the first game, and are often done at a reduced budget. Whether or not this is the case for PE2 is yet to be seen.
  7. According to Infinitron, it is true (at least, that's what I gather from this post: http://www.rpgcodex.net/forums/index.php?threads/obsidian-general-discussion-thread.84849/page-145#post-4760711)
  8. Bit of an update to this one: http://www.rpgcodex.net/forums/index.php?threads/codex-torment-gamescom-appointment-cancelled.110327/page-83#post-4717147
  9. Good UX doesn't coincide with year released IMO, but it was bad, I agree. The Director's Cut made it even worse.
  10. The PR agency stated in their first email to the interviewers "don't worry we haven't blacklisted you guys". My interpretation is they were referring to their own company's future events.
  11. The reception of the beta was not negative, from memory. I don't really think it had much to do with what the Codex thought of the PC version of the game. It could have been largely Techland's doing and this is the first title they have published. If it was them, they're showing their clear inexperience at it, that's for sure. However inXile also did not intervene either, so as tuluse said on their official forums - "message received". As for you gromnir, you're just up to your usual tricks and are selectively ignoring information. Anyone can see through that, and I'm not replying to you further in this thread.
  12. More Supply Depots Required.
  13. I know you know better than that. I highly doubt they asked for all RPGWatch editor personal information
  14. Articles can and are 'published' by a number of staff. It's besides the point/focusing on wrong detail. I'm sure people would love the satisfaction of hearing that from a developer's mouth, but most aren't so careless.
×
×
  • Create New...