MaxQuest Posted May 30, 2017 Posted May 30, 2017 (edited) Problem: wizard's Wall of Flame spell, doesn't use caster's interruption value. It is always a static -25 (if graze), 0 (if hit), +25 (if crit). Expected behavior: wizard's perception should affect spell interruption value. Version: 3.05 Edited May 30, 2017 by MaxQuest PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses
0 Boeroer Posted May 30, 2017 Posted May 30, 2017 Maybe it's considered a hazard? If yes: do all hazards work this way? Deadfire Community Patch: Nexus Mods
0 MaxQuest Posted May 31, 2017 Author Posted May 31, 2017 Yeap, it is considered a hazard. Have checked now: - Wall of Thorns - Warding Seal Trap - Searing Seal Trap All of these hazards ignore caster's perception/interrupt value. This makes periodic hazards pretty useless for interruption purpose. They can still be used for triggering Combusting Wounds through. PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses
0 Boeroer Posted May 31, 2017 Posted May 31, 2017 It seems that hazards are like characters on their own. Deadfire Community Patch: Nexus Mods
0 MaxQuest Posted June 1, 2017 Author Posted June 1, 2017 I have a feeling that hazards do not store information about characters that made/casted them. And in a way it makes sense. A trap, or a seal when are going off are "on their own". I am interested if this was intended through, as tooltips do not specify this. PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses
0 Boeroer Posted June 3, 2017 Posted June 3, 2017 (edited) At some point (I believe) it was your mechanics skill that influenced not only traps (also hazards once triggered) but also seals and other hazards. But this got changed pretty early because it was cheesy and a bit weird that your priest should have 12 mechanics just to make his/her seals hit/crit more often. But they didn't establish any other tool to boost hazards then. So maybe this "on their own" behavior was intended at some point. With traps it makes total sense. The one who can lay traps really well should create a trap which is more dangerous. Edited June 3, 2017 by Boeroer Deadfire Community Patch: Nexus Mods
0 hilfazer Posted June 3, 2017 Posted June 3, 2017 I have a feeling that hazards do not store information about characters that made/casted them. And in a way it makes sense. A trap, or a seal when are going off are "on their own". But do they use caster's accuracy and damage bonus from might? If yes then why not interruption. Vancian =/= per rest.
Question
MaxQuest
Problem: wizard's Wall of Flame spell, doesn't use caster's interruption value. It is always a static -25 (if graze), 0 (if hit), +25 (if crit).
Expected behavior: wizard's perception should affect spell interruption value.
Version: 3.05
Edited by MaxQuest6 answers to this question
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