Jump to content
  • 0

Fixes to the Patch Beta Build


Question

Posted (edited)

Hello fellow Watchers! 

 

As you may know, we put out a new Patch Beta branch that has our latest fixes for anyone who wants to take advantage of those fixes sooner rather than later.  Your save files will work for this branch, so there is no need to start a new game unless you desire to do so.  Please feel free to continue to post any bugs you may notice that have not already been reported.  Your help finding bugs and giving us feedback has been tremendously helpful and has helped make Pillars of Eternity II: Deadfire  to be an amazing game!

 

These are the update notes for Beta Build 71.

 

Major Fixes

  • Fixed mouse functionality issue for users who had their Windows language setting on something other than English.
  • Crew members on Story difficulty can now be killed if they mutiny.
  • Watchers who are hostile to the pirates of Fort Deadlight will find the door to the Court open to prevent the NPCs keeping them in combat without being able to be engaged.
  • Watchers are now able to subdue Scyorielaphas even if all the wards are destroyed.
  • Change to the Pillars 1 history creator now removes options from the list once a choice has been made to prevent confusion.

Companions/Crew

  • Eder's end game state from Pillars 1 has been fixed.
  • Watchers who took the baby orlan in Pillars 1 will now see her in Vilario's Rest.

Audio

  • Various VO fixes to the Vox Machina voice sets.

Miscellaneous

  • Gold, Greed, and Guts achievement should now unlock. (You need only load a save that completed the requirements)
  • Various Credit fixes.

 

These are the update notes for Beta Build 73.

 

Major Fixes

  • Watchers were unable to set or save cloned AI behaviors properly for some classes.  This put the game into a bad state that would delete quick saves upon area transition.

Audio

  • Various VO fixes to Xoti and Vox Machina voice sets.

Miscellaneous

  • Various Credit fixes.

These are the update notes for Beta Build 78 - Mac Only.

 

Major Fixes

  • Potential Shader fixes that were causing black screens on Mac's with Intel integrated graphics cards.
    • Please let us know if this issue is still occurring on your machine (and what graphics card you have) or if you spot this happening in a particular scene. We have fixed (globally) all instances issue of this we could find, but we are sending this fix to the beta branch before exhaustively testing every scene in the game.

These are the update notes for Beta Build 82

 

Major Fixes

  • Fixed a permissions issue that was blocking some players from loading saves.
  • Fixed a combat related memory leak (should improve some FPS on long play sessions)

These are the update notes for Beta Build 86

 

Major Fixes

  • Fixed a bug preventing level scaling from activating correctly.
  • Resolved a Pillars I Import issue that was assigning incorrect values to decisions.
    • This should resolve the issue with Eder mentioning being part of the Night Market instead of the Mayor. This will not update which item he has for existing saves however.

These are the update notes for Beta Build 89

 

Major Fixes

  • Player Dispositions should change less drastically for small decisions.

Miscellaneous

  • Custom AI settings should now save changes when adding new conditionals or abilities.
Edited by David Benefield
Noting the fixes from Build 89
  • Like 23

Recommended Posts

  • 0
Posted

The original beta patch has a retroactive fix to the mentioned achievement where it will grant it to you upon loading your save that has the quest complete. The original build 71 patch notes have been updated to included this.

 

Are you telling us that if Eder is bugged for us in the beta it will in the full patch as well ? Because then I think it will be a long time until I get to play.

Do you have a eta for the patch?

  • 0
Posted

Mh, I just installed the beta patch to unlock the principi achievement, but I didn't get it. Does it only unlock when siding with Furrante?

  • 0
Posted

A question for anyone that knows this: Is that cheevo the only broken one?

*** "The words of someone who feels ever more the ent among saplings when playing CRPGs" ***

 

  • 0
Posted

Yes, I have all the other achievements.

Thx! Good to know, and wo, how industrious of you! *Hats off!*

  • Like 1

*** "The words of someone who feels ever more the ent among saplings when playing CRPGs" ***

 

  • 0
Posted

So I assume the idea that there would be a full patch today was some weird game of telephone?

Someone took a tweet from JSawyer saying "we're targeting Tuesday" to mean "there will be a patch Tuesday" instead of "we're working on a patch that we hope will be ready on Tuesday".

  • Like 3
  • 0
Posted

 

So I assume the idea that there would be a full patch today was some weird game of telephone?

Someone took a tweet from JSawyer saying "we're targeting Tuesday" to mean "there will be a patch Tuesday" instead of "we're working on a patch that we hope will be ready on Tuesday".

 

 

I guess there are still alot of issues since the beta didnt fix much. Guess it will come later in the week

  • 0
Posted

Mh, I just installed the beta patch to unlock the principi achievement, but I didn't get it. Does it only unlock when siding with Furrante?

Doesn't work with Furrante either. Doesn't work. Period.

  • 0
Posted

So the update notes are just wrong? That's kind of disappointing.

 

Hopefully the stuff that does not work in beta is irked out in the full patch

  • 0
Posted

 Now i realized the mistake i made buying the game now. Only really played PoE1 last year and the game was flawless, but between the import problems, some quests not finishing properly and the difficulty bugs, i should have waited a year for a finished game. 

  • 0
Posted

Can anyone confirm that the latest fix to level scaling applies to existing saves, or will a new game need to be started?

Thanks for the quick fix on this bug!

  • 0
Posted

Can anyone confirm that the latest fix to level scaling applies to existing saves, or will a new game need to be started?

Thanks for the quick fix on this bug!

This would be an appreciated answer.

  • 0
Posted

 

Can anyone confirm that the latest fix to level scaling applies to existing saves, or will a new game need to be started?

Thanks for the quick fix on this bug!

This would be an appreciated answer.

Where did they announce they are fixing level scaling in this patch?

  • 0
Posted

I'm not sure level scaling is fixed here for existing saves. I'm level 12 fighting a Desert Imp with +18 Deflection from Level. That should make it level 7?

  • Like 1
  • 0
Posted

I don't think level scaling is working for me either - but we don't know how the scaling is implemented. Maybe units only scale in a range of levels and still have a hard cap. Those imps could be scaling (for example) from 4 - 7 or something.

On my save fighting the encounter with the frost bow outside the city, the shrooms looked to be level 4 when I was level 9.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...