huang Posted March 16, 2018 Share Posted March 16, 2018 Hmm I do not know if you can say this is the reason for it, or if it is just correlation. I would say that it has been a natural process to have less text in a medium that by nature gets more and more visual. Twenty years ago immersion was mostly doable by setting the mood via textboxes. 30 years ago computer games were as close to books as modern games are to movies. It is very true though, that full voice acting is a really costly product and something that not many companies can afford on a broad scale. Also bad VA is something that sticks in minds and can kill any immersion. All I'm saying is, you can read information much faster, than a good voice actor, who pronounces everything correctly etc., can say it. So you are automatically in the situation to cut down text or have an audio book for a game. This is about so much more than just money for VO. No one wants to listen to 10 minutes of VO every few steps. btw: JS just answered a question about VO https://jesawyer.tumblr.com/post/171942616176/how-much-vo-should-we-expect-in-deadfire 1 Link to comment Share on other sites More sharing options...
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