Leeuwenhart Posted February 11, 2017 Posted February 11, 2017 (edited) Well then, we might not reach it, but it's an exciting possibility. More choices? Sign me up.It's all but a certainty that we'll reach this goal now. I can't remember the exact figure, but there's somewhere in the region of $500k in investment backing that hasn't been confirmed.This! The 2 million cap of investers has already been reached. Waiting for process. Already 1.24 booked in. Means 750k still waiting to be added. Real sum total 3.25 million passed. So stretch goals 2.6 2.8 3.0 3.2 are 100% Even if we stopped getting a dollar today. Fair to say we will reach 4 million easily. My guess... 5.0. 3 subclasses 6 party size 8 companions All priest options All paladin options All godlike subraces Then im happy Edited February 11, 2017 by Leeuwenhart
Leeuwenhart Posted February 11, 2017 Posted February 11, 2017 Oh yeah.... And a cute hot naked asian gamer chick to play the game together with on the computer next to me
Shadowxk1 Posted February 11, 2017 Posted February 11, 2017 Fair to say we will reach 4 million easily. My guess... 5.0. 3 subclasses 6 party size 8 companions All priest options All paladin options All godlike subraces Then im happy Josh has pretty much said that the limit of 5 people in a party is already set and that he has no intention of changing it. They also said in the second Q&A that they don't really have any intention of letting priests have more diversity than they did in POE1. In terms of a lore perspective paladin's don't serve specific gods but rather orders so having "all paladin options" does not really make much sense unless they are adding more orders. Additionally Godlike's are there own race and not a subrace so you won't be seeing and 4ft tall Orlan fire godlikes. Sorry to be such a bummer, more companions and subclasses are still quite possible though.
JerekKruger Posted February 11, 2017 Posted February 11, 2017 ... so you won't be seeing and 4ft tall Orlan fire godlikes. We already have this in PoE don't we. You can choose a parent race for your godlike that changes the height and build. Maybe Orlan aren't an option but you definitely get elf, human and aumaua. 1
blotter Posted February 11, 2017 Posted February 11, 2017 (edited) Godlikes who have orlan or dwarf bodies were definitely in Pillars 1 already. I could be wrong, but Leeuwenhart may have been referring to Godlike breeds that are tied to other gods. So far we have Magran (fire), Berath (death), Ondara (Moon), Hylea (Avian), and possibly Galawain via Nature. That still leaves possibilities for Godlike subraces tied to Eothas, Abydon (though I think those should be made and not born), Rymrgrand, Skaen, Wael, and Woedica. Edited February 11, 2017 by blotter
JerekKruger Posted February 11, 2017 Posted February 11, 2017 I could be wrong, but Leeuwenhart may have been referring to Godlike breeds that are tied to other gods. So far we have Magran (fire), Berath (death), Ondara (Moon), Hylea (Avian), and possibly Galawain via Nature. That still leaves possibilities for Godlike subraces tied to Eothas, Abydon (though I think those should be made and not born), Rymrgrand, Skaen, Wael, and Woedica. That's what I assumed he was referring to, I was just responding to what Shadowxk1 said about not getting "4ft tall Orlan fire godlikes" which immediately stood out to me as false. I'd love to see the other possible Godlike variants, or at least some of them. The easiest to, add in my opinion, would by Rymrgand (ice godlike) and Wael or Skaen (shadow godlike). Eothas would also be a fairly easy choice of sun or light godlike, but given the plot of Deadfire perhaps Eothas's godlike is best left out. I don't know what I'd make Woedica and Abydon's godlikes.
Doppelschwert Posted February 11, 2017 Posted February 11, 2017 Yay, 3 subclasses is perfect. My fear of not finding an interesting monk subclass that I'd like went down considerably, so I care less about the inclusion of the Nalpacza now (not that I changed my mind on it, but this makes it much more tolerable). Any thoughts on class-killer subclasses? I'm thinking sort of along the lines of an Arcanopath Monk, for example. https://dndtools.net/classes/arcanopath-monk/ Where one can specialize a class in order to specifically be a class counter to another class/subclass? It would require a ton of work for the team, but might be pretty interesting... A pretty straightforward way of doing it would just be to take every class and designate another class (or two) as the 'opposing class', then make one subclass have some useful tools/skills/resistances/etc against that/those opposing class(es).. thoughts? -tid242 Personally, I really like that DnD monks are constructed as mage-killers, and PoE also has some talents that go in this direction. A monk subclass based around defying magic would be something I'd enjoy and probably pick, even if it turns out to be slightly worse on average in encounters. In general, I don't think that there should be dedicated classes that counter a specific class. Instead, they should counter more general concepts, like buffs / debuffs / ranged / spells / melee. For example, if there was a subclass that had notable bonuses against ranged weapons, that would be a fine addition imho - especially since the devs could also use it for enemies to make encounters more challenging for parties built around these concepts. The point is that the thing these classes counter needs to come up often enough to feel important, but not often enough to feel cheap. A counter for each class seems to be too situational, but a counter for certain categories of actions seems like a fine addition, but needs to be properly balanced to end up useful enough without being a no-brainer.
blotter Posted February 11, 2017 Posted February 11, 2017 I'd love to see the other possible Godlike variants, or at least some of them. The easiest to, add in my opinion, would by Rymrgand (ice godlike) and Wael or Skaen (shadow godlike). I wouldn't be opposed to the introduction of more godlike myself (PC accessible or otherwise), but I don't think there necessarily needs to be a distinct type of godlike to match up with every god. For example, Skaen's rituals that allow his priests/cultist to become the Effigy may be sufficient where he's concerned, and I'd rather see the Effigy manifest before they add any other Skaen-themed critters to the mixed. Rymrgand's also a god of death, so variation in available Death godlike talents and models could cover him pretty well. The same might apply towards Fire godlike and Sun godlike (or whatever Eothas' breed might be called). Abydon's children could be people who remade themselves into half-golems that are somewhat akin to the Eyeless; maybe with heavy ties to a monk order given the willingness to embrace pain that such a process would involve during and after. Overall I'd be more interested in them creating a range of selectable talents for the existing godlike subraces to better explore their variations. But on the subject of subclasses, I wouldn't mind seeing a Rogue or Ranger one that isn't so much anti-class as anti-creature type. It seems like that sort of specialization could work well for the Assassin.
SaruNi Posted February 11, 2017 Posted February 11, 2017 (edited) The AD&D-based games had Rangers get a bonus against a specific "racial enemy" of their choosing... PoE 1 already basically had that as a talent for all classes. It would be more interesting to have something like the Black Jacket, but for specific enemy types... perhaps dependent on Bestiary progress (and/or learning from other sources) and actually adapting offense/defense(/position?) for each creature (and maybe getting bonuses for the type of terrain they usually inhabit, if things like weather, storms, natural earthquakes, etc. will now factor into combat). One interesting aspect of subclasses---presumably you can't multiclass two subclasses of the same class. So the only subclasses that an Assassin wouldn't be able to choose are the two other Rogue subclasses. But a multiclass Assassin could choose Black Jacket for specializing in weapons / matching weapons to targets and more robustness in melee, or this hypothetical Ranger for specific enemies / matching tactics to enemies. Edited February 11, 2017 by SaruNi
blotter Posted February 11, 2017 Posted February 11, 2017 PoE 1 already basically had that as a talent for all classes In the form of a damage boost, sure, but that's hardly the only way to approach it. Treating their DR as being lower, having a greater chance of interrupting them, increasing the severity or duration of afflictions against them, being better at detecting them or anticipating their tactics, pointing out their weaknesses to other party members, or having a chance to incite panic among them through greater insight into their weaknesses and fears are all ways in which this idea can be developed. The Black Jacket for enemy types thing also could work, though, and I like the idea of tying a talent like this or abilities similar those I mentioned above to Bestiary progress. Hell, rather than introduce something distinct from the X Bane-type abilities at all, they could be expanded in their applications through Bestiary progress if this sort of specialist took them. 1
Leeuwenhart Posted February 12, 2017 Posted February 12, 2017 (edited) Fair to say we will reach 4 million easily. My guess... 5.0. 3 subclasses 6 party size 8 companions All priest options All paladin options All godlike subraces Then im happy Josh has pretty much said that the limit of 5 people in a party is already set and that he has no intention of changing it. They also said in the second Q&A that they don't really have any intention of letting priests have more diversity than they did in POE1. In terms of a lore perspective paladin's don't serve specific gods but rather orders so having "all paladin options" does not really make much sense unless they are adding more orders. Additionally Godlike's are there own race and not a subrace so you won't be seeing and 4ft tall Orlan fire godlikes. Sorry to be such a bummer, more companions and subclasses are still quite possible though. What you talkin bout Mista Willes??? I never said anything bout paladins and gods. HOWEVER there are more orders ALREADY IN LORE then there are order OPTIONS available. Like Palleginas order or the Steel Garotte (which IS linked to Woedica btw) Godlike subraces are OBVIOUSLY fire moon death nature and avian. 11 gods (if you count woedica/still in effect or not)= 11 godlikes Missing Eothas (dawn?) Abydon (ore?) Skaen (dark?) Wael (dream?) Rymrgand (winter?) Woedica (if she still produces godlike or not) That being said... It was weird as Ffff that godlike had dex and intellect boosts... Since we ger to pick the parent race anyway just give that stat. That way it MEANS something when you make an Aumaua Nature Godlike vs an Elven Nature Godlike. Racial Attribute Boost=Parent Race Racial talent= Godlike Subrace Edited February 12, 2017 by Leeuwenhart
Leeuwenhart Posted February 12, 2017 Posted February 12, 2017 And now i want some icecream for all this typing XD
Fardragon Posted February 13, 2017 Posted February 13, 2017 The thing is, given all the untruths and half-truths about the gods in PoE, we don't know that it's true that "godlikes" are in truth associated with the gods. It could be a myth invented to explain a completely different phenomena. 1 Everyone knows Science Fiction is really cool. You know what PoE really needs? Spaceships! There isn't any game that wouldn't be improved by a space combat minigame. Adding one to PoE would send sales skyrocketing, and ensure the game was remembered for all time!!!!!
blotter Posted February 13, 2017 Posted February 13, 2017 (edited) The thing is, given all the untruths and half-truths about the gods in PoE, we don't know that it's true that "godlikes" are in truth associated with the gods. It could be a myth invented to explain a completely different phenomena. It's true that it cannot be definitively confirmed that the godlike are truly products of the gods' influence. The confrontation that can occur between Pallegina and Hylea in the Council of the Stars implicitly reinforces the idea of a connection between them, but it's possible even then that Hylea was simply perpetuating the myth for whatever reason. Even if there is no actual connection between the gods and the godlike, though, there still seem to be strong enough ties between the godlike and forces that the gods represent to make consulting their various portfolios relevant to exercises in theorizing about as yet unrevealed forms of godlike that may exist. And so this isn't completely off-topic, maybe one or more of the remaining druid subclasses will be related to the Ethik Nol and/or Ovates of the Golden Grove (though I don't really remember enough about the latter to really say whether they're different enough from default druids to justify that treatment). For cipher subclasses, one emphasizing powers tied to draining and establishing parasitic connections with others could be interesting. This could even be a somewhat novel take on the anti-class theme, as part of this specialization could deal with corrupting or subverting the abilities of those they infect, potentially resulting in a dangerous loss of control over said abilities or diminishing their power. One possible tradeoff could be an increased dependence on parasitic connections with others to fuel their powers, resulting in focus increasing at a diminished rate when they aren't actively feeding on others through their powers. Edited February 13, 2017 by blotter
Baramos Posted February 13, 2017 Posted February 13, 2017 The thing is, given all the untruths and half-truths about the gods in PoE, we don't know that it's true that "godlikes" are in truth associated with the gods. It could be a myth invented to explain a completely different phenomena. If you bring Pallegina to Hylea she practically confirms it herself.
Fardragon Posted February 13, 2017 Posted February 13, 2017 The thing is, given all the untruths and half-truths about the gods in PoE, we don't know that it's true that "godlikes" are in truth associated with the gods. It could be a myth invented to explain a completely different phenomena. If you bring Pallegina to Hylea she practically confirms it herself. Gods lie. 1 Everyone knows Science Fiction is really cool. You know what PoE really needs? Spaceships! There isn't any game that wouldn't be improved by a space combat minigame. Adding one to PoE would send sales skyrocketing, and ensure the game was remembered for all time!!!!!
Leeuwenhart Posted February 13, 2017 Posted February 13, 2017 Maybe 2 gods are needed to make a godlike baby haha
Baramos Posted February 13, 2017 Posted February 13, 2017 The thing is, given all the untruths and half-truths about the gods in PoE, we don't know that it's true that "godlikes" are in truth associated with the gods. It could be a myth invented to explain a completely different phenomena. If you bring Pallegina to Hylea she practically confirms it herself. Gods lie. For what purpose? Hylea isn't Wael. And as far as we know from the lore and knowledge given. It's true.
blotter Posted February 13, 2017 Posted February 13, 2017 (edited) For what purpose? Hylea isn't Wael. Several possibilities occur to me: 1) Hylea is god of creativity, among other things. Part of working to perpetuate creativity in the world is respecting sources of creativity, be they good or bad. It wouldn't be an exaggeration to say that Pallegina's experiences of isolation and discrimination, as well as her ensuing bitterness toward the gods, have played a powerful role in developing her outlook of the world and in fueling her drive to achieve things in the present. Granted, a change in perspective might also fuel her creativity and drive, but Hylea does give the impression of being fairly hands-off outside of advocating that you take a particular route in handling the souls of the Hollowborn; she might well prefer that Pallegina arrive at any such changes in perspective "organically" through her own life experiences rather than having them dictated to her from on high. 2) To avoid advertising her limitations: the gods themselves might not know where the godlike come from. 3) The godlike were not created by the gods, but the gods have been "encouraging" godlike to manifest amongst the Kith after the fact. In this case, the fact that Hylea didn't dispute the premise may have more to do with the fact that Pallegina is hardly inclined to appreciate the rather academic distinction that Hylea would be bringing to her attention. 4) The godlike are unrelated to the gods, who have had no subsequent involvement in their creation. The gods know why the godlike are born, but it relates to some phenomena that they don't feel mortals are prepared to understand or don't want to risk drawing their attention to. 5) Hylea was only bothering to show up to discuss the fate of the Hollowborn, so she felt she had better things to do than to discuss the implications of Pallegina's recriminations at length. And as far as we know from the lore and knowledge given. It's true. Care to elaborate? I know the godlike descriptions in the game imply associations for some of them (Fire > Magran and Moon > Ondara come to mind), but I don't recall them explicitly stating that they definitely are the creations of the gods. Edited February 13, 2017 by blotter
Fardragon Posted February 13, 2017 Posted February 13, 2017 (edited) I felt that a major theme of Pillars of Eternity was to never trust anything we are told. Edited February 13, 2017 by Fardragon Everyone knows Science Fiction is really cool. You know what PoE really needs? Spaceships! There isn't any game that wouldn't be improved by a space combat minigame. Adding one to PoE would send sales skyrocketing, and ensure the game was remembered for all time!!!!!
Boeroer Posted February 13, 2017 Posted February 13, 2017 (edited) Godlike were "blessed" before birth by one or more of the meddling deities of this world. from Josh Sawyer during the PoE Kickstarter campaign Source: https://www.kickstarter.com/projects/obsidian/project-eternity/posts/316398 Edited February 13, 2017 by Boeroer 1 Deadfire Community Patch: Nexus Mods
blotter Posted February 13, 2017 Posted February 13, 2017 Oh well. I think it's kind of boring to remove all doubt, but c'est la vie. It's possible they've changed their minds since then, but until they state otherwise...
Baramos Posted February 13, 2017 Posted February 13, 2017 (edited) Care to elaborate? I know the godlike descriptions in the game imply associations for some of them (Fire > Magran and Moon > Ondara come to mind), but I don't recall them explicitly stating that they definitely are the creations of the gods. It came straight from the devs themselves. I recall Josh Sawyer mentioning it in the Pillars 1 Kickstarter. Edit: Boeroer beat me to it! I felt that a major theme of Pillars of Eternity was to never trust anything we are told. Well sure. But when the devs themselves say it, I'm inclined to believe it. Edited February 13, 2017 by Baramos
Leeuwenhart Posted February 13, 2017 Posted February 13, 2017 (edited) Yeah... i had a little theory. 11 gods 1 forgotten weak woedica 10 "recent" gods Meaning even if eothas stopped making godlike there would still be already born godlike of his. Now... 5 priest 5 godlike Make 10 Priests Eothas Magran Berath Skaen Wael Godlike Fire Nature Moon Death Avian Which to me sounded like Abyddon godlike fire metal forge Galawain godlike Ondra godlike Rymrgand godlike decay death entropy Hylea godlike Only i then found out that fire godlike is magran. Bummer. We still dont know for sure where nature and death godlike come from! Otherwise it was a nice dev way of covering all your bases between the two of those... Edited February 13, 2017 by Leeuwenhart
anameforobsidian Posted February 14, 2017 Posted February 14, 2017 I always had the idea that the gods decayed like any other soul, they're just enormously massive which explains their powers and longevity. When a larger chunk of their soul falls off, it transforms their next host much in the way an animal form transforms a wicht. There's no direct support, but it strikes me as a fairly elegant theory. It could also create a category of nasty godlike intelligent beasts.
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