Koth Posted February 16, 2017 Posted February 16, 2017 So I was just looking through the reward tiers on Fig and noticed the $2000 reward tier was titled "Create a Super Pet" with the following description: "Create a super-pet with the development team! You can choose from almost any creature in Pillars II and the team will make a pet version of it. Customize the texture and select a buff your super-pet can give you (some restrictions apply)..." This raises a whole slew of questions: - Does this mean that pets are not purely cosmetic anymore? - Does this mean that only the person that backs at this level gets the super pet? - Does it mean that pets that provide bonuses are in the game for everyone to use? - Will all pets provide some kind of buffs? If not, then why would anyone equip anything else? Thoughts? Apologies in advance if this topic has been discussed before, I did a quick forum search but couldn't find anything else on the topic.
Silent Winter Posted February 16, 2017 Posted February 16, 2017 Yes No Yes No - maybe because they like the cat? (I'm less sure on this one - could be all pets provide some bonus) _________________________________________________________________________________________________________________________ *Casts Nature's Terror* , *Casts Firebug* , *Casts Rot-Skulls* , *Casts Garden of Life* *Spirit-shifts to cat form*
Koth Posted February 16, 2017 Author Posted February 16, 2017 (edited) Yes, those were my assumptions as well. I guess I was really getting at the last question. We can assume that yes, some if not all pets can provide a passive bonus that players will have access to. But only the hardest core roleplayers will ever equip a purely cosmetic pet over one that provides some kind of buff. This to me, seems a waste of time and resources to create purely cosmetic pets that 99% of players will never use. Am hoping that this means that *all* pets will provide some kind of bonus even if somewhat trivial. Edited February 16, 2017 by Koth
compleCCity Posted February 16, 2017 Posted February 16, 2017 A personal note about pets: I started stashing them – instead of having one running around me – in PoE I, when I noticed that they're a hindrance in combat: in narrow spaces the AI doesn't find a way to move around the pet for melee-attacking an opponent. If they play a bigger role in Deadfire, then this should be solved first.
Boeroer Posted February 16, 2017 Posted February 16, 2017 There's already a "super-pet" in PoE1: Concelhaut's Skull. It wasn't only a cosmetic addition. I guess super-pets in Dead fire will be something like that. 1 Deadfire Community Patch: Nexus Mods
Heijoushin Posted February 16, 2017 Posted February 16, 2017 I know you guys love your pets, but do we really need this? I mean, if super pets are a thing, why not just have more summon spells?
Boeroer Posted February 16, 2017 Posted February 16, 2017 Because... money? Deadfire Community Patch: Nexus Mods
Fenixp Posted February 16, 2017 Posted February 16, 2017 (edited) There's already a "super-pet" in PoE1: Concelhaut's Skull. It wasn't only a cosmetic addition. Which I got rather irritated by, considering that's instantly the only pet worth having equipped. But I decided that you can take my love, you can take my land, you can take me where I cannot stand. I do not mind, however, for you can not take the Tiny White Wurm from me. Edited February 16, 2017 by Fenixp 1
Heijoushin Posted February 16, 2017 Posted February 16, 2017 Because... money? You sir, think like a gold-pact paladin. 2
Boeroer Posted February 16, 2017 Posted February 16, 2017 (edited) There's already a "super-pet" in PoE1: Concelhaut's Skull. It wasn't only a cosmetic addition.Which I got rather irritated by, considering that's instantly the only pet worth having equipped. But I decided that you can take my love, you can take my land, you can take me where I cannot stand. I do not mind, however, for you can not take the Tiny White Wurm from me. I'm pretty sure a skilled surgeon could help you with that... Hrm, would have been more funny if you were male, Mrs. Reynolds. Edited February 16, 2017 by Boeroer 1 Deadfire Community Patch: Nexus Mods
Leeuwenhart Posted February 16, 2017 Posted February 16, 2017 There's already a "super-pet" in PoE1: Concelhaut's Skull. It wasn't only a cosmetic addition.Which I got rather irritated by, considering that's instantly the only pet worth having equipped. But I decided that you can take my love, you can take my land, you can take me where I cannot stand. I do not mind, however, for you can not take the Tiny White Wurm from me. I'm pretty sure a skilled surgeon could help you with that... Hrm, would have been more funny if you were male, Mrs. Reynolds. Their worm is even smaller!
Koth Posted February 16, 2017 Author Posted February 16, 2017 I know you guys love your pets, but do we really need this? I mean, if super pets are a thing, why not just have more summon spells? I guess I was thinking more along the lines of a passive buff. i.e. Equip a Cat pet for a +1 bonus to stealth etc. Not so much something that would perform any functional combat role. There's already a "super-pet" in PoE1: Concelhaut's Skull. It wasn't only a cosmetic addition. Which I got rather irritated by, considering that's instantly the only pet worth having equipped. But I decided that you can take my love, you can take my land, you can take me where I cannot stand. I do not mind, however, for you can not take the Tiny White Wurm from me. Yes, this! This is exactly my point. Don't make *some* cosmetic pets and *some* pets that provide a bonus. Make all pets provide some kind of passive (preferably fairly trivial) buff. Heck, you could even assign the buffs to pet families and provide a choice of pets that all provide the same pet family buff. i.e. all Cats provide a +1 stealth buff, and have 10 different cats in the game.
rjshae Posted February 16, 2017 Posted February 16, 2017 A suitable tradeoff would be the requirement of a Talent to add a "super" pet. Or just make whatever pet you have be a "super" pet if you have the Talent. "It has just been discovered that research causes cancer in rats."
Leeuwenhart Posted February 16, 2017 Posted February 16, 2017 Cat Pet: Suddenly for no reason you recieve 1 wound. 1
Boeroer Posted February 17, 2017 Posted February 17, 2017 (edited) You find a helm which does nothing but looking nice. You put it on. Then you find a helm that gives you +1RES/+1PER. Suddenly you only wear that helm. Nobody said "boo!", nobody complained and felt sorry for that poor old helm that was only there for cosmetic reasons. Nobody wanted a talent for super-helmets. But I agree that all helmets should have a minor effect like all armors have, too. Maybe something like -10% damage when receiving a crit. So maybe normal pets can give you a tiny boost, too. Upping morale or help scouting or bringing food or shiny stuff every now and then. Edited February 17, 2017 by Boeroer Deadfire Community Patch: Nexus Mods
giftmefood Posted May 17, 2018 Posted May 17, 2018 concelhaut is back in this game! hahahaha also there is this godlike imp you can make as a pet SOLO POTD Build - "Gypsy Thunder" https://forums.obsidian.net/topic/102537-solo-potd-build-gypsy-thunder-ranged-brawler/
LordBlade Posted May 17, 2018 Posted May 17, 2018 The first game I used the baby dragon because it was awesome. I gathered all the pets, but I only stuck with the one. Now I'm going to be using the pet with the best bonus, because otherwise I'm knowingly be less efficient than I can. And that bugs me. With helmets in the first game, I was annoyed at all the non-magical helmets that I couldn't enchant or anything. There were a few that looked cool, but they didn't do anything, while I had lots of helmets with various bonuses (most of which I though looked stupid but I wore them because they were good buffs for the character). Personally, I would love to see a cosmetic option, like many game use. That way I could get the bonuses I need, but still have the looks I like. 1
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