May 30, 20178 yr Problem: wizard's Wall of Flame spell, doesn't use caster's interruption value. It is always a static -25 (if graze), 0 (if hit), +25 (if crit). Expected behavior: wizard's perception should affect spell interruption value. Version: 3.05 Edited May 30, 20178 yr by MaxQuest PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses
May 30, 20178 yr Maybe it's considered a hazard? If yes: do all hazards work this way? Deadfire Community Patch: Nexus Mods
May 31, 20178 yr Author Yeap, it is considered a hazard. Have checked now: - Wall of Thorns - Warding Seal Trap - Searing Seal Trap All of these hazards ignore caster's perception/interrupt value. This makes periodic hazards pretty useless for interruption purpose. They can still be used for triggering Combusting Wounds through. PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses
May 31, 20178 yr It seems that hazards are like characters on their own. Deadfire Community Patch: Nexus Mods
June 1, 20178 yr Author I have a feeling that hazards do not store information about characters that made/casted them. And in a way it makes sense. A trap, or a seal when are going off are "on their own". I am interested if this was intended through, as tooltips do not specify this. PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses
June 3, 20178 yr At some point (I believe) it was your mechanics skill that influenced not only traps (also hazards once triggered) but also seals and other hazards. But this got changed pretty early because it was cheesy and a bit weird that your priest should have 12 mechanics just to make his/her seals hit/crit more often. But they didn't establish any other tool to boost hazards then. So maybe this "on their own" behavior was intended at some point. With traps it makes total sense. The one who can lay traps really well should create a trap which is more dangerous. Edited June 3, 20178 yr by Boeroer Deadfire Community Patch: Nexus Mods
June 3, 20178 yr I have a feeling that hazards do not store information about characters that made/casted them. And in a way it makes sense. A trap, or a seal when are going off are "on their own". But do they use caster's accuracy and damage bonus from might? If yes then why not interruption. Vancian =/= per rest.
Create an account or sign in to comment