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[MECHANICS] Power level compilation thread

power level mechanics

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#61
hansvedic

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Quick question regarding Power Level and spells that apply damage multiple times (e.g. Relentless Storm) and damage over time spells (e.g. Touch of Rot): If I were to equip some +PL gear, cast such a spell, and then switch the gear I'm using, would the subsequent ticks/applications of damage use the PL I had when casting or my current PL?

 

Here's a couple examples to further illustrate my question:

1. Let's say I have Deltro's Cage and Lord Darryn's Voulge equipped, and I cast Relentless Storm. Relentless Storm hits enemies once, and then I switch to another weapon (or spiritshift). Will the subsequent hits of Relentless Storm use my current PL (w/o Lord Darryn's Voulge (and Deltro's Cage if Spiritshifted)), or the PL I had when casting?

EDIT: Just tested this one, and the PL does drop after spiritshift.

2. Let's say I have the Spine of Thicket Green w/ beasts upgrade, and I cast Plague of Insects. I then switch weapons or Spiritshift. Same question as above: what happens?


Edited by hansvedic, 11 November 2018 - 09:26 AM.


#62
guildwriter

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For those curious about crafting poisons and what can be done there, for each point of Alchemy you get 0.5 PL for Poison.  The benefits mirror what OP has given for general abilities (5% damage per point etc.)

 

It should be noted that when to hit calculations are done for poisons, the value listed in the description is generally what you see in the end result.  That means against Fortitude or Will, poisons get no additional bonuses to accuracy aside from global bonuses like from Assassinate.  [Testing has shown poisons benefit from Assasinate]

 

As a case study, at 20 Alchemy and a +2 PL from Spider Silk Robes, Storm Toxin has an Accuracy against Fortitude Check of 89.  Assuming a boss fight on POTD upscaled, unless you attack the defenses of the target in many cases the poison in question will either miss or graze (for reference, the Guardian of Ukaizo has a Fort of 143 and the recent slime megaboss has a Fort of 189).  Even on harder fights like the Ancient Fampyrs you should expect mostly grazes.

 

Feels like Obsidian threw down the nerf bat a bit too hard here.  


Edited by guildwriter, 23 November 2018 - 10:49 AM.

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#63
pmchem

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Is the original post still fully correct and complete as of patch 4.1?  Great resource for new/returning players.

 

Thank you to people who worked on all this!



#64
Boeroer

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Still good as new.



#65
michel.montenegro

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How many points in skills, skills, etc.

A single class, and a multiclass receive in total?

Is it possible to have 35 points on 2 attributes? (It seems that 35 is the maximum, for example 35 INT)

 

Does the difficulty of monsters increase or decrease based on the number of characters?


Edited by michel.montenegro, 31 January 2019 - 08:25 PM.


#66
Gniel

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How does power level effect conjured weapons? Increased damage, summon duration, penetration?



#67
thelee

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How does power level effect conjured weapons? Increased damage, summon duration, penetration?

 

it only affects the duration. (yes, it's lame, compared to the scaling some other abilities get)

 

conjured weapons have a separate scaling factor based on your character level:

https://gamefaqs.gam.../non-pl-scaling


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#68
Boeroer

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And keep in mind that those weapons can be used with all weapon based abilites that scale with Power Level (FoD, Cripplling Strike, you name it). If they would scale their dmg/pen/acc with char level AND Power Level AND the ability scaling they would be totally broken.



#69
thelee

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And keep in mind that those weapons can be used with all weapon based abilites that scale with Power Level (FoD, Cripplling Strike, you name it). If they would scale their dmg/pen/acc with char level AND Power Level AND the ability scaling they would be totally broken.

 

that is true. +5% for pure durational effects is still pretty lame, though, even with possible double-layering. Given that you can get +2 acc/PL if there's not much else to gain, a +10% per PL duration scaling when duration is the only that is present seems better. though the ship has long sailed on this i think.



#70
Toverkol

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I was wondering if you did any research on the Spell Shaping passive ability that many casters can get?

 

First thing i'm thinking is how much power level does it actually add/subtract - just 1? 

 

And if it's just 1 it seems to me there are some very clear-cut answers as to what shape to pick - if healing spells and priest buffs like (Dire) Blessing only lose 5% healing or 5% duration doesnt that mean that the bigger area is almost always the right choice?

 

How would you view the ability for offensive spells - ie when would you think the extra acc/pen/dmg is worth it over an extra target?



#71
thelee

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I was wondering if you did any research on the Spell Shaping passive ability that many casters can get?

 

First thing i'm thinking is how much power level does it actually add/subtract - just 1? 

 

And if it's just 1 it seems to me there are some very clear-cut answers as to what shape to pick - if healing spells and priest buffs like (Dire) Blessing only lose 5% healing or 5% duration doesnt that mean that the bigger area is almost always the right choice?

 

How would you view the ability for offensive spells - ie when would you think the extra acc/pen/dmg is worth it over an extra target?

 

Spellshaping adds +1 for a smaller aoe and does -5 for a larger AoE. The "always right choice" angle is why the penalty is asymmetrically severe vs the possible bonus.







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