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Atribute respecing on companions


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13 replies to this topic

#1
Bhall

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Is it still going to be impossible or not? I think i heard Josh mention that it should be possible in Deadfire during the long interview Q+A section.

 



#2
malchiorita

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Quite sure it wont be possible by ingame mechanics. But it should doable via console commands?

Btw does anyone know if it is possibile to add a subclass to companion via console commands?

#3
Yosharian

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Is it still going to be impossible or not? I think i heard Josh mention that it should be possible in Deadfire during the long interview Q+A section.

 

:wowey:

 

link?



#4
Bhall

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Check the Obsidian twich channel. There is about 1 hour long Q+A with Josh and one more obsidian guy. They are showing part of a new big dungeon similar to the endless paths. During that they are answering questions and if i recall correctly Josh says, that he is pretty sure it will be possible. But i dont know.


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#5
Yosharian

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Check the Obsidian twich channel. There is about 1 hour long Q+A with Josh and one more obsidian guy. They are showing part of a new big dungeon similar to the endless paths. During that they are answering questions and if i recall correctly Josh says, that he is pretty sure it will be possible. But i dont know.


There are many.. if it's an old one, Josh probably changed his mind.

#6
George_Truman

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I got u my good sir/madam I'll edit when I find it.

 

https://www.twitch.t...952827?t=42m01s


Edited by George_Truman, 16 April 2018 - 03:02 AM.


#7
Bhall

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Check the Obsidian twich channel. There is about 1 hour long Q+A with Josh and one more obsidian guy. They are showing part of a new big dungeon similar to the endless paths. During that they are answering questions and if i recall correctly Josh says, that he is pretty sure it will be possible. But i dont know.


There are many.. if it's an old one, Josh probably changed his mind.

 

 

Its not old. Its new from April 2018.



#8
Bhall

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I got u my good sir/madam I'll edit when I find it.

 

https://www.twitch.t...952827?t=42m01s

 

Yes this is it. He said allies. Not sure if he meant all in general, companion, sidekicks and custom random mercenaries.



#9
Cheston

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Even if it's not, I'm confident companions' attributes will be moddable. (Both from having dug around the beta files and from it being a thing back in Pillars 1.



#10
baldurs_gate_2

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In the first game, i never used any of the companions, always created my own party with min / max stats. That's maybe a bit harsh storywise / lorewirse, but gameplaywise it's truly better.



#11
Bhall

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I am also someone who is trying to min max things, so i would appreciate an option to modify the attributes.



#12
Boeroer

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In the first game, i never used any of the companions, always created my own party with min / max stats. That's maybe a bit harsh storywise / lorewirse, but gameplaywise it's truly better.


Not really - because official companions start one level above hirelings and thus have a big advantage in the early game. And in the late game some of them even get unique talents/abilities nobody else can get.

It's a self-induced illusion or hearsay that min-maxed hirelings generally make the game easier.

How do you know the difference if you never used any of the official companions? :p
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#13
Yosharian

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In the first game, i never used any of the companions, always created my own party with min / max stats. That's maybe a bit harsh storywise / lorewirse, but gameplaywise it's truly better.


Not really - because official companions start one level above hirelings and thus have a big advantage in the early game. And in the late game some of them even get unique talents/abilities nobody else can get.

It's a self-induced illusion or hearsay that min-maxed hirelings generally make the game easier.

How do you know the difference if you never used any of the official companions? :p

 

 

Please please please can we not get into this argument again



#14
Boeroer

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Then one shouldn't start it. :p




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