Jump to content

Recommended Posts

So I was just looking through the reward tiers on Fig and noticed the $2000 reward tier was titled "Create a Super Pet" with the following description:

 

"Create a super-pet with the development team! You can choose from almost any creature in Pillars II and the team will make a pet version of it. Customize the texture and select a buff your super-pet can give you (some restrictions apply)..."

 

This raises a whole slew of questions:

- Does this mean that pets are not purely cosmetic anymore?

- Does this mean that only the person that backs at this level gets the super pet?

- Does it mean that pets that provide bonuses are in the game for everyone to use?

- Will all pets provide some kind of buffs? If not, then why would anyone equip anything else?

 

Thoughts?

 

Apologies in advance if this topic has been discussed before, I did a quick forum search but couldn't find anything else on the topic.

Link to comment
Share on other sites

Yes

No

Yes

No - maybe because they like the cat?  (I'm less sure on this one - could be all pets provide some bonus)

_________________________________________________________________________________________________________________________

*Casts Nature's Terror* :aiee: , *Casts Firebug* :fdevil: , *Casts Rot-Skulls* :skull: , *Casts Garden of Life* :luck: *Spirit-shifts to cat form* :cat:

Link to comment
Share on other sites

Yes, those were my assumptions as well. I guess I was really getting at the last question. We can assume that yes, some if not all pets can provide a passive bonus that players will have access to. But only the hardest core roleplayers will ever equip a purely cosmetic pet over one that provides some kind of buff. This to me, seems a waste of time and resources to create purely cosmetic pets that 99% of players will never use.

 

Am hoping that this means that *all* pets will provide some kind of bonus even if somewhat trivial. 

Edited by Koth
Link to comment
Share on other sites

A personal note about pets: I started stashing them – instead of having one running around me – in PoE I, when I noticed that they're a hindrance in combat: in narrow spaces the AI doesn't find a way to move around the pet for melee-attacking an opponent.

 

If they play a bigger role in Deadfire, then this should be solved first.

Link to comment
Share on other sites

There's already a "super-pet" in PoE1: Concelhaut's Skull. It wasn't only a cosmetic addition.

Which I got rather irritated by, considering that's instantly the only pet worth having equipped.

 

But I decided that you can take my love, you can take my land, you can take me where I cannot stand.

I do not mind, however, for you can not take the Tiny White Wurm from me.

Edited by Fenixp
  • Like 1
Link to comment
Share on other sites

 

There's already a "super-pet" in PoE1: Concelhaut's Skull. It wasn't only a cosmetic addition.

Which I got rather irritated by, considering that's instantly the only pet worth having equipped.

 

But I decided that you can take my love, you can take my land, you can take me where I cannot stand.

I do not mind, however, for you can not take the Tiny White Wurm from me.

I'm pretty sure a skilled surgeon could help you with that...

 

Hrm, would have been more funny if you were male, Mrs. Reynolds. ;)

Edited by Boeroer
  • Like 1

Deadfire Community Patch: Nexus Mods

Link to comment
Share on other sites

 

 

There's already a "super-pet" in PoE1: Concelhaut's Skull. It wasn't only a cosmetic addition.

Which I got rather irritated by, considering that's instantly the only pet worth having equipped.

 

But I decided that you can take my love, you can take my land, you can take me where I cannot stand.

I do not mind, however, for you can not take the Tiny White Wurm from me.

I'm pretty sure a skilled surgeon could help you with that...

 

Hrm, would have been more funny if you were male, Mrs. Reynolds. ;)

Their worm is even smaller!

Link to comment
Share on other sites

 

I know you guys love your pets, but do we really need this? I mean, if super pets are a thing, why not just have more summon spells?

 

I guess I was thinking more along the lines of a passive buff. i.e. Equip a Cat pet for a +1 bonus to stealth etc. Not so much something that would perform any functional combat role. 

 

 

There's already a "super-pet" in PoE1: Concelhaut's Skull. It wasn't only a cosmetic addition.

Which I got rather irritated by, considering that's instantly the only pet worth having equipped.

 

But I decided that you can take my love, you can take my land, you can take me where I cannot stand.

I do not mind, however, for you can not take the Tiny White Wurm from me.

 

Yes, this! This is exactly my point. Don't make *some* cosmetic pets and *some* pets that provide a bonus. Make all pets provide some kind of passive (preferably fairly trivial) buff. Heck, you could even assign the buffs to pet families and provide a choice of pets that all provide the same pet family buff. i.e. all Cats provide a +1 stealth buff, and have 10 different cats in the game. 

Link to comment
Share on other sites

You find a helm which does nothing but looking nice. You put it on. Then you find a helm that gives you +1RES/+1PER. Suddenly you only wear that helm. Nobody said "boo!", nobody complained and felt sorry for that poor old helm that was only there for cosmetic reasons.

Nobody wanted a talent for super-helmets.

 

But I agree that all helmets should have a minor effect like all armors have, too. Maybe something like -10% damage when receiving a crit.

 

So maybe normal pets can give you a tiny boost, too. Upping morale or help scouting or bringing food or shiny stuff every now and then.

Edited by Boeroer

Deadfire Community Patch: Nexus Mods

Link to comment
Share on other sites

  • 1 year later...

The first game I used the baby dragon because it was awesome. I gathered all the pets, but I only stuck with the one.

 

Now I'm going to be using the pet with the best bonus, because otherwise I'm knowingly be less efficient than I can. And that bugs me.

 

With helmets in the first game, I was annoyed at all the non-magical helmets that I couldn't enchant or anything. There were a few that looked cool, but they didn't do anything, while I had lots of helmets with various bonuses (most of which I though looked stupid but I wore them because they were good buffs for the character).

 

Personally, I would love to see a cosmetic option, like many game use. That way I could get the bonuses I need, but still have the looks I like. :p

  • Like 1
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
×
×
  • Create New...