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Doesn't Hobbling Shot also subsitute Wounding Shot since it is the same ability with an additional effect ? I pick Accurate Wounding Shot instead so I don't know if it does...

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Posted (edited)

OK, so to answer my own question, I've done some checking on many abilities. I've mostly checked the tooltip, not the actual effect in most cases. However, couple of times that I checked the effect, it was consistent with the tooltip.

I've found that there are only a handful of abilities for which the level of the Upgrade applies. For all other, the initial ability level applies (so they scale more).

The only exception I've found are :

- Greater Lay on Hand (but this one is actually a new ability as you keep the old Lay on Hand)
- Panther Leap
- Mule Kick (presumably because it used to be a different ability from Mule Kick).
Note : Hobbling Shot is not an exception and is considred PL1 for PL bonus.

I cannot pretend I've checked 100% of abilities with upgrades, but I've tested the 7 classes with upgrades (The 6 Martials and Chanter) and all worked the same. and I've tested most of the "main" abilities (Frenzy, Barbaric Shouts, All Rogue Strikes, Flurry of Blades, Unbending, Vigorous defense, Eld Nary, Seven Nights, Thunder Rolled, Weapon Summons, Paralysis Invocation, Ben Fidel's debuff, Stunning Blows, Torment Reach, Clarity, Wounding Shot, Binding Roots, All exhortations, Sacred Immo, FoD - this one needed actual testing as the tooltip does not show PL, etc...).

Overall, it means that upgrades are always strictly better, provided you don't need the ability point. The few exceptions are likely to be minor glitches.

Edited by Elric Galad

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Posted (edited)

As @Phenomenum said: only upgrades like Greater Lay on Hands (costs more Zeal and thus doesn't replace the original Lay on Hands) that create a separate ability in your bar should use their higher PL for scaling. If an upgrade replaces the base ability it should use the base ability's PL for scaling. Not a glitch afaik. Mule Kick maybe. But don't you keep Knockdown as well?

Edited by Boeroer

Deadfire Community Patch: Nexus Mods

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Posted (edited)

Mule Kick used to be a separated ability, but not anymore. That's why I think it is a glitch only applied on a couple of abilities.

I've read on this forum that the new PL apply. I wasn't the only one to wonder about it. See the example of Unbending description in thelee's gamefaq (which is a kind of reference) :
https://gamefaqs.gamespot.com/pc/227477-pillars-of-eternity-ii-deadfire/faqs/76599/fighter

So I thought it was worth testing ^^

Edited by Elric Galad

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