January 7, 20179 yr I'm stuck on 4-3 because a harpy card is permanently on my screen. I tried forfeiting and restarting the scenario but it is still there even prior to drawing any cards from the location deck. It also stayed on screen during the forfeit and the deck reset between scenarios. The problem has followed me across devices and through a reinstall of the game. So I cannot continue in story mode because the harpy card on screen prevents me from resolving any cards from the location deck. Today I finished 3-2,all of a sudden I have 5 chests to open which I do. I get cards and a bag o' dice. The cards show up in the vault, but the dice are not there. I had to restart my app or something like that to get the dice to appear.
January 7, 20179 yr I'm stuck on 4-3 because a harpy card is permanently on my screen. I tried forfeiting and restarting the scenario but it is still there even prior to drawing any cards from the location deck. It also stayed on screen during the forfeit and the deck reset between scenarios. The problem has followed me across devices and through a reinstall of the game. So I cannot continue in story mode because the harpy card on screen prevents me from resolving any cards from the location deck. Have you tried this workaround?
January 7, 20179 yr After purchasing Rugged and Refined Bundle, I can no longer form new partys for Story. I get a loading screen, then a crash. Android.
January 8, 20179 yr So, I noticed a rather big bug where I lose access to items I have equipped randomly. Like, I'll have the crow on my rogue, finish the quest, and suddenly my rogue no longer has any crow nor does it appear on any other character. I've lost a number of items to this bug and it's really frustrating. Also, can you please let us just access items in our vault. There are things in my vault I would love to use but there is absolutely no way to equip them, even when starting a new character. Like, I love pathfinders but this game is so frustrating to use at times. ::
January 8, 20179 yr Also, can you please let us just access items in our vault. There are things in my vault I would love to use but there is absolutely no way to equip them, even when starting a new character. Like, I love pathfinders but this game is so frustrating to use at times. ::Just checking. You know that the location decks Are build from the cards in your wault and you find random items from you wault by this system? It is the core of how this game rules work.An another hand, you can broke those rules a bit by banishing enough cards in suitable locations and you get to chose from any items that Are two levels below you, if you just banished those card types that you want to collect below you card limit.
January 9, 20179 yr At 4-1 thistlestop, with the Monk, Druid and Cleric, I had two open locations remaining; one with a single card left, Gogmurt the filthy Goblin, and the other location, which I successfully "finished closing" upon encountering that final card, Gogmurt. I beat that dirty Goblin and he had nowhere to run so instead of being defeated and closing all locations, he came right back to where he was just defeated? Honestly just took me out of the game. What's the point of dominating the board if after handing your enemies their own liver, they come back for seconds? I'm not sure it is a bug, but it feels rather wrong that it didn't give me the win. A bug I'm certain about is the "Toad" card, on Lini the Druid, I could search my discard pile for the spell, but there's no "take" button that actually allows me to finalize the choice to recharge it. Cheers.
January 9, 20179 yr EDIT: Whoops, i'm dumb. Still sad I'm locked out of the game by a progression bug. Oh, also - not sure if it's new but the archer ally seems to have a bug.Using Lem with a crossbow, if I then play archer the dice decrease(?) Edited January 10, 20179 yr by GGG
January 9, 20179 yr Just met with a bug. At the encounter with Henchman Orik Vancaskerkin, after defeating Orik, he asks for Charisma check for additional boon drop. If that check is failed - game stuck. As far as I understand, you just should attempt to close location, no matter if that check is successful or failed. More info: after failed check he asks for another roll, but there aren't any dices. If you use blessing at that point - you recieve dice (which should have been additional one), so it's not a complete lockdown. Edited January 9, 20179 yr by Kamiyo
January 9, 20179 yr Just met with a bug. When encountering Henchman Orik Vancaskerkin, after defeating he asks for Charisma check for additional boon drop. If that check is failed - game stuck. As far as I understand, you just should attempt to close location, no matter if that check is successful or failed This also happens to me every time I fail the Charisma check against Orik. The solution I used was to add a blessing, which put two dice on the table, then cancel it, which removed one of the dice. The game then continues normally; if I pass the second check the game still acts as if I have failed it. Oh, also - not sure if it's new but the archer ally seems to have a bug. Using Lem with a crossbow, if I then play archer the dice decrease(?) This also happens to me, using Merisiel. The d4 is added correctly but the dexterity die is also replaced with a d4. I think it also happens with the Elven Sharpshooter card, but not with the Black Arrow Ranger card. Edit: As pointed out, this is not a bug. Neither Lem nor Merisiel have the Ranged skill so cannot effectively use the Archer or Elven Sharpshooter. However, the Black Arrow Ranger directly boosts Dexterity checks. Other bugs I have found (not sure if these are known about, I'm new here): The barrier "Door Spikes"(?) - if the check is failed no damage is dealt to the character who failed the check (should be 1d4), but each other character at the location is correctly dealt 1 damage. Some "after you act" instructions don't seem to trigger correctly. The one in particular I remember is that the Enchanter should deal 1 fire damage to you after you act. She doesn't appear to do this whereas the Hell Hound, which I think has exactly the same rules text, does. Dice: Dice can sometimes roll off screen and provide a value of 0 to the check. We have not been able to reproduce this internally yet, but are investigating. If you are still having trouble reproducing this then I had it happen twice in a row in exactly the same circumstances: Kyra, Seoni, Merisiel all at same location (can't remember exactly which location, but I've had it happen at other locations too. Can find out if it would be helpful). Kyra encounters Warrior of Wrath -> initiates Dex/Acrobatics check. Kyra fails and blocks damage by revealing Shield of Fire Resistance. Seoni initiates Dex/Acrobatics check. Seoni fails and ignores damage due to fire resistances feat. Merisiel initiates Dex/Acrobatics check. Die rolls off table, giving 0 result (despite having +ve modifiers to the check). Merisiel dealt 1 fire damage. Game continues normally. Edited January 9, 20179 yr by Assussanni
January 9, 20179 yr Oh, also - not sure if it's new but the archer ally seems to have a bug. Using Lem with a crossbow, if I then play archer the dice decrease(?) It is not a bug. Lem does not have Archer skill, so he use d4 for that.
January 9, 20179 yr I've gotten an infinite feedback loop on Scenario 5.1 on Green Difficulty. The Hound of Lamashtu that is summoned from the failed perception or Stealth check? Triggers another Perception or Stealth check which summons another hound of Lamashtu which Loops infinitely causing me to deck myself exceedingly quickly. Not sure if this is a technical issue, but if it's not, and it's working as intended then that's a ridiculous game balance issue.
January 9, 20179 yr Anyone else having an issue with actually being able to use the Runeforged Weapons for the Spires of Xin-Shalast? I have yet to figure out how to display the cards next to the adventure deck, let alone be able to use them against their intended target. As such, it's making defeating Karzoug impossible. I've been working on 6.5 for about a week straight, maybe 10-20 attempts per day. 5 person team (Seoni, Lini, Merisiel, Kyra, Seelah), my characters are constantly at zero cards in hand due to burying cards at the beginning of turn (location effect), losing checks vs Rune giant guardians, losing vs the blue Dragon, and losing vs Karzuog himself. I'm only on normal difficulty, but I'm starting to think it's impossible to win. Edited January 10, 20179 yr by funnybonzo
January 10, 20179 yr Some "after you act" instructions don't seem to trigger correctly. The one in particular I remember is that the Enchanter should deal 1 fire damage to you after you act. She doesn't appear to do this whereas the Hell Hound, which I think has exactly the same rules text, does. Err, Enchanter is not the only one. Goblin Pyro is the same, at least. And he too should deal Fire damage, so it may be Fire damage-only related issue, and not ANY "after you act" damage
January 10, 20179 yr When are these internal bug fixes coming? I can't play in quest mode now because of the stupid "maxed out skill rewards and I can't pick one" problem.
January 10, 20179 yr I've gotten an infinite feedback loop on Scenario 5.1 on Green Difficulty. The Hound of Lamashtu that is summoned from the failed perception or Stealth check? Triggers another Perception or Stealth check which summons another hound of Lamashtu which Loops infinitely causing me to deck myself exceedingly quickly. Not sure if this is a technical issue, but if it's not, and it's working as intended then that's a ridiculous game balance issue. I also having trouble with the seemingly infinite loop of Hound of Lamashtu. If I fail the stealth check, I automatically encounter the Hound of Lamashtu. It then prompts the Before Combat roll for wisdom check. It says "roll", but there is no dice on the screen to roll. The work around for this "no dice to roll" bug is to discard a blessing, but cancel it. This will bring the original dice to roll on the screen. After I defeat the Hound of Lamashtu, it triggers a new chain of Hound of Lamashtu. The only way that I found to break this loop is to succeed the next stealth check.
January 10, 20179 yr Not sure if it's listed anywhere else but in Quest Mode, if I kept playing with the current players at the time of the patch, I kept getting boons. I can no longer play quest mode because I can't get past the rewards screen since I can no longer give my characters +1 power. I just ran into a variation of this one too! I hit level 18 with my characters in Quest mode (I deleted my old ones and started with fresh characters maybe 4-7 days ago), and I can't progress past the Victory screen since I'm supposed to give one of them a card list bonus (Card Feat - Tier 1) but they're already maxed out. So since I can't pick something to upgrade (No card type has a "+" button because it's all maxed), I can't abort or move on to the main Quest party-select screen. If I exit the app and reload it, the Quest menu just takes me right back to the Victory screen. I'm essentially locked out of Quest mode until this is fixed. I think the Card Feat level bonus is bugged, because I got to pick one every other level so I maxed out my number of cards in deck at level 17-18 for all my characters.
January 11, 20179 yr The quest pickup might be bugged. My completed quests (Utterly Legendary in this case) didn't move to pickup rewards tab so i can't redeem it.
January 11, 20179 yr The quest pickup might be bugged. My completed quests (Utterly Legendary in this case) didn't move to pickup rewards tab so i can't redeem it. Daily quests grant gold automatically; no need to pick them up. You get awarded the moment you complete the quest. Weeklies can be found on the reward pickup tab once they are complete.
January 11, 20179 yr I am having the following issue Defeating Malagus Kreeg sends him to the only open location, the Dam. The game then locks on the green star phase and will not progress to the rest of the character's turn. I have reloaded this game numerous times and it always stops right there.
January 11, 20179 yr I am having the following issue Defeating Malagus Kreeg sends him to the only open location, the Dam. The game then locks on the green star phase and will not progress to the rest of the character's turn. I have reloaded this game numerous times and it always stops right there. Have you tried to manually press "next turn" button? Because it seems, like game sees some kind of possible action. Like "After closing" action (which may not display automatically) Edited January 11, 20179 yr by Kamiyo
January 11, 20179 yr This game has so many bugs, I almost want to play the physical game again instead. I have a bug where I will attempt a combat check and it will remove my only die and not let me play cards to help. I went through many times of vault back vault back, and then when I finally won, I tried to do the next scenario and it booted me out, and every time I try to start a scenario it bugs and boots me out. Can you please fix these bugs ASAP? Great job on making the game digital, but I hate some things and a lot of them are the bugs. Along with some otner things like the prices and some cards that are pointless in rise of the runelords, like the dem8nbane longsword.
January 11, 20179 yr I am having the following issue Defeating Malagus Kreeg sends him to the only open location, the Dam. The game then locks on the green star phase and will not progress to the rest of the character's turn. I have reloaded this game numerous times and it always stops right there. Have you tried to manually press "next turn" button? Because it seems, like game sees some kind of possible action. Like "After closing" action (which may not display automatically) Unfortunately there is no next turn button. It is hung in resolving the villain defeat
January 11, 20179 yr Anyone else having an issue with actually being able to use the Runeforged Weapons for the Spires of Xin-Shalast? I have yet to figure out how to display the cards next to the adventure deck, let alone be able to use them against their intended target. As such, it's making defeating Karzoug impossible. I've been working on 6.5 for about a week straight, maybe 10-20 attempts per day. 5 person team (Seoni, Lini, Merisiel, Kyra, Seelah), my characters are constantly at zero cards in hand due to burying cards at the beginning of turn (location effect), losing checks vs Rune giant guardians, losing vs the blue Dragon, and losing vs Karzuog himself. I'm only on normal difficulty, but I'm starting to think it's impossible to win. The card is automatically "displayed" - you have a 2d4 added on your combat checks against Trasmuters or whatever the trait is. There is/was a bug though, where the Runeforged Weapons aren't removed as they are supposed to be after beating 6-5 (I might be wrong on this one, but I do recall seeing the extra 2d4 against Karzoug on my Legendary attempt). As for the difficulty of the scenario itself, many strategies are possible, but beating it on Normal difficulty with a 6-man party is definitely possible. Additionally, you can read up this thread for some suggestions.
January 14, 20179 yr 3 weeks of being stuck in quest mode now... the every mission regardless of adventure will spawn ghlorofaex bug. Any hope? Edited January 14, 20179 yr by CA_Obsidian
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