SaruNi Posted January 16, 2018 Share Posted January 16, 2018 Ectopsychic Echo's tooltip indicates it has a fixed duration, not affected by intellect or other bonuses/maluses. While this could be intentional, it doesn't make much sense in context... unless the goal was to nerf ciphers. Link to comment Share on other sites More sharing options...
0 MaxQuest Posted January 17, 2018 Share Posted January 17, 2018 (edited) It was same in PoE1. And I'd say it's one of those bugs that turned out to be a feature, because it enables 3-int cipher build. P.S. Actually I think it would be great to have beams duration be affected by INT (for consistency) by default, but only if there was a talent, some kind of Beam Mastery: you can have now 2 beams of the same type active at the same time, but their duration is no longer affected by INT. Edited January 17, 2018 by MaxQuest 1 PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses Link to comment Share on other sites More sharing options...
0 AndreaColombo Posted January 17, 2018 Share Posted January 17, 2018 That would be pretty interesting! "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus Link to comment Share on other sites More sharing options...
0 SaruNi Posted January 17, 2018 Author Share Posted January 17, 2018 (edited) It was same in PoE1. And I'd say it's one of those bugs that turned out to be a feature, because it enables 3-int cipher build. So that basically leaves... Disintegrate, Mind Blades, and Soul Shock, and that (usually underwhelming) lance power? But in PoE 2 casting time is too long to spam lower tier abilities, and focus gain is too slow to rely on multiple Disintegrates..... The malus from Powder Burns also has a fixed 10 second duration, so 3 int won't undo that... Edit: after more testing it turns out Powder Burns doesn't build focus. Edited January 19, 2018 by SaruNi Link to comment Share on other sites More sharing options...
0 MaxQuest Posted January 17, 2018 Share Posted January 17, 2018 It was same in PoE1. And I'd say it's one of those bugs that turned out to be a feature, because it enables 3-int cipher build. So that basically leaves... Disintegrate, Mind Blades, and Soul Shock, and that (usually underwhelming) lance power? But in PoE 2 casting time is too long to spam lower tier abilities, and focus gain is too slow to rely on multiple Disintegrates..... Disintegrate damage was affected by INT. And also INT affected Soul Shock AoE. But yes, a 3-INT cipher could use: Echo, Antipathetic Field, Mind Blades, Mind Lance and Amplified Thrust without problem. And agreed on long casting times. PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses Link to comment Share on other sites More sharing options...
0 Cdiaz Posted February 7, 2018 Share Posted February 7, 2018 Hey SaruNi, Thanks for your post! This issue is currently already in our system from our QA team We'll see how it all turns out! You the best, -Caleb I like big bugs and I cannot lie... Link to comment Share on other sites More sharing options...
Question
SaruNi
Ectopsychic Echo's tooltip indicates it has a fixed duration, not affected by intellect or other bonuses/maluses.
While this could be intentional, it doesn't make much sense in context... unless the goal was to nerf ciphers.
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