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5 NeutralAbout Matroska
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England
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Matroska_
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matroska_
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I basically just sit here drinking Diet Coke and playing RPGs.
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Portraits V
Matroska replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Thank you! Both for the edits and the mini-tutorial. -
Portraits V
Matroska replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
If there are still kind souls around making watercolour versions of portraits, I'd really appreciate that magic being worked on these pictures. Also, it'd be great if the character with her hand on her face could have an alternative version done with elf ears, if that's not asking too much. -
While I was playing, I kept getting these little microstutters every 8 seconds or so. I just put up with it. After a while, I alt-tabbed and went on the internet for a bit and that's when I found that I couldn't download anything. It turned out c:\ was completely full. I had quite a lot of space so that threw me off. I thought there were just loads of temporary files being made by PoE2 for some reason, but when I checked what was taking up space, I saw what I've attached in a pic below. Any idea what caused this?
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Mind blowing that only 4 people have done that so far. I'm still on my first Normal playthrough. Anyway, on a totally different and far more basic note, when the game says "beneficial effects" what exactly does that refer to? Would a summoned weapon count? I'm guessing something like Infuse With Vital Essence (Fit and Smart) would count since it has those bracketed keywords, but what about something without such keywords like Merciless Gaze (15% of hits = crits)? In short, given how games normally work, I'd guess that not all effects that are beneficial (e.g. summoning a weapon) are within the definition of "beneficial effects" as a specific term.
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I'm only playing on Normal but if this is the fight I think it is, in Port Maje, then yeah I agree. You don't have enough skills/spells to manage what's being thrown at you. Later encounters may be harder on paper but you have more means to cope. Someone above mentioned the thing in the Sacred Stairs with the constructs. That also stood out to me, the fight took me ages, but we were in a position where I took out the kith character early and then it was just keeping Eder alive while slowly doing damage to the constructs. I had no lightning damage available so had to use certain scrolls, Plague of Insects or whatever it was, to do decent damage. I also had to use that interrupt spell in scroll form to keep interrupting their AoE attacks. It was a really fun fight. I think if I'd run out of interrupts, they'd have eventually won but as it was we could keep wrong-footing them long enough to eventually get their HP down.
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It's not a direct continuation - like for example Fellowship to Two Towers - but there is a general continuation in terms of returning characters and concepts. You play as the same character if you import your character, although you remake them from scratch at the start. You could choose to be the same class but you don't have to. Either way, narratively, you're the same Watcher that did all that stuff in PoE1.
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I'll try that for the other problematic encounters. What I did in the end for Lord Admiral Imp was... make like a pirate and cheat. I used this mod to make it so you can use console cheats without turning off achievements then used the "giveitem item_quest_head_imp" console command to give myself the bounty's head without having to kill him.
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For the record, this is still broken. I have the fan patch off the Nexus too and sadly that doesn't fix this either. Did anyone figure out a workaround other than just not doing the affected quests? For me the civilians get scared straight away, before I've clicked a single thing. I've tried with no one around but people still wander into battle or even appear out of thin air. No auras on anyone, no Paladin in party. I've tried having all of my party on the jetty apart from Edér who initiated the conversation with Lord Admiral Imp.
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Thanks for all the responses, it helps a lot. One thing I just realised I should've said before; I'm playing in turn-based mode. Does that change any of the advice above? I've noticed the duration of things, at least in turn-based, doesn't have the blue highlightable text which you'd normally get if it can change based on your stats. For example, Eldritch Aim says it lasts for 1 round and it looks like that's a set thing. If it doesn't go above that, that seems terrible (even though it's a free action, it's still taking up a per-battle cast).
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I'm going to do a single class character for my first playthrough. I wanted to do a Spellsword, I didn't even realise initially there's a Spellblade dual class. So how viable to be a pure Wizard and focus on the Conjurer spells to summon weapons, augmented with the odd spell from other schools? And yeah, I know Josh says everything is viable in PoE, but there's viable and then there's scraping by barely after every fight. If so, any suggestions for the starting stats? It's hard to pick. It seems like Intellect isn't that important since it doesn't appear to affect how long your things are summoned for, and AoE doesn't seem to be relevant here. I guess Dex to get things cast more quickly, but then Might, Perception, Resolve, and Consitution all seem important since you'll be getting up close and nasty with the enemies. I'm really not sure what to go for here.
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So I've about to finish PoE1 and bought PoE2 and its DLC in advance. I'm really looking forward to importing my character and seeing the various references and things that change. The thing is, though, as much as it was a fun experience the first time in PoE1, I don't want to go all through the sequel as a Priest again. It made a nice change being a support class but I was basically playing as a buff/healbot with high Dex and didn't feel like my character was all that involved. Is there any way to import your save but remake the character itself from scratch? I know you can create a history, like in the DA series and TW3 but I get the feeling there's gonna be a load of little things not covered by those options.